I think the game just went over the top and it doesn't make sense to make bases in PVE anymore. Any attempt to shield yourself from the zombies actually does more harm than help as they will just destroy it from all angles. Ironically the only thing that can protect you is a base WHICH DOESN'T PROTECT YOU, aka some open structue with open doors and corridors leading to traps etc.
I don't even...
The Problem with horde night is how unintuitive it is by how TFP approach it.
They have a very talented dev group and are capable of doing many, many things but a "Gauntlet" of Super Smart AI pathway driven Zed just doesn't work, there are physical (Yet intangible) limitations in what they can produce for a "Horde" (Due to serious strain on the players computer and/or the hosts server, as well as the game engine itself has its own limits ) so to simulate a horde they ramp up the difficulty by just making them super strong, faster, and super smart.
Its essentially what old NES game designers were forced to do based on physical hardware limitations, which today those limitations are much much smaller.
What exactly do you do for a "Horde Night" when the best you can do is only 8 zombies at any given time without affecting performance? Simple, you Gauntlet them, a never ending spawning wave of enemies to simulate this "Horde" Giving that , the game has to "Load" the zombies as you reach their trigger area, if you leave, they unspawn, when you return to the trigger, the game "Restores" them. This game literally acts like a TARDIS (Time And Relative Dimension In Space) They're allocated only when needed to keep the game from being too guttered down.
Do we "HAVE" to have a horde night? Why can't we have other events that are completely based on RNG and time of day?
How about a Moon Eclipse? A solar Eclipse? Something that can happen during the day, the problem is the emphasis on the games title " 7 days to DIE." but right now this game is nothing but a Tower Defense, no matter how you program your zombies, as long as it is done in this manner, there will always be a circumvention unfortunately, not intentionally or anything, but thats just how it end sup becoming "META" to build an obstacle course for them to run too while dying to traps.
How about a time where we have a nuclear winter and its now always cold, and become so cold outside, we cannot grow crops like normally, so to sustain we have to build a greenhouse in our base, or near it so we can keep food producing.
Or Solar Flares that mess with all of our electrical traps and vehicles.
You make smarter AI's, so they are so easily cheesed once you understand their pathing programming, so lets make them a little dumber to simulate, a real zombie, but wait that doesn't work either because now they're doing stupid crap again like running in circles and attacking the air.
Essentially it is a catch 22 that snowballs on itself.
So Its 7 days to Tower Defense, there is no other end game except to survive the 7th day repeatedly, which gets old. There could be many other things associated, yet this is whats befallen the gamestate currently.
There are so many other ideas, like "Leaving" a map by finally building an insulated war tank or something and going through the radiated zone, leaving behind your crippled base and starting anew in another part of the world, only with what you could carry with you, keeping all your perks, but meeting dealing with newer enemies, which would only be achievable after a certain gamestage or day progression (So that the player isn't dealing with something to difficult)
What we need is "Variety" so that the game stays feeling "Fresher" longer.
"Okay, im level 155, I have really good weapons and armor, I can kill radiated zeds in 3 headshots or less, I have all 6 quality armor , so what now?"
the premise for a zombie/radiated apocalypse means there is so much you can do as the zombie virus progresses, if you follow what Biohazard has done, you could find some good ideas to start.
Yet we keep following the same stale trend.