• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Faster crouched movement? Anyway to mod this in?

If you're OK with modding the asset files: you can increase the MotorAcceleration value in the PlayerCrouch txt file in resources.assets with UABE.

 
I'll give that a shot and see how it goes. Bascally I want the crouch walk/run speed to match what it is when standing up.

 
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Does it even read the assets file for that? The dll for playerspeedmodifier uses constants in the dll, Constants.cPlayerSpeedModifierCrouching. I am not sure the assets overwrite that.

I have ILSpy open on the dlls right now and did a quick search.

 
If you feel up to trying to mod the dlls, search Assembly-CSharp.dll for Constants.cPlayerSpeedModifierCrouching, and change the value from .04 to 1. ILSpy will decompile it for you, but I've yet to figure out how to recompile. Lol. As I understand, SDX can flip a variable pretty easily for you with a script. But of course it will then be EAC incompatible.

 
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