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Experimental Recipes

After trying the mod I notice allot of the suggestions I made were already in here lol. In my defense I read the op and didnt see anything about them.

loving this mod so far, question though, how can i get the bike/sedan in multiplayer?
You could try adding a recipe yourself and doing it that way.

 
I think they might have patched the game again because whenever I try to play the game with this mod i get an error at startup and it was working fine a few days ago. It could just be that my game files got corrupted somehow though so I will try re downloading mod, verifying game files with steam, then see if I cant figure it out and get back to you.

 
Last edited by a moderator:
Update: Yea, the files were corrupted somehow (probably improper shutdown or something). after having steam verify game files and replacing the mod with a freshly dl copy everything is working fine.

 
Alright here is a suggestion that you do not already have. edit/open blocks.xml, go to every entry that is grass , and remove the

<property name="Collide" value="melee" />

from all of them. This will make it easier to hit things through the grass and since you already have it so we can pick grass using e there really is not a point in using melee on it.

 
So having trouble making a forge, have the 8 small stones and 1 clay. Already learned the recipe from the book. What am I missing?

 
Question: I am trying to craft guns after obtaining the parts and it won't let me combine the parts. Example, Remmington_700 w/scope, I have everything needed to build it, but after putting it all int he crafting area I cannot combine them to build the rifle. Same with the sniper rifle as well. I have read quite a few books and schematics, is there something I am missing to be able to build the guns?

Thanks!!

PS: Love the MOD btw!! Awesome job!

 
mod has been updated to version 17.22

Added:

Coal added the ability to shoot poison.

Added the ability to repair the drill and chainsaw handle and the engine. Bactericidal bandage and first aid kit, treated for Critical bleeding. Wooden frame added during combustion. Added a recipe for Screwdrivers. When using "bloodDrawKit" lost 1 wellnes. added: beets, cabbage, borscht. Added distillation of arrows and bolts under the iron arrows. Alternative recipes "Bowl_Water". Added strawberries, beef, burgers, cutlets with potatoes. Returned models rabbit and pig for growing (console will complain, but not critical).

Updated:

It changed the location of the ore. "Iron_Spikes" changed the material for the metal. Dysentery keeps playing day and not really change the recipe gravel. Critical bleeding changed: -1 -2 health and endurance per second. Increased chance of finding: "Crowbar", "Bat", "Screwdriver". Katana: removed during combustion modified to repair "Forged_Steel". I changed the recipe kits. Increased the damage of a shotgun. Reduced the range of tools on the block. All delay before using chopper changed. I changed the recipe for fire arrows: 1 canister and 10pc. Consumables. Recipe stockfish changed to Kraft in inventory. Fixed burned chain from benzoprily and needles. Reducing the chance of finding food. Removed from the DUP "Oil Barrel" Recipe "Metal_Alloys_Book" is now to be seen until the study of the book.

 
In the first snippet of code, there are weird non-english letter/number characters in the spelling of "5.7x28mm_Bullet" and "8.6x70mm_Bullet" (at least, those are the 2 problems I see.).
Yeah, I hope more of the code isn't like that...that's a lot of code to have to check line-by-line. ::cringe::
Well, that makes sense, since english use latin alphabet...there arent "english letters".

 
I am unable to turn some weapon parts into scrap metal (like the sniper rifle) and was wondering if it was a problem that everyone is having or just me?

 
What a problem?
Weapon parts can not be turned into scrap metal or perhaps its just the ones added by the mod that are like that. Before I was able to scrap a sniper barrel into scrap metal which was great because there are times when you get a blu gun and you would prefer to dismantle it to get any purple parts from it. Also you should change the recipe for a needle and move the recipe to the bottom of the table (so the game quits thinking i want to make pipes)

 
Great mod! I'm already lost when I seen painkillers didn't permanently heal me but only for a time I get health. It makes sense now. But I picked up the 7DaysFan note off of bodies but I don't know Russian hand writing. Can you make an english version of the notes. Or at least add the english version of what they say on your wiki. It is bugging me of what is on the notes.

 
befor install mod, in arhive you have folder "addons" open it, then open "eng" folder, and copy "Mods" in you game directory, install mod and in game notes will bee on english.

 
Mod moved to the Alpha 12 has been updated to version 17.80

Added:

Brown, green and braided, thin carpets. At pistol with a silencer Mute shot. Added wires. (Recipe item.) Added block "plainsDirt" biome for "plain". It is similar to the block "fertileDirt", with the passage of time is transformed into a block "plainsGround". block "plainsGround" adds the ability to create a grass "plainsGrassDiagonal". block "sandStone" added ability by analogy with the block "fertileDirt", with the passage of time is transformed into a block "sand". Added block "forestDirt" biome for "Pine Forest". It is similar to the block "fertileDirt", with the passage of time is transformed into a block "forestGround". block "forestGround" adds the ability to create a grass "tallGrassDiagonal". Added the ability to create the grass: "tallGrassDiagonal", "plainsGrassDiagonal", "brownGrassDiagonal". Added a recipe for creating a block of flesh, with a "heat" biome. Added a recipe for F-1. Added crude oil. Added distillation arrows of iron and steel fire boom. "Steel_Bolt", "Steel_Head", "Steel_Head_Mold"

Building line "Rebar Frame" and "Concrete Form" on the books spread out otbalansirovanny bronze tools. Generation facilities biome rewritten. "Fur_Rug" and "Fur_Rug_Thin" .book now drop in the level.

Added drawings for tungsten armor. Added quality clothing.

Updated:

Of prescription "Concrete Mix" using "Bowl_Water", removed "Bowl". Recipe thread is changed, the grass is replaced by cotton. Medicine Cabinet modified material. Brown and green carpet modified recipes. Carpets appointed group "Decor". Recipe soap simplified sand replaced with crushed sand, clay is replaced by a piece of clay. a chance to find muffler reduced. Changed the recipe for chain saws and drill. Minced changed water from 2 to 1. Fixed vegetable soup recipe. Starter kit changed: the torch is replaced by a candle. It reduced the number of days between the spawn zombies when stripping the territory: from 5 to 3 days. Added loss of skin, tissue, metal and planks: Leather sofas and bed sections. The book "Metal_Alloys_Book" is divided into three, for steel, brass and tungsten. Changed the recipe for "Steel_Ingot_Mold", "Brass Ingot Mold" and "Tungsten Ingot Mold". Changed the damage on the "bedrock". Added icon "scrapMetalPile" added sulfur. Changed the generation of ore: generated blended and blocks. Fixed rep all animals.

In addition:

Removed boar, as he now does not bind the collision .. Removed "FIre Crossbow" and "Explosion Crossbow", now fiery and explosive arrows shoot normal crossbow. Removed "Compo-Pack for Random Gen", waiting for the solution developer. Patch will not. Released ModMenedzhera third version, do not forget it skachat.Otformatirovan text from books and tips. Distributed recipes from books Increased the damage of arrows crossbow bolts made similar arrows "Crossbow_MIB" shoot all types of bolts. Reduced the health of the bear, to change the model 500. Machete. Fixed apgredy a construction line "Wood Frame". Position model picks and Molotov, corrected. Fixed "self-destruct earth", as increased productivity. model "M202A1_Flash" and "Khukuri" fixed. Fixed console when filling minibike. Change settings minibike. Corrected descriptions in the drawings. Done Bronze Kirk exhibited 1-3. Damage steel Kirk exhibited 2-3. Recipes given by "Metal_Alloys_Book" and "Metal_Alloys_II_Book" swapped.

 
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