PC Explain to me why should I ever build a base in PVE?

Just for your info a few days ago TFP confirmed that tower defense will be optional in the future, aka people will be able to turn off blood moons etc.
And just like Royal said, zombies destroy your whole house made of wood or stone just by using fists, thats not really what it should look like anyhow.
FFS, they'll let you disable Blood Moons, but not Digging Zeds.... sometimes I get even more confused after reading their decisions lmao

 
Funny thing is that you can't even describe the game to anyone else, because every alpha is a different game and once in a while it goes back to what it once was.

Anyway, if they balance the zeds/bases properly, digging zeds won't be a problem at all. After all, building underground was a hotfix for unbalanced system getting you rekt on the surface.

 
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Why?

A) Make a base for your extra stuff (storage) and a place to cook/forge/craft during downtime (doesn't have to be big or elaborate)

B) Make a base for your sleeping bag so you have a place to spawn on when you die (can be the roof of a POI, just as long as it won't be destroyed/zombies have no reason to check it out)

C) Make a base on a platform in a hole with stairs going to the top, but make the stairs 3 or 4 blocks away from the platform so you have a place to stand and shoot zombies from during blood moon. (Zombies still run up the stairs and jump off or attack the stairs and not the platform, like in A16 because there is NO PATH to you they can reach)

When Cops and other more elite zombies show up, worst case is your platform gets ruined, but all your stuff is in Base A and your sleeping bag is in Base B so no issues.

So no reason to make a base, but plenty of reasons to make 2 or 3 "bases".

All 3 Bases can be somewhat near each other for convenience.

 
Funny thing is that you can't even describe the game to anyone else, because every alpha is a different game and once in a while it goes back to what it once was.
Anyway, if they balance the zeds/bases properly, digging zeds won't be a problem at all. After all, building underground was a hotfix for unbalanced system getting you rekt on the surface.
I honestly don't care at all if zeds dig, I've never been an underground builder and they haven't really been an issue in my mines. It's just crazy that they say that they want zeds to dig so you're not safe and can't hide from the horde night, then in return say that you might be able to toggle off horde night.... like wtf, is this crazytown lmao

 
Just for your info (I don't care? That's good for you I guess)
And just like Royal said, zombies can destroy your whole house made of wood or stone just by using fists, thats not really what it should look like anyhow. I could understand if they did this damage while holding an axe/sledgehammer (which is what zombies do in some games), but fists? Come on, fists should only allow them take off your wooden upgrades or dig through dirt and other soft materials.
Okay so let's ban everything but plant fiber houses if that's your issue lol. What tower defense game - or a game that implements base building and things that destroy it - let's you build a single wall and say, "Welp! you win! Melee damage, according to realism, doesn't break anything that's wood and above, so good job you win!" But, that's how you enjoy it so we'll leave it at that. I mean, if they made it to where zombies can't break things using fists, then either they start using rocket launchers or every player will win the game within 10 minutes. Chop a couple trees, slap a 3x3 wooden enclosure, and boom! Win!

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I honestly don't care at all if zeds dig, I've never been an underground builder and they haven't really been an issue in my mines. It's just crazy that they say that they want zeds to dig so you're not safe and can't hide from the horde night, then in return say that you might be able to toggle off horde night.... like wtf, is this crazytown lmao
I think that's just desperation to quell the "omg my pretty, undefended house keeps getting boo-boos on it!" crowd lol

 
Okay so let's ban everything but plant fiber houses if that's your issue lol.
This was actually a thing back in Alpha 10/11. We could build mini bases/huts out of a sod block.

 
HungryZombie asked me a question in another thread that was really helpful. It seems possibly applicable here; Edit: after I considered his question this was what I came up with; wasn't intending it to sound as if this was HZ's question or opinion.

"I would really like to be more actively involved in defending during the blood moon hordes.

I'd welcome some risk. I don't want traps doing all the work."

My opinion here; putting out a sea of spikes is simply boring to me. Standing somewhere plinking zombies where you're basically completely safe I find boring. Why bother building a "base" if it never gets a scratch? But at the same time why bother building a base if you'd be just as safe with an open camp in the middle of a sea of spikes?

I'm not saying revert to a16, but I do think a16 had at least some magic sauce 'balance' when it came to building & defending bases that a17 doesn't have right now. And I'm really hoping the devs find some more of that magic.

 
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It's just crazy that they say that they want zeds to dig so you're not safe and can't hide from the horde night, then in return say that you might be able to toggle off horde night.... like wtf, is this crazytown lmao
Well, did they really say the only reason for digging Z's is horde night safety? Maybe they were talking about the safety all week long?

 
HungryZombie asked me a question in another thread that was really helpful. It seems possibly applicable here; Edit: after I considered his question this was what I came up with; wasn't intending it to sound as if this was HZ's question or opinion.
"I would really like to be more actively involved in defending during the blood moon hordes.

