AtomicUs5000
New member
I would like to some day finish a complete custom map. I am starting with underground structures such as modular sewer systems and utility tunnels, and perhaps a couple modular cave systems. Since these are underground, I am wondering how I can keep things performance friendly. In particular, what should the following settings be in this case, and why:
"ExcludePOICulling"
"ExcludeDistantPOIMesh"
I am thinking that I can exclude distant POI meshes because in general, they should not be needed. However, I do not know exactly what happens. If I exclude it, does this mean that it would just not be visible at a distance, or does this mean that it will always render the full POI?
How is this different than "ExcludePOICulling"?
If let's say I happen to create a series of straight tunnels undergound, and I do not have distant meshes, what will it look like at the end of the tunnel where a distant mesh would be? Will I see rock, or I will see a bright light (end of the world)?
EDIT: In the end, I will probably just end up testing these things, but if anyone has some information to guide me and perhaps save me some time, I would greatly appreciate it.
"ExcludePOICulling"
"ExcludeDistantPOIMesh"
I am thinking that I can exclude distant POI meshes because in general, they should not be needed. However, I do not know exactly what happens. If I exclude it, does this mean that it would just not be visible at a distance, or does this mean that it will always render the full POI?
How is this different than "ExcludePOICulling"?
If let's say I happen to create a series of straight tunnels undergound, and I do not have distant meshes, what will it look like at the end of the tunnel where a distant mesh would be? Will I see rock, or I will see a bright light (end of the world)?
EDIT: In the end, I will probably just end up testing these things, but if anyone has some information to guide me and perhaps save me some time, I would greatly appreciate it.
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