PC Farming not very viable even with living off the land 3.

It's called forced difficulty. The devs think growing food is too easy now so they're making it even more of a pain in the butt to get, as if we didn't already have enough problems to worry about in-game.
If they wanted more difficulty, why they scrapped Wellness system and added pipe weapons for day 1? They had farming system with replanting after harvest before. They scrapped it in favor of farming plots with regrowing crops. Now they scrap regrowing crops, but don't give back fertilizer to increase harvest yield. Its illogical.

Without Wellness system, we dont really need food, we can just die without any penalty. So why bother replanting god knows how many farm plots for tiny food output?

Devs made farming like it was in A19 so that players could sell crops to Traders to get brass for making ammo, they stated it in their own videos when they scrapped fertilizers in favor of farming plots and added traders. As a source for getting brass and income to buy stuff from traders.

 
If they wanted more difficulty, why they scrapped Wellness system and added pipe weapons for day 1? They had farming system with replanting after harvest before. They scrapped it in favor of farming plots with regrowing crops. Now they scrap regrowing crops, but don't give back fertilizer to increase harvest yield. Its illogical.

Without Wellness system, we dont really need food, we can just die without any penalty. So why bother replanting god knows how many farm plots for tiny food output?

Devs made farming like it was in A19 so that players could sell crops to Traders to get brass for making ammo, they stated it in their own videos when they scrapped fertilizers in favor of farming plots and added traders. As a source for getting brass and income to buy stuff from traders.




I actually really liked the wellness system, it gave a nice bite for messing up in the game and if you played well you were rewarded with a ton of HP/Stamina.

 
Wellness system fitted 7d2d perfectly. U needed lots of good food and not dying to get high Stamina for melee fighting to preserve ammo, or mining. 

Without Wellness, u can just go jump from radio tower everytime u got disease from vulture, or run out of food due to broken farming in A20.

 
From steam user That Blind Person: 

C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\ConfigUse Notepad or Notepad++ to open Blocks.xmlHit F3 and paste "3harvestplayer" search twice and you'll see<!-- NOT_A_SHAPE --><block name="plantedMushroom3HarvestPlayer">scroll down and change the prob="0.5" to prob="1", in the following line;<drop event="Destroy" name="plantedMushroom1" count="1" prob="0.5"/>search twice again for the next player harvest block for the crop you want and change those prob="0.5" to prob="1" for whatever plants you want.Personally I find 0.75 to be a pretty good sweet spot especially if you don't go for living off the land tier 3 right away. (I always do because I like me some farmin'.Always remember to create backups of your xml's before modding them.

We will probably try this before everybody logs in tonight.   Otherwise 1 person running a farm will never be able to keep up with 6 other players unless we make a farm the size of a small city.  Anything is better than the current system even with skill points invested, talk about a grind.

 
There is no bug in the farming.

Even with Living of the Land 1 you get a self-sufficient farm going with on average 1.5 plants per seed (down from 2 plants per seed in A19, if I remember correctly). With LotL3 you are even getting more food on average than in A19 !! The only difference is that it is a bit random and you get sometimes more and sometimes less from a single season.

And with 6 people in A19 you had to use hunting massively in the first few weeks before a sufficient farm got up. This did not change.

About the work load: Yes, that could be a problem if 1 person needs to supply all 6. A possible solution is that replanting is done round-robin  by everyone, only harvest is done by the farmer

 
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If u harvest 4 crops, and need 5 crops to craft a seed for replanting, how is that self-sufficient? 

In A19 u didnt have to spend 85% of harvest to replant seeds every time.

We didn't have to replant seeds in A19, so that we could spend more time looting and mining for bullets. Now, u always have to keep in mind, that if u get unlucky with seed drop, u wont even have enough crops to last until next harvest. unless u plant 20 plots (or more) of each type of veggie for stew. And doing so much planting every 1-2 days in game is simply a chore, which is useless for gameplay.

 
I saw mention of eggs in some posts. Do anyone think they might nerf eggs in an upcoming patch? To me, I seem to be finding an abundance of eggs. Meat is more of a problem than eggs.

 
If u harvest 4 crops, and need 5 crops to craft a seed for replanting, how is that self-sufficient? 

In A19 u didnt have to spend 85% of harvest to replant seeds every time.

We didn't have to replant seeds in A19, so that we could spend more time looting and mining for bullets. Now, u always have to keep in mind, that if u get unlucky with seed drop, u wont even have enough crops to last until next harvest. unless u plant 20 plots (or more) of each type of veggie for stew. And doing so much planting every 1-2 days in game is simply a chore, which is useless for gameplay.


