Features suggestion

Burialfaith

New member
Greetings,

I’m glad to see the “smoke” addon within the latest Steam post about 2.0 update (for april 15th). Also, while reading that post, I was continously amazed which is rare for a game update! (Its not just one line that was amazing). Reading it makes me realize that the Devs are well informed of the video game industry and are irreprochable. Good job guyz!

Since I previously posted here about the smoke effect while using a camp fire in a base and am seeing that feature probably about to be added to the game, I feel like I could share some more ideas to help making the game better.

1) The game has a tremondous lifelenght, but what happens when one has completed all quests with all traders? It’d be nice if characters, its progress and items could be carried over to new map once one has been completed. Lets say, a character builds a bank (with much inventry storage slots) and items put in these slots can be retrieved on another map (or continously exchanged between maps). That way, it would create a new task in game (to craft such a bank to carry over stuff). 

2) How about two people evolving on separate maps and then wanting to play together? Could players whom spent much time harvesting and modifying a map see their work saved by merging their maps with one another (and linking more than just two maps together)? I think even bigger maps would be only positive and I don’t think that such a feature currently exist so The Fun Pimps could write a page of history! Only, having various biome repetition while traveling in a straight line could be weird (snow, desert, snow, desert)… Thus, the algorithm of map creation might have to be modified. Maybe if desert and snow biomes are only attached to one side (of the square map) that way maps of the same size could be merged by connecting similar biomes. (Ex: player 1 has snow biome on the top side of the map and player 2 has snow biome on the left side of the map; the algorithm could offer players to chose which map will have its orientation changed by 90 degrees (in this case). Thus, player 2 map could have a 90 degree anti-clockwise rotation and then be linked with player 1 map to have map 1 above and map 2 beneath (or map 1 could have 90 degree clockwise rotation and be linked with map 2 so that map 1 be left of map 2). Utimately, being able to replicate earth’s biome could be part if the map creation algoritm (with ice on both poles and desert near the equador). 

3) Could the Devs release a controller specific to the game? I remember playing Monster Hunter Tri on the Wii and I never had such a great gaming experience than with the Wii remote controllers (which translate controllers 3D motions to attack moves). Special controllers sold via the 7 Days to Die website “Merch” shop could greatly enhance the game experience! If game-specific controllers cannot be produced, could a driver be created to allow the use of the Wii remote controller (and its sensor bar) in 7 Days to Die? (Most likely after gaining Nintendo’s approval on this).

4) Could: A) the player fish using a fishing rod and; B) make “sushi of the apocalypse” that feed long time (as its slow food) and boost various intellect perks based on the type of fish catched?

Again, congrats on the astonishing work already produced!

Cheers!

B

 
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Since I previously posted here about the smoke effect while using a camp fire in a base and am seeing that feature probably about to be added to the game
I just thought I'd clarify this for you.  The smoke referred to is related to the new biome hazards.  Other than the forest, each biome will have a hazard that will kill you if you don't have protection against it.  Burnt Forest = Smoke, Desert = Heat, Snowy Forest = Cold, Wasteland = Radiation.  The smoke has nothing to do with things like campfires.

 
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