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Farm Life v2

Got an error on our server start-up using Alpha 17.2:

2019-03-01T21:29:24 33.606 ERR Loading AssetBundle "C:/Pingperfect/Users/***/***/7DaysToDieserver_Data/../Mods\FarmLife2Mod/Resources/FarmLife2.unity3d" failed!

2019-03-01T21:29:24 33.606 ERR Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

2019-03-01T21:29:24 33.606 ERR XML loader: Loading and parsing 'blocks.xml' failed

2019-03-01T21:29:24 33.606 EXC Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

Exception: Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData.LoadBlocks (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData+<loadSingleXml>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

<loadSingleXml>c__Iterator1:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

And a lot warnings like this:

2019-03-01T21:28:52 2.030 WRN [MODS] Found multiple mods with item icon for: DrsSilicon

2019-03-01T21:28:52 2.178 WRN [MODS] Found multiple mods with item icon for: Apple Pie

 
Last edited by a moderator:
I deleted FarmLifeMod. Still got this error:

019-03-01T21:52:46 33.406 ERR Loading AssetBundle "C:/Pingperfect/Users/**/**/7DaysToDieserver_Data/../Mods\FarmLife2Mod/Resources/FarmLife2.unity3d" failed!

2019-03-01T21:52:46 33.406 ERR Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

2019-03-01T21:52:46 33.406 ERR XML loader: Loading and parsing 'blocks.xml' failed

2019-03-01T21:52:46 33.406 EXC Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

Exception: Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

 
I deleted FarmLifeMod. Still got this error:
019-03-01T21:52:46 33.406 ERR Loading AssetBundle "C:/Pingperfect/Users/**/**/7DaysToDieserver_Data/../Mods\FarmLife2Mod/Resources/FarmLife2.unity3d" failed!

2019-03-01T21:52:46 33.406 ERR Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

2019-03-01T21:52:46 33.406 ERR XML loader: Loading and parsing 'blocks.xml' failed

2019-03-01T21:52:46 33.406 EXC Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

Exception: Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen

I just uploaded and tested on my ping perfect dedi. Make sure you that you have uploaded the complete mod file to the server, all 80ish MB

 
OH yes please use the zip file. I have git LFS installed on there so the repo won't work unless you have LFS ;)

 
Never done much farming on 7 days but this modlet and Jayic's has made farming much more interesting.

Like what you are doing with V2 keep up the fantastic work Stasis :fat:

 
I just finished up a neat feature that should encourage people to experiment with different recipes.

Originally I added handcrafted buffs to certain food and drink items. While I will continue to do this for recipes that are near and dear to my heart, I wanted to also add some flavor (punny) to other food items with buffs. I setup a system so I could add dynamic buffs to any food/drink items very easily. These procedurally generated buffs are quite interesting and should give folks a reason to explore food more. Here are some examples:

Code:
Country Boy
Adds 2 to Intellect. Adds 20% resistance to Injury Bleeding.

Peppery Goodness
Adds 17% resistance to Leg Broken. Adds 2 to Stamina Max Modifier OT.

She's my cherry pie
Adds 9% resistance to Burning Environment.

Whats taters precious?
Adds 1 to Hidden Strike.
I have to wrap up quests now and then polish some unity assets, I should be pushing out an official release by early next week if not the weekend. Till next time.

Enjoy :)

 
Last edited by a moderator:
Hey all! I’m excited to announce that I got recipe quests working!

Ok it’s not perfect yet but. For most recipes that have complex crafting steps (Step 1, Step 2, etc ) you can now make a recipe quest item. It will instruct you on all the items you need to cook up yummy stuff! This will reduce trips to your boxes ALOT. I am really excited to be able to release this feature to help make the complex crafting easier :)

Things are wrapping up well and I should have a stable release this weekend with all the new models and quests and lots of stuff :)

 
Hey all quick update. I just finished up generating a loc file. From now on everything will have descriptions if you install the loc file changes that will be included in the modlet. I’ll post instructions for everyone to enjoy :)

 
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