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Experimental Recipes

Mod moved to the Alpha 12 has been updated to version 17.80.
If that is the case then why does the op still say Game Version: alfa 11? If its really for Game Version: alfa 12 now you might want to fix that if you can (it will help make it less confusing) but that's just a suggestion.

 
lee_terry_jr, sorry forget to change it.
Well its not working anyway, I just tried it out on alpha 12 and I get spammed with (Keynotfoundexception: the given key was not present in the dictionary) errors at startup before I can even get to the menu. The errors persist constantly so that I am unable to do anything and I am forced to end the process using task manager.

 
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screnshot please.
screenshot.jpg

Sorry I have no idea how to put it in a spoiler tag so others don't get annoyed by it but there it is. I tried removing the mods folder and all other folders that came with the mod from the game folder before installing new mod, downloading the mod multiple times to check for corruption during download, and I had steam verify game data before every time I tried to install the mod. Nothing seemed to change the problem and I can run the game without the mods no problem.

 
Try before you install the mod , remove the backup folder from the directory of mod manager.
Yea, that worked for me thanks but you should probably add that to the instructions in the op to prevent problems in the future.

Yea I'm getting the same thing. Tried removing the backup folder in the SD2DX folder aswell
You cant just delete the files and expect it all to work like that. First you need to restore the original game files which can be done via opening steam, moving mouse over library (dont click), clicking games, right clicking 7 days to die in the left panel, clicking properties from the menu, clicking local files tab in the new window, and then clicking the option to "verify integrity of game cache..." If done correctly steam will scan the game files then once its done it will say some of the files need to be replaced and it will start to replace those files with new files it downloads. While its updating/downloading the files go delete the backup in the SD2DX folder and also delete the mods folder in the games directory (C: \ Program Files (x86) \ Steam \ SteamApps \ common \ 7 Days To Die). Now extract/copy the newest mod files into the games directory. After that steam should have finished updating/installing the game and all that is left is to use the mod manager to patch/mod it.

 
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The mod has been updated to version 17.90, the patch is filled.

Added:

Steel tip into loot.

added the ability to grow beets and strawberries. Added "Stone_Hammer". Added ability to collect birch sap. To do this, take a hammer and 5 cans find birch, RMB on it, and after a while the tree is updated and you can collect birch sap. Added fried egg in a frying pan. Added biomes "water" and "burnt_forest" in total generation. Added iron and steel tip into the loot. Added a recipe for a steel tip

Updated:

Updated Prefabs-Compo-Pack (from Magoli) Reduced chance of poisoning the food. Changed the recipe for an Iron Hammer Changed the recipe stone axes have "Stone Axe" removed the possibility of building and upgrading all its functions transferred to the "Stone_Hammer". Transcribed location of ore layers from scratch. Now ore will be randomly generated single cloud, without stirring as it was before, and without a single ore for the whole ground now. Fixed damage from explosive arrows. Fixed physics of flight of crossbow bolts.

 
For some reason I can't get SD2DX to recognize this mod. Or any mod for that matter... It just gives me an error in the dialog box. Also I've looked for a video tutorial on how to use SD2DX (as this is my first time with it) but to no avail. Words of wisdom? also can I run this mod congruently with the Navezhattan mod? Thanks guys.

 
For some reason I can't get SD2DX to recognize this mod. Or any mod for that matter... It just gives me an error in the dialog box. Also I've looked for a video tutorial on how to use SD2DX (as this is my first time with it) but to no avail. Words of wisdom? also can I run this mod congruently with the Navezhattan mod? Thanks guys.
Which version of SD2DX are you using? There are 2 versions in 2 different threads and for some reason the one linked in the original post is the old one (Something @Sergant1000 might want to fix). This is important because the new SD2DX needs to have some of the mods files put in a folder called SD2DXMods but the older version needed those files in a folder called mods. To make things worse the instructions @Sergant1000 posted in the op are also for the older version. Furthermore when you download the modV1790 one of the files it has included is SD2DXMods which suggests that it was made for the newer version of SD2DX but the patchV1792 goes back to just the mods folder like the older SD2DX used and I am not sure if that was intentional or not but it is a bit confusing. I am not even sure if the older SD2DX even works on the current version of the game and that is why its important to say which version you are using. Also you said, "It just gives me an error in the dialog box." However you did not say what it was so we have no way of knowing if it was the game that gave you the errors or SD2DX. If it was SD2DX it is likely because of the problem I mentioned earlier in this post but if it was the game giving the error you might be having the same problem I was having before. I gave instructions on how I fixed the problems I had before in the post I made 6 days ago which is only 3-4 posts above the post you are currently reading (depending on if you count this post in that count)

 
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Whew. So fair point on all of it (and thank you). The SD2DX version I am using is from the original post of this thread (V2) and I was trying to add in the V1792, which after copying into "Mods" folder in my steam common directory it says "Error: Failed to load modinfo: patchV1792". I think I'm mostly confused as the first mod I did for this game (Navezhattan) was simply a drag and drop as it only tinkers with prefabs and the generic Navezgane map.