I can see why they did it even if I don't agree with it.  The players (especially the experienced ones) zip through the content and run out of things to do very quickly sometimes.  Having to stop and grind out farming every few hours is one of the best ways to slow down the players progression.  Upping hunger and removing easy ways to mitigate it is the best way to force the players to slow down and handle their hunger instead of chewing through "content" like ravenous teenagers.  I don't really like it but I understand the need to do it to slow us down a bit.  Now instead of blowing through POI's and looting we will have to pause and grind farming or go out on hunting trips (way more fun that farming at least).

Fun loops, it always comes back to fun loops strangely enough.

 
With one seed a LotL 1 farmer can get 4 produce from a grown plant. It takes 5 produce to make 1 seed. As such the net gain of 1 plant is -1 produce, and a 50% chance of losing the first seed forever. As such it is extremely unlikely to be selfsustaining with LotL 1. Even if you had say 5 seeds you would suffer from diminishing returns. At 6 seeds you finally start to get positive produce as long as you luck out on seed loss. But the net win would be very small, only 4 produce, and you'd probably want to save them a number of ingame weeks to make sure you aren't unlucky with seed returns instead of eating them.

But even with the new loot system you won't get 6 seeds (or have 6 plots) for all the plants you need to be able to cook somethign worthwile.

This means that ALL lowlevel foods, such as baked potato, are now completely useless, food meant for the early game, because they burn the resources you will want to save to make seeds so that you later on can cook mid- and late game foods.

I am playing a two player co-op game with my wife, and we've played this game since A8/A9. She focuses on cooking and I on farming. We are now on day 15, and with LotL 3 we just started to get a positive net gain on potatoes, mushroom and blueberries. But we're still struggling with the corn. And that's with the new loot ratio for seeds in mind.
 

 
I am playing a two player co-op game with my wife, and we've played this game since A8/A9. She focuses on cooking and I on farming. We are now on day 15, and with LotL 3 we just started to get a positive net gain on potatoes, mushroom and blueberries. But we're still struggling with the corn. And that's with the new loot ratio for seeds in mind.
 
Just the opposite with me. I have lots of corn but I have very few blueberries and haven't found any potatoes yet

 
With one seed a LotL 1 farmer can get 4 produce from a grown plant. It takes 5 produce to make 1 seed. As such the net gain of 1 plant is -1 produce, and a 50% chance of losing the first seed forever.


Your math is wrong, with a random chance you have to look at averages. With one seed a LotL 1 farmer can get 4 produce PLUS half a seed. Half a seed is worth 2 produce +1/4th of a seed. So ON AVERAGE you get 6.5 produce out of every seed.

Now there are no half seeds in the game, the math (like any statistical calculation) only works for bigger numbers than 1 seed. But there are many seeds in the game you can find or buy. The more seeds and produce you find and put into your farm the less likely is that your farm fails. 

 
The seed thing is a bit borked at the moment, I agree, but saying: "One corn cob (or most of the crops in the game, 'cause mushrooms spread, potatoes sprout more potatoes etc.) would make enough seed to plant a whole field, therefore it should be so." would make the game too easy in the food department and remove yet another survival aspect from the table. There has to be some grind (and maybe role-play) involved to keep the players from just blowing through the content guns blazing.

Having said that, removing the wellness was a mistake because it was a natural, dare I say immersive, way to motivate the players to invest time into farming and cooking and have that health/stamina increase (instead of these temporary buffs that I don't like very much). Also, eating a piece of candy to not break a lockpick, or jump off a building and not get splattered into a bloody pulp is not the way to go in my opinion, but hey, I'm just one guy 🙂

Yes, this is a zombie game and zombies aren't real, but I don't see that as a reason to remove every semblance of realism from the game. Realism fosters immersiveness and immersiveness fosters better roleplay and gameplay in my opinion.

So, if you ask me... yes, farming should be grindy, but also more rewarding through quality food that would bring lasting benefits instead of these quickie buffs.

