EXC ArgumentNullException: Value cannot be null.Parameter name: key

I am currently at 117 mods and counting and the game is eminently playable and performant despite the signtech issues...
"playable" is to broad, players who are trying to defend against a wall of zombies or other players having their console open up mid fight with red errors, im sure they would consider that non playable. but for sure i agree with you at least i havent seen it crash a player out of game yet.
 
I'm referring to historically as well, not just regarding current signtech issues.

Your pack has always maintained the vanilla look, feel, and performance, as expected

Certain other very large poi packs which shall remain nameless led to all sorts of problems from jarring appearance, to falling through the ground, to chunk load issues, to changing game settings unrelated to pois, and to outright failure to work with vanilla RWG while leaving the vanilla pois alone.

I don't think the signtech issue will be around for long (it appears to be simply hitting an (arbitrary?) limit to the data size, not an actual bug), and welcome your take on proper implementation of signtech!
 
I don't think the signtech issue will be around for long (it appears to be simply hitting an (arbitrary?) limit to the data size, not an actual bug), and welcome your take on proper implementation of signtech!
It is very unlikely to go away. If they need to improve it, they will. It makes a significant improvement to the look of the game, so isn't likely to go away.
 
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