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Experimental Recipes

Add patch version 24.50 includes the patch 24.26 and 24.28

Added:

Returned vanilla Quantity biomes.

Added Bridge 1x3 and 2x4. Added a wooden barricade. Added "LowGradeFuel", made in the inventory + 5s. to combustion. Added burning time "gasCan" and "bioFuel". Added patch to increase the clipboard data with 3Mb. up to 10Mb. The usual patrons added chance to cause bleeding. Exhibited guaranteed loot: "Bubonic Doctor", "Porcupine", "FleshTonn", "Witch", a variation is increased for recipes. Added loss of broken glass from the broken windows.

Updated:

Changed the recipe for "gasCan" and "bioFuel", now they only do at the stake. Reduced spawn "Mutated Zombe". Increased time between rep zombies in the woods. Changed the loot in airdrope. Fixed parsing barrels. (May require a prescription) Fixed model "AK-74". zombies "Garry" is no longer explode. Exposing time crafting "Buckshot_ammo".

 
Good day,

Thank you for opening the Download links.

The mod works in single player quite well and is nicely decorated.

Unfortunately, I have therefore set up a Dedicated Server problems.

Without Mod it works wonderfully've installed the mod for guidance:

1) Download the archive Fashion (the link above).

2) Copy the contents of the archive in the game directory, while agreeing on a replacement.

3) Copy the file "items.xml" from "addons \ eng" to the "7 Days to Die \ Data \ Config" directory, while agreeing on a replacement.

4) Run the game

And the folder structure looks like this:

Unbenannt.jpg

The log displays the following error:

The referenced script on this Behaviour is missing!

(Filename: Line: 1715)

0.030 INF Awake

0.060 INF Version: Alpha 12.5 (b12) Compatibility Version: Alpha 12.5, Build: Linux 32 Bit

0.061 INF System information: OS: Linux 3.19 Ubuntu 14.04 64bit, CPU: Intel® Core i7-3770 CPU @ 3.40GHz (cores: 8), RAM: 32GB

0.104 INF Last played version: Alpha 12.5

0.106 INF Command line arguments: ./7DaysToDieServer.x86 -logfile 7DaysToDieServer_Data/output_log__2015-12-07__02-01-16.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml

0.111 INF Parsing server configfile: /home/steam/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml

0.153 INF Parsing server configfile successfully completed

0.153 INF Starting dedicated server level=Random Gen game name=Hellsgate

0.153 INF Game mode: GameModeSurvivalMP

0.153 INF Dedicated server only build

1.123 INF [MODS] No mods folder found

1.150 INF Loading permissions file at '/home/steam/.local/share/7DaysToDie/Saves/serveradmin.xml'

1.178 INF Loading permissions file done.

2.100 ERR Loading and parsing 'blocks.xml' (Model '#Storage2f?Storage2f' not found on block with id 269)

2.100 ERR Loading of blocks aborted due to errors!

2.101 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2.255 ERR Loading and parsing items xml file (Unknown block name 'TorchB' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2.255 ERR Loading of items aborted due to errors!

2.255 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'gore2' not found in block id 21

at Block.LateInit () [0x00000] in <filename unknown>:0

at BlockUpgradeRated.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData.C (System.String ) [0x00000] in <filename unknown>:0

at WorldStaticData+WR.MoveNext () [0x00000] in <filename unknown>:0

at GameManager+QB.MoveNext () [0x00000] in <filename unknown>:0

at GameManager.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

GamePref.AdminFileName = serveradmin.xml

GamePref.AirDropFrequency = 72

GamePref.AutopilotMode = 0

GamePref.BlockDurabilityModifier = 100

GamePref.BuildCreate = False

GamePref.ConnectToServerIP = 127.0.0.1

GamePref.ConnectToServerPort = 26900

GamePref.ControlPanelEnabled = True

GamePref.ControlPanelPort = 4040

GamePref.CraftTimer = 1

GamePref.CreateLevelDim = 8

GamePref.CreateLevelName = My Level

GamePref.CreativeMenuEnabled = False

GamePref.DayCount = 3

GamePref.DayLightLength = 18

GamePref.DayNightLength = 50

GamePref.DebugMenuEnabled = False

GamePref.DebugMenuShowTasks = False

GamePref.DebugStopEnemiesMoving = False

GamePref.DropOnDeath = 2

GamePref.DropOnQuit = 0

GamePref.DynamicSpawner =

GamePref.EACEnabled = False

GamePref.EnemyDifficulty = 0

GamePref.EnemySenseMemory = 60

GamePref.EnemySpawnMode = 1

GamePref.FavoriteServersList =

GamePref.FragLimit = 20

GamePref.FriendlyFire = False

GamePref.GameDifficulty = 0

GamePref.GameMode = GameModeSurvivalMP

GamePref.GameName = Hellsgate

GamePref.GameVersion = Alpha 12.5

GamePref.GameWorld = Random Gen

GamePref.JoiningOptions = True

GamePref.LandClaimDeadZone = 30

GamePref.LandClaimDecayMode = 0

GamePref.LandClaimExpiryTime = 3

GamePref.LandClaimOfflineDurabilityModifier = 4

GamePref.LandClaimOnlineDurabilityModifier = 4

GamePref.LandClaimSize = 7

GamePref.LastGameResetRevision = 0

GamePref.LootAbundance = 100

GamePref.LootRespawnDays = 5

GamePref.LootTimer = 1

GamePref.MatchLength = 10

GamePref.MaxSpawnedAnimals = 50

GamePref.MaxSpawnedZombies = 30

GamePref.NoGraphicsMode = True

GamePref.OptionsAA = 0

GamePref.OptionsAllowController = False

GamePref.OptionsAmbientVolumeLevel = 0.5

GamePref.OptionsBloom = False

GamePref.OptionsDeferredLighting = True

GamePref.OptionsDOF = False

GamePref.OptionsDynamicContrast = False

GamePref.OptionsFieldOfView = 60

GamePref.OptionsGrassDistance = 1

GamePref.OptionsHudOpacity = 1

GamePref.OptionsHudSize = 2

GamePref.OptionsImageEffects = False

GamePref.OptionsInvertMouse = False

GamePref.OptionsLODDistance = 0.5

GamePref.OptionsMicVolumeLevel = 0.75

GamePref.OptionsMotionBlur = 0

GamePref.OptionsMouseSensitivity = 3

GamePref.OptionsMusicVolumeLevel = 0.2

GamePref.OptionsObjectBlur = False

GamePref.OptionsOverallAudioVolumeLevel = 1

GamePref.OptionsPlayerModel = playerMale

GamePref.OptionsPlayerModelTexture = Player/Male/Player_male

GamePref.OptionsReflectedShadows = False

GamePref.OptionsReflectionQuality = 0

GamePref.OptionsResolution = 0

GamePref.OptionsShadowDistance = 0

GamePref.OptionsShowCompass = True

GamePref.OptionsShowCrosshair = True

GamePref.OptionsSSAO = False

GamePref.OptionsSunShafts = False

GamePref.OptionsTextureQuality = 2

GamePref.OptionsTonemapping = False

GamePref.OptionsTreeQuality = 1

GamePref.OptionsViewDistance = 8

GamePref.OptionsVoiceChatEnabled = True

GamePref.OptionsVoiceVolumeLevel = 0.75

GamePref.OptionsVsync = 1

GamePref.OptionsWaterQuality = 0

GamePref.PersistentPlayerProfiles = False

GamePref.PlayerAutologin = False

GamePref.PlayerId =

GamePref.PlayerName = Player

GamePref.PlayerSafeZoneHours = 5

GamePref.PlayerSafeZoneLevel = 5

GamePref.PlayerToken =

GamePref.RebuildMap = False

GamePref.SaveGameFolder = /home/steam/.local/share/7DaysToDie/Saves

GamePref.SelectionContextMode = 0

GamePref.SelectionOperationMode = 0

GamePref.ServerDescription = HellsgateGamingServer

GamePref.ServerIP =

GamePref.ServerIsPublic = True

GamePref.ServerMaxPlayerCount = 16

GamePref.ServerName = Hellsgate Gaming

GamePref.ServerPort = 26902

GamePref.ServerWebsiteURL =

GamePref.ShowFriendPlayerOnMap = True

GamePref.TelnetEnabled = False

GamePref.TelnetPort = 8081

GamePref.ZombiePlayers = True

GamePref.ZombiesRun = 1

GameStat.AirDropFrequency = 0

GameStat.AnimalCount = 0

GameStat.BlockDurabilityModifier = 1

GameStat.CraftTimer = 1

GameStat.CurrentRoundIx = 0

GameStat.DayLightLength = 16

GameStat.DayLimitActive = False

GameStat.DayLimitThisRound = 0

GameStat.Difficulty = 2

GameStat.DropOnDeath = 1

GameStat.DropOnQuit = 0

GameStat.EnemyCount = 0

GameStat.EnemyDifficulty = Normal

GameStat.EnemySenseMemory = 60

GameStat.EnemySpawnMode = 3

GameStat.FragLimitActive = False

GameStat.FragLimitThisRound = 0

GameStat.GameDifficulty = 2

GameStat.GameModeId = 0

GameStat.GameState = 0

GameStat.GlobalMessageToShow =

GameStat.IsCreativeMenuEnabled = False

GameStat.IsFlyingEnabled = False

GameStat.IsFriendlyFire = True

GameStat.IsPlayerCollisionEnabled = True

GameStat.IsPlayerDamageEnabled = True

GameStat.IsResetMapOnRestart = False

GameStat.IsSaveSupplyCrates = True

GameStat.IsSpawnEnemies = True

GameStat.IsSpawnNearOtherPlayer = False

GameStat.IsTeleportEnabled = False

GameStat.IsVersionCheckDone = False

GameStat.LandClaimDeadZone = 30

GameStat.LandClaimDecayMode = 0

GameStat.LandClaimExpiryTime = 3

GameStat.LandClaimOfflineDurabilityModifier = 32

GameStat.LandClaimOnlineDurabilityModifier = 32

GameStat.LandClaimSize = 7

GameStat.LoadScene =

GameStat.LootTimer = 1

GameStat.ScoreDiedMultiplier = -5

GameStat.ScorePlayerKillMultiplier = 1

GameStat.ScoreZombieKillMultiplier = 1

GameStat.ShowAllPlayersOnMap = False

GameStat.ShowFriendPlayerOnMap = True

GameStat.ShowSpawnWindow = False

GameStat.ShowWindow =

GameStat.ShowZombieCounter = False

GameStat.TimeLimitActive = False

GameStat.TimeLimitThisRound = 0

GameStat.TimeOfDayIncPerSec = 20

GameStat.ZombieHordeMeter = False

2.686 INF StartAsServer

2.689 INF createWorld: Random Gen, Hellsgate, GameModeSurvivalMP

Exception: Block with name 'snowyGrassDiagonal' not found!

at WorldBiomes.O (System.String ) [0x00000] in <filename unknown>:0

at WorldBiomes.P (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes.P (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes.Q (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0

at GameManager.IL (System.String , System.String ) [0x00000] in <filename unknown>:0

at GameManager.GL () [0x00000] in <filename unknown>:0

at GameManager.StartGame () [0x00000] in <filename unknown>:0

at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0

at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0

at MainMenuMono.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

 
Good day,Thank you for opening the Download links.

The mod works in single player quite well and is nicely decorated.

Unfortunately, I have therefore set up a Dedicated Server problems.

Without Mod it works wonderfully've installed the mod for guidance:

1) Download the archive Fashion (the link above).

2) Copy the contents of the archive in the game directory, while agreeing on a replacement.

3) Copy the file "items.xml" from "addons \ eng" to the "7 Days to Die \ Data \ Config" directory, while agreeing on a replacement.

4) Run the game

And the folder structure looks like this:

View attachment 11828

The log displays the following error:

The referenced script on this Behaviour is missing!

(Filename: Line: 1715)

0.030 INF Awake

0.060 INF Version: Alpha 12.5 (b12) Compatibility Version: Alpha 12.5, Build: Linux 32 Bit

0.061 INF System information: OS: Linux 3.19 Ubuntu 14.04 64bit, CPU: Intel® Core i7-3770 CPU @ 3.40GHz (cores: 8), RAM: 32GB

0.104 INF Last played version: Alpha 12.5

0.106 INF Command line arguments: ./7DaysToDieServer.x86 -logfile 7DaysToDieServer_Data/output_log__2015-12-07__02-01-16.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml

0.111 INF Parsing server configfile: /home/steam/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml

0.153 INF Parsing server configfile successfully completed

0.153 INF Starting dedicated server level=Random Gen game name=Hellsgate

0.153 INF Game mode: GameModeSurvivalMP

0.153 INF Dedicated server only build

1.123 INF [MODS] No mods folder found

1.150 INF Loading permissions file at '/home/steam/.local/share/7DaysToDie/Saves/serveradmin.xml'

1.178 INF Loading permissions file done.

2.100 ERR Loading and parsing 'blocks.xml' (Model '#Storage2f?Storage2f' not found on block with id 269)

2.100 ERR Loading of blocks aborted due to errors!

2.101 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2.255 ERR Loading and parsing items xml file (Unknown block name 'TorchB' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2.255 ERR Loading of items aborted due to errors!

2.255 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'gore2' not found in block id 21

at Block.LateInit () [0x00000] in <filename unknown>:0

at BlockUpgradeRated.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData.C (System.String ) [0x00000] in <filename unknown>:0

at WorldStaticData+WR.MoveNext () [0x00000] in <filename unknown>:0

at GameManager+QB.MoveNext () [0x00000] in <filename unknown>:0

at GameManager.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
You should take a look at this block:

Model '#Storage2f?Storage2f' not found on block with id 269

Something went wrong with him. Looks like an asset bundle is missing.......

 
Good day,

They say that:

mod not for servers. It's only for SP or MP game.

They write in post # 230 and # 232 that it is possible to set up dediServer.

If the support DediServer canceled?

Mfg major

 
The server support is not free I understood.

My question then is what is the cost of Support?

Or do you mean that they do not help with server?

 
The mod has been updated to version 25.00 for Alpha 13

Added:

The interface: Display of strips of hunger and thirst on the main interface. Removed the numerical values ​​of bands endurance, health, hunger and thirst. Watches removed from the menu card.

Added Kraft fat from meat including from rotting. With zombies can now collect bone and rotten meat. Planted on the location of the ore Biburata. Leave the meat of various animals. Changed the number of resources in production. Repossessed "Wood_Plank". Added new furnace: "Middle_Forge", "Big_Forge". Use the "Forge" can work with resources "stone, clay, glass, lead, copper, bronze". With "Middle_Forge" you can work with the resources of "clay, plastic, iron, brass". With "Big_Forge" you can work with the resources of "clay, steel, titanium". Just split between recipes: "Forge", "Middle_Forge" and "Big_Forge". Updated "Compo-Pack for Random Gen" under the A13 (from Magoli) skin with sofas are available in the slop knife.

Updated:

Leather Set dismantled according to the drawings. Optimization config items. Production of wood changed. Now when you try to cut down the tree player will receive a "wood", and if knocked down trees get "trunkPine". Moreover, if the player will produce a tree with an ax will get double the number of "wood". Removed the old zombie. Removed all forms of smelting and drawings for them. Increased time before the disappearance of the body of zombies. Distributed between the recipes: "campfire", "Oven" and "wallOven". Rebalancing Tools. Fixed parameters of iron and copper armor. The chance of infection or virus reduced to two.

Additionally:

Due to the fact that game developers have reduced the number of "ID" block, some blocks are removed from the mod. Disable all new shutters, doors, gates, hatches, are part of fashion. Later, will be included.

 
Added patch to version 25.08

Updated:

Fixed "zombieHandBear".

Fix auger and Chainsaw.

Knives adds the ability to gather the loot with animals.

Backpacks are now worn.

Fixed a bug when creating a minibike.

Weapons collected through "assemble".

Removed lamps.

Updated "Compo-Pack for Random Gen".

 
Adede patch version 25.23 includes the patch version 25.09 and 25.08

Updated:

Returned icon on ayirdrop.

Fixed recipe "Copper_Cable". Exhibited spawn zombies in 24.51, Transition bleeding now "internalBleeding" becomes "criticalBleedout" and then in "bleeding". "internalBleeding" spends 5 x. \ s. for 10 seconds. Fixed not melted down bronze. Added skills: "Submachine gun", "Assault Rifles", "Machine Gun", "Sniper Rifles", "Axes". Skill "Blade Weapons" renamed "Knives" Small safes reduced strength. Resource stones increased strength. The lower part of the refrigerator again obyskivaema. Fishing. Now the rod is in the bag.

 
Added patch version 25.34 includes the patch version 25.23

Added:

Added ability: "Middle Armor", "Rocket Launchers", "Homemade Gun Smithing".

Updated:

Fixed Rebalancing and armor with clothes.

Fixed display of models from the fungus. Armor metal introduced by the ability to "Middle Armor". Fixed icon muffler. Filling the drill and chainsaws are now is not a single canister. Max drops out of cans of gasoline increased. Increased durability of furniture, resource stones, broken stones.

 
The mod has been updated to version 26.00,

Added:

Added a set of clothes football player. (From h0tr0d's)

Added lump of snow being received from a block of snow but in a large number ve. Added ability to "Handmade Tools", all stone tools moved under him.

Updated:

Fixed parsing Powder potassium nitrate in scrap metal. Fixed line not in the books "Metal_Alloys" Fixed drawing of damage to stone objects. Fixed kraft boards and sticks in your inventory. Reduced heat near the fire \ stoves. altered increased spawn time between animals and dogs, to reduce between zombakami. Iron and steel tip is added to the stove. Removed from makeshift repair guns. It increased the number of logs and planks of wood. Hammers and the key is now repaired more. The ability to "Athletics" gives an increase in pumping to: Damage hands, increasing the gain endurance, increases the number given by the state of health. (From Carlzilla) Ability "Medicine" - increases the number given by the health. Bow and arrows moved by the ability to "Homemade Gun Smithing" corrected boiled potatoes. Wall safe, table safes and weapons adds the ability to open a pick. Safe weapon that creates a player does not open a master key. Increased the damage sniper rifle. It increased the number of required experience for the character level. Removed from the improvement in the door to the wooden and iron from iron to steel. Removed improvement from blocks of wood into blocks of scrap metal. Removed improvement from blocks of metal to concrete blocks. Removed improvement from blocks of concrete blocks to rubble. Removed modovskaya machete. "Gun_Powder_Charge" is replaced by "gunPowder" Increased weapon damage. Part zombakov can shoot. Fixed recipe clay bowl Removed unnecessary items. Added ability to collect the gun "LSAT".

Additionally:

In the absence of sane editing software games, events will be produced in a lightweight version. That means no models and localization, but with minimal lag. Optimization of weapons and parts. Just have to start the game again. Put this version of the mod on a clean client.

 
The mod has been updated to version 26.54,

Added:

Added a recipe for sawdust from boards.

Added: donuts, apple juice, rope from plant fiber, cleaning pouch. Added the ability to disinfect bandage alcohol. Added a recipe hatch from scrap. Expanded agriculture: Added ability to grow mushrooms. Added armor of brass and titanium scrap. Added new book.

Updated:

Increased the damage wrench. Rebalanced meat. Recipes used vegetable fibers have been modified. Craft and perekraft arrows and bolts has been changed. Some recipes reduced. "AquaBriz" and "Aquamira" are replaced by "Purification_Sack". List size craft increased to 14 lines. Increased number of stalactites and stalagmites in caves. Fixed Height Wheat. All you have to destroy planted. Fixed requirements of land for corn. Free services ended) error corrected with a cowboy hat. Model rods replaced with a short tube. It increased the time between beats in animals. Changed interface. Perk "Quality Joe" changed: Updated "Compo-Pack for Random Gen". Increased stack some items. Fixed Beehive. Changed growth of carrots. Supplied time crafting seed. It increased the amount of the initial city. Increased stability of vanilla bridges. Changed recipes club. All books are transferred to the resource group. The book is divided pistols. Disabled grenades, explosives, dynamite. Updated books \ drawings of the recipes redistributed, modified recipes. All books \ drawings can be created. Updated icons.

 
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