DISCLAIMER: I love the game. Don't take this to mean I dislike it. Hopefully something is yet to be implemented for the overall difficulty curve.
Game starts out challenging, not bad if you are careful. You can get over your head and be forced to run, you have to be mindful of resources. Pretty good feel.
Somewhere between day 7 and 14 survival becomes much easier very quickly. You have weapons (guns and ammo) that can finish a fight much more quickly, food and water sources become steady, crafting infrastructure becomes established.
After day 14 and before day 21, the game becomes trivial. You can march in to most POIs and crush all who oppose you (endgame factories are still a challenge due solely to special zombies). Weapons resolve fights fast, with armor giving much increased survival. You start avoiding looting food and water, as you just can't be bothered spending the space on it.
The one and only (ONLY!) long term resource management is bones to make glue for duct tape.
POIs rapidly become targeted almost exclusively for books and schematics.
Game becomes very easy and routine very fast. Progression beyond day 21 seems like something you do when you get around to it. There is no feeling of being constantly under pressure by an increasing threat level, forcing you to rise to the challenge.
I would say the largest factor is that POIs give too much return for their danger level. However, I think it is more complicated than just this one thing. I can say game was much harder when you had to treasure guns and carefully manage ammo.
NOTE: I play on a local host server with two friends co-op. Warrior difficulty. Maybe our teamwork is making it too easy? Early on, one of us goes stealth (point on clearing POI), one of us goes crafting (food and transportation being priority) and one of us goes heavy (heavy armor, melee, close combat spec for emergencies and to back up the other two). Big POIs and horde attacks we work together, otherwise we split up with no problems.
Game starts out challenging, not bad if you are careful. You can get over your head and be forced to run, you have to be mindful of resources. Pretty good feel.
Somewhere between day 7 and 14 survival becomes much easier very quickly. You have weapons (guns and ammo) that can finish a fight much more quickly, food and water sources become steady, crafting infrastructure becomes established.
After day 14 and before day 21, the game becomes trivial. You can march in to most POIs and crush all who oppose you (endgame factories are still a challenge due solely to special zombies). Weapons resolve fights fast, with armor giving much increased survival. You start avoiding looting food and water, as you just can't be bothered spending the space on it.
The one and only (ONLY!) long term resource management is bones to make glue for duct tape.
POIs rapidly become targeted almost exclusively for books and schematics.
Game becomes very easy and routine very fast. Progression beyond day 21 seems like something you do when you get around to it. There is no feeling of being constantly under pressure by an increasing threat level, forcing you to rise to the challenge.
I would say the largest factor is that POIs give too much return for their danger level. However, I think it is more complicated than just this one thing. I can say game was much harder when you had to treasure guns and carefully manage ammo.
NOTE: I play on a local host server with two friends co-op. Warrior difficulty. Maybe our teamwork is making it too easy? Early on, one of us goes stealth (point on clearing POI), one of us goes crafting (food and transportation being priority) and one of us goes heavy (heavy armor, melee, close combat spec for emergencies and to back up the other two). Big POIs and horde attacks we work together, otherwise we split up with no problems.