 
On agriculture, in fact, I wonder why don't you make a balance of nutrition requirements?
Hunger degrees only guarantee period of time they will not die, but the nutrient unbalance, can cause more DEBUFF, these debuffs states only need continuous 3 to 7 days of a balanced food can fade.
So the potatoes, pumpkin, mushroom, corn is a plant nutrition; Meat and eggs is eggs nutrition meat.
This farm is not strong, the dependence of players will stick to go out because of no meat or eggs.
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关于农业,其实我在想为什么不做成一种营养摄入的平衡需求?
饥饿度只能保证玩家段时间内不会死亡,但营养失衡的话,则会造成更多的DEBUFF,这些减益状态只需要连续吃3-7天的营养均衡的食物就可以消退。
所以目前土豆,南瓜,蘑菇,玉米是植物类营养;肉和鸡蛋是肉蛋类营养。
这样农场的依赖性就不强了,玩家会因为没有肉或者蛋而坚持外出的。


If my reading of the translation program mash is accurate, you are asking why they didn't change to penalizing someone for not eating in a balanced manner instead? Don't give them ideas please, :) .

With everything else a player has to do in this game, having to track down a specific food subtype, and knowing TFP they'd make it next to impossible to find one of them, to keep a crippling bar from dropping too low is a bit much.

 Now u need to get workbench to even start farming,


? Farm plots and seeds can be crafted in the character inventory, what do you need a workbench for? 

Haven't gotten to farming yet, but I always waited until I had LotL 3 anyway.

Tedious is the way Valheim does it.  Takes a long time to get the crops up to good yields, and even then..

start:

Plant 300 barley seeds.

Harvest 600 barley. 

Plant 150 to get 300 seeds, net 450 to turn into flour for food.

goto start

Now, you start with very very few seeds to begin with, so it's a lot of plant for seeds, plant all seeds repeat until decent numbers.

(and ONIONS  gaahh!  That one was worse than turnips!)  😛

I will grant the old way was plant and forget.

Have to turn SOME of the harvest into seeds, but it's a balancing act.


Does Valheim ever net negative on a harvest?

 
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Your math is wrong, with a random chance you have to look at averages. With one seed a LotL 1 farmer can get 4 produce PLUS half a seed. Half a seed is worth 2 produce +1/4th of a seed. So ON AVERAGE you get 6.5 produce out of every seed.

Now there are no half seeds in the game, the math (like any statistical calculation) only works for bigger numbers than 1 seed. But there are many seeds in the game you can find or buy. The more seeds and produce you find and put into your farm the less likely is that your farm fails. 


So get lucky, build bigger, horde crop and seed till LotL 3 or, per the following linked comment, just plant as you find seed and use what you get from a single cycle.

 
So get lucky, build bigger, horde crop and seed till LotL 3 or, per the following linked comment, just plant as you find seed and use what you get from a single cycle.


Basically suck it up 🤣.  The devs like it this way so don't expect it to change.  The only reasonable solution for groups not happy with it is to tweak the server settings in the xml file to make farming not such a grind.  Not exactly rocket science.

 
Devs did what they have done before. "Hey, this needs a tweak." Tweak=nurf into the ground. Bow were ok, then they made feathers hard to find AND nurfed the bow's hitting power as well as add additional reload mechanic. Crossbow they added a LONG reload. In A20, there viable again... maybe too good. So I'm expecting the nurf hammer. Now there doing this to farming again. Farm plots, was the first nurf. Now this whole seed thing was the nurf sledgehammer. With 5 of us playing on the server, makes food far too tedious so going to be doing some XML editing. I already tweak the stack sizes so you don't need 400 storage crates to support the group. though in the past we did and used them to build the inner walls of the base. 

 
So get lucky, build bigger, horde crop and seed till LotL 3 or, per the following linked comment, just plant as you find seed and use what you get from a single cycle.


As I said, with LotL 1 you are already on the positive side so only if you already assume you have bad luck and a few wasted seeds will completely destroy your chances to finish this game, then you better had wait for LotL 3.

If not, just plant and decide dynamically how you want to proceed depending on seed return and how valuable the specific plant for you is now and in the future. I'm hoping that eventually TFP will add a few more recipes that don't depend on the potato-and-corn combination so that whatever plant grows well can be used in some recipe without waiting for potato+corn

 
Your math is wrong, with a random chance you have to look at averages. With one seed a LotL 1 farmer can get 4 produce PLUS half a seed. Half a seed is worth 2 produce +1/4th of a seed. So ON AVERAGE you get 6.5 produce out of every seed.

Now there are no half seeds in the game, the math (like any statistical calculation) only works for bigger numbers than 1 seed. But there are many seeds in the game you can find or buy. The more seeds and produce you find and put into your farm the less likely is that your farm fails. 
See, that's where you are wrong. Because at the early game it IS all about that 1 seed. Statistics work for the macro perspective. Not the micro perspective.

 
A20 is most accurately described as "Chicken Killing Simulator 2021"

So if you are spending time farming...well.. no room for complains.

 
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