MasterInnocuous
Refugee
Hi TFP Team and fellow survivors,
I’ve been a long-time fan of 7 Days to Die, and one thing I’ve missed since Alpha 16 is the sense of environmental immersion that came from features like snow accumulation and dynamic temperature effects (heating and freezing). These little touches made the world feel more alive and made biome survival more strategic.
I understand they were likely removed due to performance issues or engine changes, but I’d like to propose a compromise:
Please consider bringing back snow buildup and temperature effects as optional settings — with toggle switches in the game options menu. That way, players with stronger PCs or consoles who enjoy immersion can turn them on, while others can keep them off for performance.
Adding toggles would satisfy both groups and restore some of the atmospheric survival feel that made earlier versions special. Survival is more than just combat and loot — it’s about adapting to the world, and those features brought depth without requiring constant interaction.
Thanks for continuing to build this incredible game, and I hope this can spark a conversation or consideration as you move toward 1.0.
Looking forward to seeing what’s next!
Warm regards!
I’ve been a long-time fan of 7 Days to Die, and one thing I’ve missed since Alpha 16 is the sense of environmental immersion that came from features like snow accumulation and dynamic temperature effects (heating and freezing). These little touches made the world feel more alive and made biome survival more strategic.
I understand they were likely removed due to performance issues or engine changes, but I’d like to propose a compromise:
Please consider bringing back snow buildup and temperature effects as optional settings — with toggle switches in the game options menu. That way, players with stronger PCs or consoles who enjoy immersion can turn them on, while others can keep them off for performance.
Adding toggles would satisfy both groups and restore some of the atmospheric survival feel that made earlier versions special. Survival is more than just combat and loot — it’s about adapting to the world, and those features brought depth without requiring constant interaction.
Thanks for continuing to build this incredible game, and I hope this can spark a conversation or consideration as you move toward 1.0.
Looking forward to seeing what’s next!
Warm regards!