But what I'm getting from you as of this point is that I need the new version of SD2DX (V3?) and instead od a "Mods" folder in my directory I instead make "SD2DXMods".

My question right now, is that I should copy the root directory folder <mod_name> into the "SD2DXMods" folder not each folder within ro extracted <mod_name> folder, correct?

 
*If you use SD2DX V4.1 than youre folder is "SD2DXMods" and button is "Buikd..".

*If you use SD2DX V2 than youre folder is "Mods" and button is "Compile Mods".

If you have some problems.

Before to install mod, delete Backup folder from your SD2DX manger.

 
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The mod has been updated to version 18.02 for the alpha version of the game 12.4

Added:

Old kit is divided into the new: "Mini_Aid_Kit", "Medium_Aid_Kit", "Large_Aid_Kit".

Added a system repair weapons, their parts well. Added the ability to carry bear meat in the package. Added the blood of animals. Added incendiary bullets. All patrons exposed to the damage of a weapon. Books added: "Hot_Ammunition_Book" and "Hot_Ammunition_II_Book". New items: "Copper_Bullet_Tip" and "Copper_Bullet_Tip_Mold".

Updated:

Fixed recipe trimmings. Fixed recipe Vegetable soup with a jar of water. Removed loss "Bedrock". fixed number of recraft iron and steel arrows. Fixed loss of sulfure ore. Loss method books changed to the old method. Changed recipes bandages. Due to a bug in the nest and the hive, reduced the number of required resources. (Console left) Removed "Wood_Rot" for a place it "woodDebris". Change settings boxes for lunch. "Benelli_XM1014" and "Benelli_M3_Super_90" exhibited the ability to shoot "12x70mm_Slug".

Translate of the tooltips was update.

 
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hi Sergant1000 a question, is it posible to delete an item from my playerinventory? I have a problem with a sawed shotgung. i have changed the stock and craft it and there are no quality colore, if i go over the shotgun - errorconsole come and say like problem with a object tha have no arguments ore some else.

know i cant open my inventory never beqouse the error console comes everytime. Is the gamesave destroyed? thx for answer

 
Just delete block

<property class="Parts">

<property name="Stock" value="PumpShotgun_shortStock" />

<property name="Receiver" value="PumpShotgun_receiver" />

<property name="Pump" value="PumpShotgun_parts" />

<property name="Barrel" value="PumpShotgun_shortBarrel" />

</property>

from

<item id="44" name="sawedOffPumpShotgun">

save, enter the game, drop the gun.

 
The mod has been updated to version 18.61

Added:

The shape of a wine bottle.

Strawberry jam blood sausage. Added armor-piercing ammunition, a 50% more powerful than the standard. Just book and consumables for them. Lock minibike added to the loot. Ordinary crossbow adds the ability to shoot iron and steel bolts. Modified Kraft picks, shovels, axes, hoes and sledgehammers. Starting from the iron. Added drill, a Bulgarian, an ancient ax, gun MP-443 "Grach" Machine Gun "LSAT", AK-12. Exhibited model: "HK_USP_Compact" and "Mk-1S_MGL".

Updated:

Increased the range of instruments to 3 blocks. Edit Template loss of rare books. nerfed the damage of the explosion crossbow bolt. Fixed minor bugs. Added new icons. The errors in the size of icons. Done redistribute wooden spike for upgrades. Removed perpetual improvement recently upgraded wooden spike. Changed the recipe for "bellows" Fixed errors in recipes. increased damage sledgehammer. Fixed damage bolt head. It reduces the chances of finding firearms. Fixed a slowdown using "Webgun".

Supplement:

As was made some errors in the icon is completely laid out mod without the patch, since the weight equal to the weight of the patch. ATTENTION. In connection with the problems some users when install mod, was rewritten installation instructions.

 
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