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FarmLifeMod

Hi, I've scanned through the last 19 pages of comments, and I didn't find any references to this, so I'll ask:

Is Cattle Feed and Chicken Feed supposed to cost 14 Forged Iron to make?

The ingredient list includes 2 Bucket of Water in each recipe, and empty buckets are not returned, they are instead entirely consumed.

Could you please clarify whether this was intended (I hope not) or a bug to be mercilessly squashed?

Thanks! Other than the mega-expensive critter feed, I'm enjoying what you've put together.

Edit: I know they probably need some iron in their diet, but ... wow. :rapture:

 
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Hi, I've scanned through the last 19 pages of comments, and I didn't find any references to this, so I'll ask:
Is Cattle Feed and Chicken Feed supposed to cost 14 Forged Iron to make?

The ingredient list includes 2 Bucket of Water in each recipe, and empty buckets are not returned, they are instead entirely consumed.

Could you please clarify whether this was intended (I hope not) or a bug to be mercilessly squashed?

Thanks! Other than the mega-expensive critter feed, I'm enjoying what you've put together.

Edit: I know they probably need some iron in their diet, but ... wow. :rapture:
There was a bug where the buckets were not returned. But it should have been fixed. Are you running the 1.8.0 release? I can test it again later but the xml is in there :

<append xpath="/blocks/block[contains(@modTag,'fullPen')]">

<property name="CreativeMode" value="None"/>

<property name="DisplayInfo" value="Name" />

<property name="Extends" value="fullAnimalPenMaster" param1=""/>

<drop event="Harvest" name="bucketEmpty" count="2" prob="1" tag="allHarvest"/>

</append>

 
There was a bug where the buckets were not returned. But it should have been fixed. Are you running the 1.8.0 release? I can test it again later but the xml is in there :
<append xpath="/blocks/block[contains(@modTag,'fullPen')]">

<property name="CreativeMode" value="None"/>

<property name="DisplayInfo" value="Name" />

<property name="Extends" value="fullAnimalPenMaster" param1=""/>

<drop event="Harvest" name="bucketEmpty" count="2" prob="1" tag="allHarvest"/>

</append>
I think so, at least the modinfo.xml says it is 1.8.0

I tried several times, I will disable all other mods and see if it makes any difference and report back.

 
I get buckets back when harvesting my pens, possibly you've got a mod conflict. VERY happy with the tweaks to harvest amounts, excellent job on that. :) Started a fresh Navez map, and everything is working flawlessly, my only problem being anything flat around me is an orchard of some type now. :p

Anything planned for using Raw Meat in your recipes? I've found that until the pens start producing, there aren't really any recipes other than the vanilla ones that use Raw Meat. I survive well enough making Stir Fry and other vegetarian dishes to go with Bacon & Eggs/ Stew, so it's not a huge issue.

 
I get buckets back when harvesting my pens, possibly you've got a mod conflict. VERY happy with the tweaks to harvest amounts, excellent job on that. :) Started a fresh Navez map, and everything is working flawlessly, my only problem being anything flat around me is an orchard of some type now. :p
Anything planned for using Raw Meat in your recipes? I've found that until the pens start producing, there aren't really any recipes other than the vanilla ones that use Raw Meat. I survive well enough making Stir Fry and other vegetarian dishes to go with Bacon & Eggs/ Stew, so it's not a huge issue.
Thanks for the info Max!

I’ve been on the fence about vanilla meat. Part of the problem is that MM and Gazz keep changing vanilla recipes and I want to make sure, if I do add raw meat, it’s close to vanilla balancing.

Part of it also to focus meat rewards from farm life to make folks have a reason to go to all the effort. Buffs to almost all the meat food is coming in v2 :)

Veggie dishes will get a few things too but meat is my big focus. I’m a carnivore at heart ;)

 
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I get buckets back when harvesting my pens...
This is where I messed up. I freaked out when CRAFTING the feed and my buckets went "poof". I didn't get to the pen part where I guess you get them back. It sure means I'm not going to be stockpiling feed any time soon though!

Thanks for helping me figure this out everyone.

 
This is where I messed up. I freaked out when CRAFTING the feed and my buckets went "poof". I didn't get to the pen part where I guess you get them back. It sure means I'm not going to be stockpiling feed any time soon though!
Thanks for helping me figure this out everyone.
The way it works requires you to wait until the block is harvestable to get the empty buckets back. Sorry that wasn’t clear!

 
No worries Stasis, figured you had a reason for leaving it out of your recipes. I live on seafood mostly IRL, and the utter lack of anything fish/crustacean related in the vanilla recipes drives me nuts in the game. With the massive increase in water areas on the 17.2 RGW maps I have a tiny hope that aquatic stuff MIGHT be something the Pimps are working on. Fish/crab traps in Conan Exiles add so much to the survival aspect with them being a passive source of food instead of hunting, it seems a huge shame 7 Days doesn't have anything like it.

 
Hey all, wanted to give a quick update.

Some of you may have noticed that I updated the main branch on GitHub with a new version. This was unintentional and the result of some work I'm doing for version 2. The zip file is still the correct place to grab the 1.8.0 release.

At this point I don't plan to do any further work on the v1.8.0 and I'm too lazy to go and revert my changes right now, so just putting up a note here.

I'll be creating a brand new and separate repo for v2 this weekend and and pushing up my experimental changes. Mostly it will be feature parity with v1, a few new items, and some initial results from my dynamic food and economy calculator.

Having said that, I finally cracked the math behind calculating all base components for a recipe and should be able to wrap up this system tonight. After that I will be finally focused on adding in all the new items, stations, and blocks for v2. I do have some work to do with quests still, but I'm going to hold off on that until after I have all of the new content for v2 finished. My plan is to be able to generate quest chains for recipes. This will serve two purposes.

First, until we can get localization support, quests are the only way to really instruct a player on how to make complicated things. Second, its will make it much easier for everyone to figure out how to use this mod ;)

Till next time!

 
Ok, I'm dumb. I have a full pen, but can't figure out how to harvest it. E isn't working, right-clicking with a Pitch Fork in hand isn't working. Any tips or something I'm missing?

 
Ok, I'm dumb. I have a full pen, but can't figure out how to harvest it. E isn't working, right-clicking with a Pitch Fork in hand isn't working. Any tips or something I'm missing?
Explain full pen.

They need light to be able to be placed

 
Yah, not obvious at all. Thanks anyway.
Here's a link to the FAQ, thats also linked in first post ;) FAQ

How to harvest a full pen, copied from the FAQ: Harvest with a Machete or Knife for best results

Hope that clears things up :)

 
Thanks qua!

Yes the FAQ hopefully is detailed enough to explain. I will be adding a quest for harvesting pens in v2 ;)

- - - Updated - - -

Ah I forgot, there is a quest already.

`Raising Livestock (Pens)`

You need one coal and one paper. It walks you through pens from placing to harvesting :)

 
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