Experimental V2.0 B292 - Error message RPC Connect error: -4058 (rpc_manager.cpp:39), game will not load.

Version
V2.0 B292 - Latest Experimental
Platform
Windows
Not sure if this has been reported at all, sorry if this is a duplicate. I did look for it, but didn't see anyone else with this issue.

I updated to the latest experimental this morning and played for an hour or so just fine, no bugs or issues starting up the game. I logged off for a few hours, and when I attempted to start up the game again, I got this error message: RPC Connect error: -4058 (rpc_manager.cpp:39). It was on the initializing world screen.

I tried starting the game twice, but it just sits on this screen and repeatedly throws this error. Not sure why I'm getting this now, when I played the same version this morning with no issues. The log is uploaded on pastebin. I don't have a video. Please let me know if there is anything else you need.

Thanks! :)
 
Reproduction Steps
Start the game, wait for the error message to pop up.
Link to Logs
https://pastebin.com/eV8PSgsM
Link to Screenshot/Video
https://www.youtube.com/
Thank you for reporting.
There have been several reports of this error, and there is already an internal ticket written for it.
I will add your report to the ticket. Hopefully we will find a solution soon.
 
Спасибо вам за репортаж.
Было получено несколько сообщений об этой ошибке, и по ней уже составлен внутренний запрос.
Я добавлю ваш отчёт к заявке. Надеюсь, мы скоро найдём решение.
В консоли хоста возникает ошибка, если кто-то пытается подключиться. У клиента же постоянно отображается надпись «подключение к серверу». v2.0 (b294)1750932739540.png
 
Do note that this is just a warning, and not an error. It should not affect gameplay much at all.
 
Do note that this is just a warning, and not an error. It should not affect gameplay much at all.
Unfortunately, whatever is going on is causing my game to be unable to load at all. I tried booting it up again this afternoon and got the same errors. See screenshot below. It then just cycles the RPC Connect error: -4058 (rpc_manager.cpp:39), and the game will not load. I let it sit for 30 minutes, and it just stayed on the initialing world screen.

It sounds like they are already working on it. :)

Thanks!

1750969534210.png
 
Last edited:
Unfortunately, whatever is going on is causing my game to be unable to load at all. I tried booting it up again this afternoon and got the same errors. See screenshot below. It then just cycles the RPC Connect error: -4058 (rpc_manager.cpp:39), and the game will not load. I let it sit for 30 minutes, and it just stayed on the initialing world screen.

It sounds like they are already working on it. :)

Thanks!

View attachment 34988
That red line in your log is more likely to be causing the issue than the yellow ones.

Code:
EndOfStreamException: Attempted to read past the end of the stream.
  at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <56de0b738f2b4fb3bf949269c25a1ab8>:0
  at PooledBinaryReader.ReadUInt16 () [0x00000] in <56de0b738f2b4fb3bf949269c25a1ab8>:0
  at MinScript.Read (System.IO.BinaryReader _br) [0x00039] in <56de0b738f2b4fb3bf949269c25a1ab8>:0
  at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00309] in <56de0b738f2b4fb3bf949269c25a1ab8>:0
  at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <56de0b738f2b4fb3bf949269c25a1ab8>:0
  at World+<LoadWorld>d__62.MoveNext () [0x00410] in <56de0b738f2b4fb3bf949269c25a1ab8>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <be2cce08ca774b9684099a81093ecac0>:0

That looks more like bad POI data loading. I bet if you ran the regionreset command it would resolve that.
 
There is a critical mod error still. Did you really remove all mods?

ERR [MODS] Failed initializing ModAPI instance on mod 'QuickStack' in assembly QuickStack (in C:\Users\Brad\AppData\Roaming\7DaysToDie\Mods\AAO-QuickStack 1.7.0-1357-1-7-0-1721587172\QuickStack.dll)
2026-06-21T15:32:42 8.999 EXC Patching exception in method null ---> Undefined target method for patch method static void Patches+QS_3::Postfix(Boolean& __result, XUiC_BackpackWindow __instance, String& value, string bindingName)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch) [0x0008b] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00070] in <7b787fece12a47a68027108671090713>:0
Rethrow as HarmonyException: Patching exception in method null
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x000a2] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00007] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <7b787fece12a47a68027108671090713>:0
at QuickStackModApi.InitMod (Mod modInstance) [0x00031] in <232dfb6a725c428687039f9755c2ea04>:0
at Mod.InitModCode () [0x00096] in <b625c191686c43889adc2d0a85b8f5ae>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake(
 
There is a critical mod error still. Did you really remove all mods?

ERR [MODS] Failed initializing ModAPI instance on mod 'QuickStack' in assembly QuickStack (in C:\Users\Brad\AppData\Roaming\7DaysToDie\Mods\AAO-QuickStack 1.7.0-1357-1-7-0-1721587172\QuickStack.dll)
2026-06-21T15:32:42 8.999 EXC Patching exception in method null ---> Undefined target method for patch method static void Patches+QS_3::Postfix(Boolean& __result, XUiC_BackpackWindow __instance, String& value, string bindingName)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch) [0x0008b] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00070] in <7b787fece12a47a68027108671090713>:0
Rethrow as HarmonyException: Patching exception in method null
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x000a2] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00007] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <7b787fece12a47a68027108671090713>:0
at QuickStackModApi.InitMod (Mod modInstance) [0x00031] in <232dfb6a725c428687039f9755c2ea04>:0
at Mod.InitModCode () [0x00096] in <b625c191686c43889adc2d0a85b8f5ae>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake(
only one in there is harmony
 
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