PC Explain to me why should I ever build a base in PVE?

Very old post by kinyajuu (the first I found on the "collected speeches of developers"-thread made by Roland):https://7daystodie.com/forums/showthread.php?87756-The-Official-A17-Developer-s-Diary-for-Developers&p=746962&viewfull=1#post746962 : "Since players in general don't want their worlds becoming swiss cheese but still want a threat when playing cave dweller this was what was thought up as a decent interim even if a bit gamey. Again just an idea, not set in stone for sure. "

Notice he speaks about players in general and their desire to have a general threat even if they are playing cave dwellers. No mention of horde night except that some behaviour of zombies would only occur on BM

If you ask which players have articulated that desire, I can point to Roland as a prominent example.
The quote you have quoted is about zombie spawns, not digging....

 
The quote you have quoted is about zombie spawns, not digging....
It is about an older idea to have zombies spawn in the underground. The poster he replies to said: "Also I corrected my post to reflect his post which was zombies spawning underground, including in tunnels built by the player.". He even says "Edit: I dont see much difference between zombies digging down to you or spawning at or around your level and digging their way through to you."

Whether it is zombies spawning underground or them digging down is not important, the idea is to have some danger in the underground.

 
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It is about an older idea to have zombies spawn in the underground. The poster he replies to say for example: "Also I corrected my post to reflect his post which was zombies spawning underground, including in tunnels built by the player."
Whether it is zombies spawning underground or them digging is not important, the idea is to have some danger in the underground.
I agree with that, but I also feel that being able to toggle on/off the blood moon.... when it's the main premise of the game, is asinine. But, I am also for letting players play the way they want.... hmmm lol

 
I agree with that, but I also feel that being able to toggle on/off the blood moon.... when it's the main premise of the game, is asinine. But, I am also for letting players play the way they want.... hmmm lol
"tower defense" is just one of several aspects of the game, "main premise" is your interpretation. Blood moon in its current form is in the game for years now and requests for an adjustable blood moon especially from modders have a long tradition. TFP can assume that players have tested this feature for a long time now. Diggin Zombies are still tweaked, debugged and nobody has longtime experiences with their impact on gameplay. AI is still in heavy flux. Quite a different situation IMO

 
Looking to the future I'm wondering how they'll tackle hordes once they add boats :)

I got chased off an experimental base early on in experimental and swam out to mid lake. Z's kept coming but on the lake bottom, so just plinked them from above. That's a no cost, very low risk, 'base' for the first few hordes if peeps are so inclined.

 
Looking to the future I'm wondering how they'll tackle hordes once they add boats :)
I got chased off an experimental base early on in experimental and swam out to mid lake. Z's kept coming but on the lake bottom, so just plinked them from above. That's a no cost, very low risk, 'base' for the first few hordes if peeps are so inclined.
Getting zombs to be able to swim shouldn't be impossible. I doubt it is on their priority list though.

 
"tower defense" is just one of several aspects of the game, "main premise" is your interpretation. Blood moon in its current form is in the game for years now and requests for an adjustable blood moon especially from modders have a long tradition. TFP can assume that players have tested this feature for a long time now. Diggin Zombies are still tweaked, debugged and nobody has longtime experiences with their impact on gameplay. AI is still in heavy flux. Quite a different situation IMO
The title "7 Days to Die" implies that the 7 day blood moon is indeed the actual premise of the game.

 
Lol I was just about to tell him how you probably meant it. Anyway, thing is that I don't know if the name was chosen specifically for this reason or not. Even without TD the name would still be normal and valid for a zombie game. Lastly, every other aspect in the game you can toggle on/off (survival, horde, crafting).

 
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Getting zombs to be able to swim shouldn't be impossible. I doubt it is on their priority list though.
Agree, though crocs would be more fun, heh. :D

Been playing Nav map all of A17, and man, any kind of watercraft would be great!

 
I can't tell what's more annoying, swimming zombies or the current underwater foundation smashing zed trolls. I really can't.

 
The title "7 Days to Die" implies that the 7 day blood moon is indeed the actual premise of the game.
Actually I have heard different stories about how that name came about (but wasn't around in early development to know anything about it even though I bought the game in the original kickstarter). Something about you die by infection on the 7th day if you don't find a cure?!?

On the kickstarter page under "core features" the tower defense isn't explained at all, the original idea might have been that each night is a horde night where zombies attack. But in later iterations they might have found out that would be too much. I guess Guppycur or Roland might know.

 
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........I guess Guppycur or Roland might know.
That made me picture Guppy (how I picture him...not gonna describe it but is sort of like his earlier avatar, not the undies one) and a bunch of others sitting around a campfire in the dead of night and guppy saying "Let me tell you how it was in my day....before the loot levels and all your fancy jimmyjeeps and gyrochoppers. Back when we had sticks and...."

(Yes, guppy sounds like a old timey western sidekick)

 
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Do traps give XP? Because if not there is no concrete reason within the mechanics of the game to build a base.

