Lonestarcanuck
Refugee
I created a modlet and it won't show my color tinted steel pickaxe. what is the deal I wanted it to be RED.
Code:
<configs>
<append xpath="/items" >
<item name="meleeToolPickaxeDiamond">
<property name="Extends" value="meleeToolPickaxeSteel"/>
<property name="DisplayType" value="melee"/>
<property name="HoldType" value="4"/>
<property name="Meshfile" value="Items/Tools/pickaxe_steelPrefab"/>
<property name="CustomIconTint" value="107,12,12"/>
<property name="RepairTools" value="resourceForgedSteel"/>
<property name="EconomicValue" value="912"/>
<property class="Action1">
<property name="UsePowerAttackAnimation" value="true"/>
</property>
<property name="Group" value="Tools/Traps"/>
<effect_group name="Base Effects">
<passive_effect name="MaxRange" operation="base_set" value="2.9"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5"/>
<passive_effect name="EntityDamage" operation="base_set" value="22"/> <!-- meleeToolPickaxeSteel -->
<passive_effect name="BlockDamage" operation="base_set" value="150"/> <!-- Deafault is 70 -->
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="metal"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="50"/> <!-- Default 47 -->
<passive_effect name="StaminaLoss" operation="base_set" value="15" tags="primary"/> <!-- Default is 20 -->
<passive_effect name="DegradationMax" operation="base_set" value="500,1500" tier="1,6"/>
<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
</effect_group>
</item>
</append>
</configs>