KhaineGB
Well-known member
I have a feeling I'm missing something obvious here, so hoping someone more knowledgable (or sensible) might know what I need to do.
I want to put the old hornet back into A16. I've got A14 on my laptop and I think I exported the files correctly with UABE. I've got 3 of them, a mesh, a texture and a material. But they're also very small in size and DAT files... which I can't import into unity.
So... I'm not sure where to go from here. Can I just modify the A16 resource file to put them back in or do I need to load them via SDX?
EDIT: Just to update this, I used a different extractor and got quite a few more files, but still not sure what I have to do with them (4 textures, 2 materials, 7 animations and what I assume is the model file, but it ends with .43)
I want to put the old hornet back into A16. I've got A14 on my laptop and I think I exported the files correctly with UABE. I've got 3 of them, a mesh, a texture and a material. But they're also very small in size and DAT files... which I can't import into unity.
So... I'm not sure where to go from here. Can I just modify the A16 resource file to put them back in or do I need to load them via SDX?
EDIT: Just to update this, I used a different extractor and got quite a few more files, but still not sure what I have to do with them (4 textures, 2 materials, 7 animations and what I assume is the model file, but it ends with .43)
Last edited by a moderator: