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Experimental Recipes

To Sergant1000

i use full Version: 29.035.full 14.7 anh path 29.122.full 14.7

I have error when game start load block

123.jpg

2016-06-26T10:35:13 7.287 ERR Loading and parsing 'blocks.xml' (Model '#storageHealthIns?storageHealthIns' not found on block with id 269)2016-06-26T10:35:13 7.288 ERR Loading of blocks aborted due to errors!

2016-06-26T10:35:13 7.290 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2016-06-26T10:35:13 7.494 ERR Loading and parsing items xml file (Unknown block name 'TorchB' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2016-06-26T10:35:13 7.495 ERR Loading of items aborted due to errors!

2016-06-26T10:35:13 7.496 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'treeTallGrassDiagonal' not found!

at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData.C (System.String ) [0x00000] in <filename unknown>:0

at WorldStaticData+TX.MoveNext () [0x00000] in <filename unknown>:0

at GameManager+EE.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)
pls let me know fix error . tks

 
I install follow guide

replace Mod full Version: 29.035.full in folder game

then replace Patch full Version: 29.035.full ==> 29.122.full

i start game , when load block have error

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: Found objRaw: UnityEngine.GameObject

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: Entities/LootContainers/fridgePrefab, Transform

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: Entities/LootContainers/corpse_loot01Prefab, Transform

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: Shapes/Pole1m, GameObject

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: Entities/Lighting/street_light01Prefab, Transform

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: #deskSafe?deskSafe, Transform

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: Could not find bundle 'deskSafe'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-06-26T17:15:14 66.124 ERR Loading and parsing 'blocks.xml' (Model '#deskSafe?deskSafe' not found on block with id 366)

2016-06-26T17:15:14 66.124 ERR Loading of blocks aborted due to errors!

2016-06-26T17:15:14 66.125 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2016-06-26T17:15:14 66.158 ERR Loading and parsing xml (Expected =, but found EOF [-1] Line 343, position 115.)

2016-06-26T17:15:14 66.159 ERR Loading and parsing 'buffs.xml' (Object reference not set to an instance of an object)

2016-06-26T17:15:14 66.159 ERR Loading of buffs aborted due to errors!

2016-06-26T17:15:14 66.159 ERR at BuffsFromXml.CreateBuffs (.XmlFile xmlFile) [0x00000] in <filename unknown>:0

2016-06-26T17:15:14 66.404 ERR Loading and parsing items xml file (Buff named 'criticalBlunt' does not exist!/ at MultiBuffClassAction.NewAction (System.String buffString) [0x00000] in <filename unknown>:0

at ItemAction.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemActionAttack.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemActionMelee.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2016-06-26T17:15:14 66.406 ERR Loading of items aborted due to errors!

2016-06-26T17:15:14 66.407 ERR at MultiBuffClassAction.NewAction (System.String buffString) [0x00000] in <filename unknown>:0

at ItemAction.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemActionAttack.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemActionMelee.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'treeTallGrassDiagonal' not found!

at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData.V (System.String ) [0x00000] in <filename unknown>:0

at WorldStaticData+XE.MoveNext () [0x00000] in <filename unknown>:0

at GameManager+JL.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)
i try remove block ID 366 , run game again and start a new game , i see error

SDX: EntityFactoryP: prefabEntityPlayerLocal(Clone), EntityPlayerLocal
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

InvalidProgramException: Invalid IL code in Entity:.ctor (): IL_0000: unused20

at EntityAlive..ctor () [0x00000] in <filename unknown>:0

at EntityPlayer..ctor () [0x00000] in <filename unknown>:0

at EntityPlayerLocal..ctor () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:Internal_AddComponentWithType(Type)

UnityEngine.GameObject:AddComponent(Type)

EntityFactory:I(GameObject, String)

EntityFactory:CreateEntity(EntityCreationData)

GameManager:QM()

GameManager:StartGame()

ConnectionManager:Net_ServerInitialized()

NetworkCommon:StartServers(String)

NGuiWdwNewGame:NGuiButtonOnClick(Transform)

NGuiButtonOnClickHandler:OnClick()

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

UICamera:Notify(GameObject, String, Object)

UICamera:ProcessTouch(Boolean, Boolean)

UICamera:ProcessMouse()

UICamera:ProcessTouches()

UICamera:Update()

(Filename: Line: -1)

InvalidProgramException: Missing or incorrect header for method Awake

at EntityAlive.Awake () [0x00000] in <filename unknown>:0

at EntityPlayer.Awake () [0x00000] in <filename unknown>:0

at EntityPlayerLocal.Awake () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:Internal_AddComponentWithType(Type)

UnityEngine.GameObject:AddComponent(Type)

EntityFactory:I(GameObject, String)

EntityFactory:CreateEntity(EntityCreationData)

GameManager:QM()

GameManager:StartGame()

ConnectionManager:Net_ServerInitialized()

NetworkCommon:StartServers(String)

NGuiWdwNewGame:NGuiButtonOnClick(Transform)

NGuiButtonOnClickHandler:OnClick()

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

UICamera:Notify(GameObject, String, Object)

UICamera:ProcessTouch(Boolean, Boolean)

UICamera:ProcessMouse()

UICamera:ProcessTouches()

UICamera:Update()

(Filename: Line: -1)

InvalidProgramException: Missing or incorrect header for method Init

at EntityAlive.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0

at EntityPlayer.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0

at EntityPlayerLocal.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0

at EntityFactory.CreateEntity (.EntityCreationData _ecd) [0x00000] in <filename unknown>:0

at GameManager.QM () [0x00000] in <filename unknown>:0

at GameManager.StartGame () [0x00000] in <filename unknown>:0

at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0

at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0

at NGuiWdwNewGame.NGuiButtonOnClick (UnityEngine.Transform _t) [0x00000] in <filename unknown>:0

at NGuiButtonOnClickHandler.OnClick () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