The reason to build is because it's the only thing that's really fun to do, consistently, long after the challenges the game throws at you stop being challenging. It is the primary reason I play. You don't need to build one to survive BM. You just need a 2-story POI and time enough to knock out a staircase.

The problem with this game is there is no reason within the game to do the best thing in the game.

 
Do traps give XP? Because if not there is no concrete reason within the mechanics of the game to build a base.
The reason to build is because it's the only thing that's really fun to do, consistently, long after the challenges the game throws at you stop being challenging. It is the primary reason I play. You don't need to build one to survive BM. You just need a 2-story POI and time enough to knock out a staircase.

The problem with this game is there is no reason within the game to do the best thing in the game.
by the 10th...ish BM a 2 story building will be brought to rubble by the horde. For science reasons I did spend the 18th horde night on top of a Crack-a-Book tower to see if they would take it down. MP with games stages over 400 and Zed count at 16 for BM. They didn't even make it to the 2nd floor.

 
Lol I was just about to tell him how you probably meant it. Anyway, thing is that I don't know if the name was chosen specifically for this reason or not. Even without TD the name would still be normal and valid for a zombie game. Lastly, every other aspect in the game you can toggle on/off (survival, horde, crafting).
You need to look at things as a new player. You have a game. It's called 7 days to die. The banner says "Zombie Horde Crafting Game", there is a zombie horde that comes on the 7th day....

Just add it up into an impression of what you'd think the game is about.

What they meant 5 yrs ago on a kickstarter is not going to drive todays players impression.

- - - Updated - - -

Do traps give XP? Because if not there is no concrete reason within the mechanics of the game to build a base.
The reason to build is because it's the only thing that's really fun to do, consistently, long after the challenges the game throws at you stop being challenging. It is the primary reason I play. You don't need to build one to survive BM. You just need a 2-story POI and time enough to knock out a staircase.

The problem with this game is there is no reason within the game to do the best thing in the game.
I can give a reason. I don't like running around with running zombies chasing after me.

Now if you set it to walk at night then I'd agree with you.

Unless you mean there is no reason for YOU to build a base, then well I can't disagree since it's your opinion.

 
But you don't know that the zombie horde comes the on 7th day until it comes. Until that time you don't know what it is that is going to kill you. Some players expect their character to simply die by midnight....

Which brings me to one of the other replies, the death can be caused by a million other things, not neccesarily by the horde. Devs can make you infected on day one, similar to Far Cry 2's malaria, and if you don't cure yourself you die or whatever. Or every 7th day can be randomized with a different catastrophe to attempt to kill you.

Simply put, 7 days to die doesn't translate into "horde of zombies comes and kills you". It can be whatever the devs want it to be and the name will not lose any magic.

 
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Do traps give XP? Because if not there is no concrete reason within the mechanics of the game to build a base.
The reason to build is because it's the only thing that's really fun to do, consistently, long after the challenges the game throws at you stop being challenging. It is the primary reason I play. You don't need to build one to survive BM. You just need a 2-story POI and time enough to knock out a staircase.

The problem with this game is there is no reason within the game to do the best thing in the game.

IMO the biggest challenge with A17 is TFP, with a heavy hand, decided people should and shouldn't play in certain ways.

* You shouldn't hide from a horde underground.

* You shouldn't be able to become invulnerable even though there's little other goal in the game.

However... If we're talking Tower Defense... It's pretty much spot on in a REALLY painful way.

* You build a defense, see if it survives and you survive.

* If you survive, the game gets harder.

* If you die, everyone's absolute favorite thing to do!, game stage, at least it used to, lowers and it balances you out to try again.

Now that I think of it... hmm... New thread time! :D

 
I can give a reason. I don't like running around with running zombies chasing after me.
Now if you set it to walk at night then I'd agree with you.

Unless you mean there is no reason for YOU to build a base, then well I can't disagree since it's your opinion.
You don't need a base to do that. You need a platform that is higher than a zed can jump, and enough walls that they can't knock it over during BM. Thankfully there are hundreds of such platforms in every map.

How little does basebuilding matter? Below is my crafting base. It is outside next to the trader. This is because there is no reason to hide a crafting base. Nothing ever attacks the crafting stations. Witches just bring me XP pinatas. In MP this might not be viable.

251570_20190108122605_1.jpg

This is a fun base I am building for fun. I don't know if I will ever use it to BM. I will undoubtedly give it a shot when (if) it is done. Gathering resources for concrete takes so long, I have no idea if it will be. Probably not. I suppose it depends on if the next patch breaks saves.

251570_20190108122544_1.jpg

My BM base is a simple 2-story house that has lasted with very minimal repair. I will not be repairing it for this BM because it is kaput. I will probably just use the house next door to make a simple shooting platform, and wait for dumb zombies to stream in so I can execute them. There is no reason to waste all the effort I spent gathering thousands of stone, just for zombies to knock down my for-fun base.

7 Days to Find a 2-Story POI: The Stairway Elimination Game
 
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