Hiya, this was removed last night with 17.2. A hotfix was put out last nighthi i am getting this erro
2019-02-09T20:10:52 27.992 ERR XML loader: Loading and parsing 'buffs.xml' failed
2019-02-09T20:10:52 27.992 EXC The requested value 'Bartering' was not found.
ArgumentException: The requested value 'Bartering' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at EnumUtils+EnumInfoCache`1[PassiveEffects].Parse (System.String _name, Boolean _ignoreCase) [0x00000] in <filename unknown>:0
at EnumUtils.Parse[PassiveEffects] (System.String _name, Boolean _ignoreCase) [0x00000] in <filename unknown>:0
at PassiveEffect.ParsePassiveEffect (System.Xml.XmlElement _element) [0x00000] in <filename unknown>:0
at MinEffectGroup.ParseXml (System.Xml.XmlElement _element) [0x00000] in <filename unknown>:0
at MinEffectController.ParseXml (System.Xml.XmlElement _element, .MinEffectController effectControllerToExtend, SourceParentType _type, System.Object _parentPointer) [0x00000] in <filename unknown>:0
at BuffsFromXml.ParseBuff (System.Xml.XmlElement _element) [0x00000] in <filename unknown>:0
at BuffsFromXml.ParseNode (System.Xml.XmlNode root) [0x00000] in <filename unknown>:0
at BuffsFromXml.CreateBuffs (.XmlFile xmlFile) [0x00000] in <filename unknown>:0
at WorldStaticData+<loadSingleXml>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<loadSingleXml>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
Whoops! Thats probably something on my end I'm failing to update for SphereiiHeya Mayic! Just a quick question: the version of your modlet that can be found on the Mod Launcher is currently listed as version 1.0. Does that mean right now one should get the files from Github instead?
This is an insanely good idea! I already have Wilds inside my XML, giving them pickup properties and setting them to spawn in biomes would be an easy additionMayic you could add them to biome spawns and have a can pickup true line to imitate you leading them to your base/farm.
There needs to be light from the sun. And or fertilized beddingI do not get the animals set, they are always outlined in red, what am I doing wrong?
You have your mods folder in the wrong place.View attachment 27586
I am getting this error message regarding sugar. There are a LOT of files with sugar, lol. Game won't load with this mod :-( downloaded it from Github and nexus both and got the same error.
Thankyou for helping themThere needs to be light from the sun. And or fertilized bedding
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You have your mods folder in the wrong place.
It needs to be in the same folder as the exe so common/7daystodie where as it looks like you have it in the common/7daystodie/7daystodie_data
Thank you, but I'm not paying to use Nexus.
The Github should be up and running. I'll double check that I wasn't an idiot again and linked the wrong oneI can't see a "download" option on GitHub and when I try to save (e.g.) the config file it saves as what looks like an internet page...
Any tips? I've already downloaded farm life, I'd love this to complement it.
Hmm other mods work in the mod folder, but will try it. Thanks. - did this and...There needs to be light from the sun. And or fertilized bedding
- - - Updated - - -
You have your mods folder in the wrong place.
It needs to be in the same folder as the exe so common/7daystodie where as it looks like you have it in the common/7daystodie/7daystodie_data
Nexus is not a pay site.Thank you, but I'm not paying to use Nexus.
Which other mods are you currently running? Maybe there is a name conflicting.Hmm other mods work in the mod folder, but will try it. Thanks. - did this and...
Nope now it doesn't load at all but have no error messages.
Trying to load this into a multiplayer Blue Fang server, mods usually go in the mods folder. Other mods are working from there.
I'm not all that familiar with GitHub. I'll give that a go, thanks.The Github should be up and running. I'll double check that I wasn't an idiot again and linked the wrong one![]()
Nexus should be up and running as well, and ModLauncher (it says 1.0, but its updated)
View attachment 27589
Should be that green button there to download. Everything appears good on my end.
Argh apologies is server mod folder placement different to sp mod folder placementWhich other mods are you currently running? Maybe there is a name conflicting.
I had my buddy Vedui make up this quick video guide to show people how to install server side. It should help you with pathing, but yes, the modlet will need to be installed both server and client side in order to run.Argh apologies is server mod folder placement different to sp mod folder placement
I meant like in sp mods folder goes in common/7 days to die.I had my buddy Vedui make up this quick video guide to show people how to install server side. It should help you with pathing, but yes, the modlet will need to be installed both server and client side in order to run.