I'd welcome some risk. I don't want traps doing all the work."

My opinion here; putting out a sea of spikes is simply boring to me. Standing somewhere plinking zombies where you're basically completely safe I find boring. Why bother building a "base" if it never gets a scratch? But at the same time why bother building a base if you'd be just as safe with an open camp in the middle of a sea of spikes?

I'm not saying revert to a16, but I do think a16 had at least some magic sauce 'balance' when it came to building & defending bases that a17 doesn't have right now. And I'm really hoping the devs find some more of that magic.
That's why I usually kill them via street kiting, I get all the exp and it improves stamina management and reloading management as well as assessment of which gun I should use at which time.

 
HungryZombie asked me a question in another thread that was really helpful. It seems possibly applicable here; Edit: after I considered his question this was what I came up with; wasn't intending it to sound as if this was HZ's question or opinion.
"I would really like to be more actively involved in defending during the blood moon hordes.

I'd welcome some risk. I don't want traps doing all the work."

My opinion here; putting out a sea of spikes is simply boring to me. Standing somewhere plinking zombies where you're basically completely safe I find boring. Why bother building a "base" if it never gets a scratch? But at the same time why bother building a base if you'd be just as safe with an open camp in the middle of a sea of spikes?

I'm not saying revert to a16, but I do think a16 had at least some magic sauce 'balance' when it came to building & defending bases that a17 doesn't have right now. And I'm really hoping the devs find some more of that magic.
Just mod your stam so it’s reasonable then get out and club some zeds. It’s really not hard to play the game any way you want too.

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I don’t like vanilla mining or base building, never have since my first 12 play throughs years ago. I just change the game to make it fun for me. Everyone has the ability to do whatever they want. Literally sky is the limit with this game :D

 
1 reason to OP: To farm XP from killing zombies.

...if you can come up with a design that is low maintenance and lets you kill them yourself. (active killing, not traps)

I think I've found one

 
Reinforced concrete wrapped in steel, should be invincible to anything but repeated rocket attacks.

They wrap bridge supports in steel to keep them intact in a major earthquake... If you've been in a major earthquake you know anything still standing is NOT going to collapse from zombie bears, zombie rhinoceroses or zombie T.Rex's!

So give steel reinforced concrete 1 million damage.

***Zombie T.Rex's sounds pretty interesting... just saying... think heards of them... yeah... :)

 
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Reinforced concrete wrapped in steel, should be invincible to anything but repeated rocket attacks.
They wrap bridge supports in steel to keep them intact in a major earthquake... If you've been in a major earthquake you know anything still standing is NOT going to collapse from zombie bears, zombie rhinoceroses or zombie T.Rex's!

So give steel reinforced concrete 1 million damage.

***Zombie T.Rex's sounds pretty interesting... just saying. :)
Or you can stop playing A17 like it was A16 or previous and adapt to new AI instead of trying to be a rat in a cage.

While hordes need to be actively fought now, they have never been easier if you understand how they work now and any other block that isn't a trap is zero maintenance block thanks to current AI, unless, as I said, you try to wall yourself in, in which case, you're up for a nasty surprise and will be bitten back to the drawing board until you learn (you as in general you, not you specifically, you know what I mean).

 
Or you can stop playing A17 like it was A16 or previous and adapt to new AI instead of trying to be a rat in a cage.
While hordes need to be actively fought now, they have never been easier if you understand how they work now and any other block that isn't a trap is zero maintenance block thanks to current AI, unless, as I said, you try to wall yourself in, in which case, you're up for a nasty surprise and will be bitten back to the drawing board until you learn (you as in general you, not you specifically, you know what I mean).
A17 hoards don't have to be fought. I've made several base designs that will receive little damage and I can walk away from the computer.

But you do your thing.

 
A17 hoards don't have to be fought. I've made several base designs that will receive little damage and I can walk away from the computer.
But you do your thing.
I'm talking actual proper design that looks and functions immersive for me, not falling loop exploit.

 
It's the only reason I've seen them give.
Very old post by kinyajuu (the first I found on the "collected speeches of developers"-thread made by Roland):

https://7daystodie.com/forums/showthread.php?87756-The-Official-A17-Developer-s-Diary-for-Developers&p=746962&viewfull=1#post746962 : "Since players in general don't want their worlds becoming swiss cheese but still want a threat when playing cave dweller this was what was thought up as a decent interim even if a bit gamey. Again just an idea, not set in stone for sure. "

Notice he speaks about players in general and their desire to have a general threat even if they are playing cave dwellers. No mention of horde night except that some behaviour of zombies would only occur on BM

If you ask which players have articulated that desire, I can point to Roland as a prominent example.

 
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