And potato fruit have seeds inside. What is your point? What is the difference?
"seed potatoes" are also not seeds. Potato seeds, are seeds. And they grow potato plants. Which produce potatoes.
Please, tell me you're just trolling me and don't believe this nonsense you're putting out here. What's next - carrots don't have seeds? Turnips don't have seeds? Are you going to straight up deny that potato plants even have flowers?
I honestly don't know what to expect at this point.
Well, here I am, staying true to my word. I hope this doesn't bore anyone. I've actually harvested a total of 3 times now. Its now Day 25 and here is the result. I am still using LOTL Level 2: Corn - 4 seeds planted, Yield was 18 ears and 2 seeds. (Used 10 ears to replant back to total of 4) Final yield: 8 ears of corn Next Planted 8 potatoes (they did very well during 2nd harvest), Yield was 37 potatoes and 4 seeds. (used 20 to replant back to 8 bulbs) Final Yield: 17 potatoes. Planted 4 Pumpkin seeds, harvested 19 pumpkin and 2 seed, (used 10 pumpkin to replant back to 4 seeds again) Final Yield 9 Pumpkins. Now Mushrooms for some reason are just not doing well. My first harvest I started with 2 spores, I was only able to replant 1 spore for 2nd Harvest, This Harvest I only gained 4 mushrooms, so not even able to replant this 3rd time. Will have to hope I find more shroom spores or at least 1 mushroom so I can replant using the needed 5. Lastly Blueberries 3 seeds planted, Harvested 14 berries, and 3 seeds, so Final Yield was -- 14 blueberries. Thanks to the edit/updates that the Fun Pimps placed into the game last week, giving a 50% chance to bring in an additional item when harvesting each plant, I am pretty close in most crops to averaging 2 items per plant. Mushrooms aren't thriving but the Blueberries are doing very well --- This Harvest. So overall, I think that the Developers did listen to the Players, and by putting a little extra thought into things, made farming to be at least "workable". Its mission accomplished if the goal was to keep "seeds" as being an item that you still search for in loot, much longer into the game play. Farming takes a little longer as you do have to replant, and the harvest yield can be highly variable, but it does seem to be working (after last weeks update to Alpha 20 experimental)So, I posted a few days back about My experiences with Farming. Now, I took steps to try again. I cleaned out all old Alpha 19 Saves, and reinstalled the Alpha 20 experimental. Then yesterday, I received the newest update. So I am just planting in the new Random Gen world I started, Planting a variety of crops on day 14, so My normal modus operandi is to allow 3 days until harvest. I will let you all know the results.
No! That sounds like a job! And I play 7dtd to forget about my job!!So then why not build a few farming chests out of wood, clay, rotten flesh and nitrate and store a few seeds in those periodically...?![]()
I use a variety of methods. I plant inside My walls often, and on rooftops often as well, the only crop that can grow without natural sunlight however, is the mushrooms. If you have a rooftop that seems often targeted by Vultures, as I once had , then I arranged the trellis crafting piece to put up a barrier. Sunlight still gets into the trellis piece so it doesn't cut off growing if those are above your planters. Plus the trellis pieces look pretty good overall to place them 2 frame lengths above the farm plots. as a semi roof, adds a nice touch to a rooftop farm. When trying to plant in a Snow Biome, I have also crafted a greenhouse, and used glass blocks inset to the roof to allow sunlight in, that also works but is much heavier in using resources to make the building completely plus glass blocks for rooftop "skylights"So where do yall put your farms anyway?
I don't want mine outside my base or on the ground floor in case zombies get at it, but I can't put it on the roof because on horde-night its a huge pile of acid-spitting vultures up there.
Can you plant crops underground? I could build a bunker, I guess.
Or put them on the roof and then build walls and a floor above them.
Day 15 is not very long in this game. wait till day 60 then we can discuss. I would say day 100 but that is really far into the game.With one seed a LotL 1 farmer can get 4 produce from a grown plant. It takes 5 produce to make 1 seed. As such the net gain of 1 plant is -1 produce, and a 50% chance of losing the first seed forever. As such it is extremely unlikely to be selfsustaining with LotL 1. Even if you had say 5 seeds you would suffer from diminishing returns. At 6 seeds you finally start to get positive produce as long as you luck out on seed loss. But the net win would be very small, only 4 produce, and you'd probably want to save them a number of ingame weeks to make sure you aren't unlucky with seed returns instead of eating them.
But even with the new loot system you won't get 6 seeds (or have 6 plots) for all the plants you need to be able to cook somethign worthwile.
This means that ALL lowlevel foods, such as baked potato, are now completely useless, food meant for the early game, because they burn the resources you will want to save to make seeds so that you later on can cook mid- and late game foods.
I am playing a two player co-op game with my wife, and we've played this game since A8/A9. She focuses on cooking and I on farming. We are now on day 15, and with LotL 3 we just started to get a positive net gain on potatoes, mushroom and blueberries. But we're still struggling with the corn. And that's with the new loot ratio for seeds in mind.
Compared to A16, farming is almost effortless.You are acting like you need a whole day for replanting. It takes like 2-3 mins for me. Also taking care of your food supply is part of the survival genre.
I'm not particularly upset, but the mechanic was nicer, you were shaping the land itself. And the aesthetic was better, you had farms that look like farms and not like oversized house plants.I don´t get why people are so upset about farmplots.
Just because a hitbox is horrible, doesn't mean adding a box below the horrible hitbox actually fixes anything. The current one may be slighlty better, but it's because some of the hitboxes got fixed. Could've been fixed for the old version as well.The hitboxes for fertilizer, the hoe or even placing seeds were horrible too.
With a horrible ditch+edge around, or a plate collar, making it look like a potted plant again, just bigger. ..You can always put them in the ground and get the same aesthetic now.
This ups chance of being able to replant to 75% for each plot with LoTL2, taking both seed drop and chance at getting 5 crop into account. I can live with that.Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
But you already had that....as long as you weren't planting just 1 or 2 of a given plant, you had a reliable profit from LotL1.This ups chance of being able to replant to 75% for each plot with LoTL2, taking both seed drop and chance at getting 5 crop into account. I can live with that.
But you already had that....as long as you weren't planting just 1 or 2 of a given plant, you had a reliable profit from LotL1.
2 plants give 1 seed and 8 crops. turn 5 of those crops into a seed and you have 2 plants that give 2 seeds and 3 crops.. You could even break even with appallingly bad luck if you planted 5 crops and only got back 1 seed....1 seed & 20 crops, 20 crops = 4 seeds. Total 5 seeds.