PC Fast Travel Between Traders

Do you want fast travel in the game?


  • Total voters
    74
Yeah...add a nice clear runway to each trader compound!
Guess I need to add that onto my next trader POI...lol...

Nay to fast travel. As been said before, it takes away from the survival aspect. Love the idea of being able to take limited items to new map. And as I'm new to the PC  version of the game, I have not been able to get a gyro yet, but the idea of a landing strip next to a trader gets my vote.
welcome to PC.  😃

 
No answer for how to make it work in MP, but for SP I'd actually like something achievable for later game that would reduce the "making the trader rounds" thing.

Taking the Skyrim approach, chews up the clock, ok. Not great, but late game when I might just be looking for that one item, I might use it.

But would prefer something like; 'Distant Trader Accounts'

You travel to a distant trader and open an Account. Deposit Dukes in that Traders vault.

Now at any other trader you can open any distant traders menu that you have an account with and buy items from them, plus a Shipping & Handling Fee (15%?).

Goods take a day to arrive at the trader you were standing in when you purchased.

Could only allow depositing more Dukes into your account when at a given trader.

This basic mechanic seems pretty self governing. Early on I don't have enough dukes to deposit 10-15k at several traders. And when I am flush later on I've probably already been to each trader at least a couple times, so the drive itself isn't anything new.

On amount of early dukes; I've read posts where players are getting massive amounts of dukes very early on. I kinda doubt that will always be a thing, but who knows. Would fall into the 'don't use it if you don't like it' pool for me.

Only thing I can imagine 'exploitable' would be a bit silly; opening accounts early game with just a few hundred, couple thousand dukes in each, used to buy several traders cobblestone or food. Though Food could be non-shippable 'because it would spoil', or, to avoid that bag of worms, deem it "Fragile" so not shippable.

Edit: just to clarify, I find repeating the same drive multiple times quite boring. I understand why we can only drive at ~13 m/s, but it's so slow that even a couple klicks feels like a slog.

Which is one of the reasons I've advocated for adding a Dirtbike. Make it actually -fun- to drive offroad, fast up hills, able to get air, now driving between towns could be enjoyable.

If it were possible to travel really fast on paved roads, even if the first time you'd need to stop and wrench cars/carts out of the road, I wouldn't desire something like 'Distant Trader Accounts'. I'd have fun dodging zeds in the road at 75 MPH.

 
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No answer for how to make it work in MP, but for SP I'd actually like something achievable for later game that would reduce the "making the trader rounds" thing.

Taking the Skyrim approach, chews up the clock, ok. Not great, but late game when I might just be looking for that one item, I might use it.

But would prefer something like;

You travel to a distant trader and open an Account. Deposit Dukes in that Traders vault.

Now at any other trader you can open any distant traders menu that you have an account with and buy items from them, plus a Shipping & Handling Fee (15%?).

Goods take a day to arrive at the trader you were standing in when you purchased.

Could only allow depositing more Dukes into your account when at a given trader.

This basic mechanic seems pretty self governing. Early on I don't have enough dukes to deposit 10-15k at several traders. And when I am flush later on I've probably already been to each trader at least a couple times, so the drive itself isn't anything new.

On amount of early dukes; I've read posts where players are getting massive amounts of dukes very early on. I kinda doubt that will always be a thing, but who knows. Would fall into the 'don't use it if you don't like it' pool for me.

Only thing I can imagine 'exploitable' would be a bit silly; opening accounts early game with just a few hundred, couple thousand dukes in each, used to buy several traders cobblestone or food. Though Food could be non-shippable 'because it would spoil', or, to avoid that bag of worms, deem it "Fragile" so not shippable.
I can see something like that working for SP or MP to get things shipped from one trader to another.
If instead of the account thing, missions make you the delivery person between traders from time to time, it not only shows you how this is possible, it gives you the sense that there are other survivors out there somewhere also doing odd jobs to make ends meet. Just like how someone out there must be restocking vending machines.

If these missions actually unlocked this, then in MP either everybody can take a turn accepting the mission over time, or simply make one person the designated inventory manager. A lot of the times, only one or two people in a group perk in barter and end up doing all that anyway.
Much better than fast traveling!

 
Tough one, as pure fast travel id say no. If you had to pay for travel say 6hrs per travel or pay a resource toll maybeee. Still lean towards no though but am overall undecided so didnt vote 

 
Not sure how TFPs imagine the 'Trader Discovery Quests' (or if these are already in; I'm not questing in a19 yet) but maybe 'Delivery Quests' would make more sense?

Also forgot to mention the huge fugly fly in the ointment; the distant Traders are in distant chunks, so they'd have to figure out how to simulate loading those chunks for the trader/s to update.

(dim lightbulb lighting) wonder if there's any way to leverage those Player Vending Machines for 'Buy' orders in SP, and somehow tie them to discovered distant Traders?

So put in a 'Buy Auger Qual5 or better' order at a vending machine. Deposit Dukes. not sure how to do this part. put in an excessive amount and you'd just pay the trader price plus fees? probably would need to be pretty straight forward at this stage in developement, so no bidding.

I don't know, thought just popped into me head. Likely been mentioned before.

Whole thing is almost certainly too late/expensive/non-critical now. Oh well, maybe in 7dtd-2 🙂

 
I wouldn't mind it just between traders (so you still have to get to 1 of them).

Later on it is tedious to take a day driving all over to check on the restock.

If ever added, fine. If not, fine.

(so really, comes down to 'don't really care')

:D

 
hmm so you can check all revealed traders instantly whenever they refresh  to make chasing specific items ridiculously easy with  0 time investment?  .... nope thats just ridiculous gamebreaking idea

traveling between traders  not knowing if they offer anything you Insert other media want is part of gameplay

 
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Voted no.
If your playing single player it kinda could be implemented,I guess, using up food, water, time, etc. But then there also should be added other stuff like a chance that your "suddenly" infected because on your way to the trader you came accross zombies. Fast Travel should become risky just like you would travel normally or even more risky than normal. This all would be too much work for something that wouldn't work in multiplayer anyway.

Right now people just gotta do with the vehicles and stuff, which are all good enough in my opinion, love making the zombies flying with those rides hehe.
But in multiplayer, if people are too lazy to get to a trader maybe they can ask for a ride from someone with a 4x4 in exhange for some coin or something.

 
You already know how fast travel really works, right?




You really want to put the trader through that? ;)

 
I voted no. I think it would just cheapen the time management aspect of the game and it seems cheesy to me. 

In my opinion fast travel in 7DTD would just be a lazy way to satisfy the need for instant gratification without having to put in any actual time, thought or effort.

 
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