New Release - 1.4
FarmLifeMod 1.4 Released!
This release features fruits and wine! Its a pretty big release in terms of items so lets dig into it.
New Growable Plants:
Grape
Apple
Orange
Lime
Cherry
Meyer Lemon
New Items:
Salt
Halite
Black Pepper
Black Pepper Corn
Grape Pulp
Grape Extract
Pink Rose
White Zin
Merlot
Port Wine
Mojito
Lemon Lime Coolaid
Orange Juice
Cherry Pie
Apple Pie
Tell me all about the fruit!
Sure thing. Fruit grows on plantable trees. The trees mature like other trees you plant. When harvested they give you fruit instead of wood.
How does wine making work?
Wine requires grapes. Grapes are turned into either extract or pulp. Different types of wine require different combinations of pulp and extract. Combine water, pulp, and extract at chem stations to create batches of 15 bottles of wine. Wine can be combined with grain alcohol to create Port Wine (fortified wine).
Halite?
In order to make things more realistic without requiring RWG changes and a bunch of other wonky things, I added a small chance to get Halite from mining stone. Halite (rock salt) is normally mined from salt mines. I thought about adding a new type of mineral you had to find, however that requires a brand new map and has other issues I don’t want folks to have to deal with. The compromise was making it so you can find halite anywhere you mine rocks.
In order to extract salt, right now you simply use the chem station. I plan to make a more involved and realistic process in the future that requires the use of a specialized station that takes large amounts of stone and water, and extracts salts that way. It will be a much longer and complicated process. For now I wanted an easier but still semi realistic approach to finding salt
Salt and Pepper
Several recipes were updated to use salt and pepper in their ingredient lists. I feel its a bit more realistic to require salt and pepper on different dishes. It might be the apocalypse, but you can still have fancy pasta dinners with salt and pepper!
Misc changes
Add returning jars to a few drinks (bug)
Added new categories to the items.xml for drink, wine, and mixedDrink.
Added a new ingredient type to items.xml to easily mark something as a non-edible item.
Made some changes to how the food tiers work with food and stam.
Added some modTag helpers to easily add salt, pepper, and crafting station/tool to any recipe.