CastleRaziel
New member
Hello Survivors,
What a world the FunPimps have created for us. Honestly I only have one complaint, and that is constantly having to fix blocks after a horde night or just a random hoard attack. All the different types of block materials are not that hard to obtain or hold onto, it's just searching every single wall/floor block to find which are damaged and which need to be repaired.
Yes the blocks can show small signs of damage, (cracks on the damaged blocks, or even missing), but these can be difficult to see at times within so many blocks around my base. So I suggested the Land Claim Blocks have a 'repair all' option that shows you how many of each type of resource material one might need to repair everything in the land claim block radius.
Now I have put a great deal of thought into this and I figure the first problem would be the actual land/resource blocks that are pre-generated and would be wherever you would go to build your base. These can go deep down under where you build, or even above if you were to build a cave. To avoid every one of these appearing when you go to repair, I wondered if there would be a way for the land claim block to simply remember all new blocks placed in its radius after it has been set. Therefore showing everything needed to repair/replace any damaged or destroyed blocks to make fixing your base up a lot easier and preventing accidental collapses from a block you might not know was damaged or about to be destroyed.
This is just an idea, but if anyone knows an easier way to repair bases please leave a comment. Thank you...
What a world the FunPimps have created for us. Honestly I only have one complaint, and that is constantly having to fix blocks after a horde night or just a random hoard attack. All the different types of block materials are not that hard to obtain or hold onto, it's just searching every single wall/floor block to find which are damaged and which need to be repaired.
Yes the blocks can show small signs of damage, (cracks on the damaged blocks, or even missing), but these can be difficult to see at times within so many blocks around my base. So I suggested the Land Claim Blocks have a 'repair all' option that shows you how many of each type of resource material one might need to repair everything in the land claim block radius.
Now I have put a great deal of thought into this and I figure the first problem would be the actual land/resource blocks that are pre-generated and would be wherever you would go to build your base. These can go deep down under where you build, or even above if you were to build a cave. To avoid every one of these appearing when you go to repair, I wondered if there would be a way for the land claim block to simply remember all new blocks placed in its radius after it has been set. Therefore showing everything needed to repair/replace any damaged or destroyed blocks to make fixing your base up a lot easier and preventing accidental collapses from a block you might not know was damaged or about to be destroyed.
This is just an idea, but if anyone knows an easier way to repair bases please leave a comment. Thank you...