UICamera:Notify(GameObject, String, Object)

UICamera:ProcessTouch(Boolean, Boolean)

UICamera:ProcessMouse()

UICamera:ProcessTouches()

UICamera:Update()

(Filename: Line: -1)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/fogfade

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: Textures/Environment/Spectrums/Default/WhispyClouds, Texture

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: Textures/Environment/Spectrums/Default/FluffyClouds, Texture

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: Textures/Environment/Spectrums/Default/ThickOvercastClouds, Texture

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: LoadWithType: Materials/NightVisionMaterial, Material

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-06-26T17:22:28 236.223 INF ************************Weather Packages Created FROM BIOMES :D ************************

NullReferenceException: Object reference not set to an instance of an object

at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0

at GameManager.ZM () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
 
Hi I downloaded the mod, and the patch, for a clean install. It makes the game load to a black screen. Verify cache, 27 files are reinstalled, then mod doesnt work. How to get this to work?

Working forgot to play without EAC

 
Last edited by a moderator:
Mod updated to 29,165

added:

Added spear: wood, stone, iron.

Changed the model body kit "Flashlight", "MG-42", "LSAT". Added kit "Flashlight" for: "FN P90", "Benelli M3 Super 90", "Benelli XM1014", "Colt Navy", "IMI UZI", "mini UZI", "micro UZI", "uzi Pro", " ingram MAC M10 "," M16A1 "," Sig 556 "," SIG SG 552 "," MG-42 "," LSAT ". "Flintlock" corrected texture. Added Bomb canned. Added seed bags, box nails. Added tomato juice, wheat and corn porridge, a slice of bread.

change:

Fixed targets for killing animals. It increased the number of x from the killed zombies. Changed the icon of honey. Fixed material leather strips. The task for the murder of an ax, corrected. Fixed not switchable flashlights. "Colt Navy" Removed error when parsing \ assembly. Resize ultrasound models. Fixed the armor repair. Material hunting butt changed to wood. It changed the texture of millstones in the light version. Recipes and dilapidated red boards are combined.

 
isnt this an sdx mode technically? tried to put it on a server until i realized t changes EVERYTHING. While it is a great SP mod, it should be noted that this is not xml drievn

 
isnt this an sdx mode technically? tried to put it on a server until i realized t changes EVERYTHING. While it is a great SP mod, it should be noted that this is not xml drievn
If you wana put this mod on server. modificate dll of you server with out mod. than put folders "Data" and "SDXMods" in server directory.

 
Mod updated to 29,184

added:

Added: "colt Python", "Paper Strips", "Sweet Red Tea".

Added model for "Ammo Loader".

change:

Replaced the icons: salt, scrapBronze, scrapCopper, toolHandle (Thank the anonymous) Replaced the icon:. "Ammo Loader", "Wheat Dough", "Corn Dough". Fixed bomb recipe from canned. Changed the model: "Colt Navy", wooden and stone spears. Changed recipes wooden and stone spears. Reduced time to create a table of ammunition and chemistry.

 
Can you give us instruction how to install mod on server?

Or just give us server files?

 
Last edited by a moderator:
Hello Sergant,

Im Husam friend. We try to modify dll files, but we cant load mod on server. Can you give us a linux dedi server files with your mod? We try put this mod on server from few days and we cant

 
Hello Sergant,Im Husam friend. We try to modify dll files, but we cant load mod on server. Can you give us a linux dedi server files with your mod? We try put this mod on server from few days and we cant
on linux he can start up like light version or items have models and block not.

 
Mod updated to version 29.215

Posted:

Getting empty cans from old cans.

Added two quest in the starting chain: coal and nitrate

Added Perks to study recipes by leveling.

Added zinc icon.

Added: ilmenorutile, titanium crucible.

Added model: tables training, shells painting, Large kits.

Updated:

The appearance of nitrate on the surface of coal, reduced. The greatest number of nitrate are now found in the desert biome of coal burned. (Works with a new game or locality)

Stalactites and stalagmites, reduced the number of drop-down lime and nitrate.

Fixed: The bactericidal bandage, first aid kits.

Fixed a problem with the model at the flintlock.

Changed airdrop: an antibiotic and an antibiotic plant constant.

Returned prescription nitrate.

Changed farming: Plants added to stage "zavyadschee" (except corn and apple). Plant after the acquisition stage, you need to collect a hoe on the paints.

Reduced output of gunpowder.

Changed buffs and analgesic ointments.

Changed loss of titanium scrap ore ilmenorutile

Titanium Smelting changed to melting crucible.

Sealed box 100% exposed to the loot.

Changed the recipe: ointments, him.stola, great kit.

Changed the model and texture of the stone hammer pickaxes.

Fixed point of damage from stone and wooden spears.

Iron spear, adjusting material.

It increased the time between beats for choppers.

Nitrate and coal removed from the surface in the winter biome. (It works with a new game or locality)

Fixed bug with missing plants in a snowy biome. (works with a new game or locality)

Increased the drop rate of females with cubs.

With the destruction of musorok will drop paper and plastic.

 
Sergant how to add time to your gui?
Add:

<sprite pos="200,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8">

<label depth="2" width="300" height="30" text="{DayTitle}: {Day|always} {TimeTitle}: {Time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>

</sprite>

to windowCompass block.

 
Hi and thanks for sharing this mod. There is many changes and addons here and I would love to use a few of them on my private server with a few friends.

So I wonder if it is ok to use only Zombie Bosses? If so, Is it just to use code from entityclasses.xml and entitygroups.xml?

 
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