So I'm editing my buff config file for charismatic nature since it's not fixed yet. Adding the other attributes to be buffed from the skill since health and stamina aren't based on agility and fortitude anymore. This way everyone in the party will get a damage buff at least no matter what their skill focus. Might change this later to be a health and stamina bonus as initially intended but, going to do the easy thing while i figure the rest out.
I did have a question as I'm looking at the skill buff though. On the first part of the buff effects it has "operation="GTE" value="1"" and then "operation="LTE" value="3"/>"
What does the operation= GTE and LTE do?
<buff name="buffPerkCharismaticNature" name_key="perkCharismaticNatureName" description_key="buffPerkCharismaticNatureDesc" icon="ui_game_symbol_talk" icon_color="0,255,0" icon_blink="false" hidden="false">
<!--
<buff name="buffPerkCharismaticNature" tooltip_key="buffPerkCharismaticNatureTooltip" icon="ui_game_symbol_talk">
-->
<stack_type value="replace"/>
<duration value="5"/>
<effect_group>
<requirement name="CVarCompare" cvar="CharismaticNature" operation="GTE" value="1"/>
<requirement name="CVarCompare" cvar="CharismaticNature" operation="LTE" value="3"/>
<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="1"/>
<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="1"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="CharismaticNature" operation="GTE" value="2"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".2" tags="melee"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="CharismaticNature" operation="GTE" value="4"/>
<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="2"/>
<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="2"/>
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffPerkAbilityUpdate"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffPerkAbilityUpdate"/>
<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffPerkAbilityUpdate"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="CharismaticNature" operation="set" value="0"/>
</effect_group>
</buff>
I did have a question as I'm looking at the skill buff though. On the first part of the buff effects it has "operation="GTE" value="1"" and then "operation="LTE" value="3"/>"
What does the operation= GTE and LTE do?
<buff name="buffPerkCharismaticNature" name_key="perkCharismaticNatureName" description_key="buffPerkCharismaticNatureDesc" icon="ui_game_symbol_talk" icon_color="0,255,0" icon_blink="false" hidden="false">
<!--
<buff name="buffPerkCharismaticNature" tooltip_key="buffPerkCharismaticNatureTooltip" icon="ui_game_symbol_talk">
-->
<stack_type value="replace"/>
<duration value="5"/>
<effect_group>
<requirement name="CVarCompare" cvar="CharismaticNature" operation="GTE" value="1"/>
<requirement name="CVarCompare" cvar="CharismaticNature" operation="LTE" value="3"/>
<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="1"/>
<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="1"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="CharismaticNature" operation="GTE" value="2"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".2" tags="melee"/>
</effect_group>
<effect_group>
<requirement name="CVarCompare" cvar="CharismaticNature" operation="GTE" value="4"/>
<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="2"/>
<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="2"/>
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffPerkAbilityUpdate"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffPerkAbilityUpdate"/>
<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffPerkAbilityUpdate"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="CharismaticNature" operation="set" value="0"/>
</effect_group>
</buff>