PC Feedback: Difficulty curve...

Seems to me that the biggest problem is that the player's endgame and the game's endgame are out of sync with each other, with the player able to hit an endgame level long before the game itself does.
Absolutely....for everything except horde night. And horde night is only "balanced" due to Demolishers. If they were not in the game, then the balance problem would be complete. And Demolishers fix balance in all the wrong ways.

It's not as bad as A15 and A16 were but it's still problematic.

 
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What endgame? Where is this endgame people speak of? Did i miss an endgame update?
Well the enemy endgame (i.e the point where the game gets as challenging as it's ever going to be) is well-defined. You can read all about it in the the gamestage thread: https://7daystodie.com/forums/showthread.php?135768-WTB-more-info-on-quot-game-stage-quot-mechanic.

The player endgame is of course up to the player. Some will call the game won when they have tier 6 of eveything they want, and all mods for example. Some will call it at a certain level because the XP required for the next level is too much to be realistically achieved (level 120??). Some will call it at a certain gamestage. I'd say 400 or 500 is a decent target.

 
As others said, even cutting loot to 75% has a dramatic effect. The other thing I do now to extend the god curve is to eliminate the use of traders.

They truly ruin the game imo. They can give you early access to a workshop, forge, mixer and/or chemistry station. The food machine alone is OP and gives you easy access to food.

 
As others said, even cutting loot to 75% has a dramatic effect. The other thing I do now to extend the god curve is to eliminate the use of traders.
They truly ruin the game imo. They can give you early access to a workshop, forge, mixer and/or chemistry station. The food machine alone is OP and gives you easy access to food.
There is crapload of POIs that can provide you access to these.

If you have yet to notice, it is extremely easy to find one working and if it isn't, there is still 20% chance for skill book to craft it.

But that isn't the problem, the depth got a little shallow overall.

 
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