The_Great_Sephiroth
Refugee
I'm working on another version of the MP5 and am trying to extend the one already in-game so I need only specify the new mesh file when it is complete. However, it isn't copying attributes when extending and preventing the new one from loading. Not sure what I am doing wrong.
It wants me to specify the mesh file. It should inherit that. If I specify it, it asks for a material. Why isn't it inheriting the base data?
XML:
<DHTA_MP5SD>
<append xpath="/items">
<item name="DHTA_MP5SD" extends="gunHandgunT3SMG5">
<effect_group name="DHTA_MP5SD" extends="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="28" tags="perkGunslinger,9mmGun"/>
<passive_effect name="EntityDamage" operation="base_add" value="15" tags="perkGunslinger"/>
</effect_group>
</item>
</append>
</DHTA_MP5SD>