- Version
- 2.6 b10
- Platform
- Windows
In items.xml, meleeWpnBatonT2StunBaton sets the perkIntelMaster5 cvar using Requirement for the wrong perk.
Should be perkIntellectMastery, not perkElectrocutioner
In entityclasses.xml, zombieSteveCrawler has the ExperienceGain property inside the effect_group
Should be perkIntellectMastery, not perkElectrocutioner
<!-- Set flag for perkIntelMaster5 --> <triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="perkIntelMaster5" operation="set" value="1"> <requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/> <requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect> <triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="perkIntelMaster5" operation="set" value="1"> <requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/> <requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>In entityclasses.xml, zombieSteveCrawler has the ExperienceGain property inside the effect_group
<!-- Gameplay zombieSteveCrawler --> <property name="MoveSpeed" value="0.25"/> <property name="MoveSpeedAggro" value=".7, 1"/> <property name="CanClimbLadders" value="false"/> <property name="HandItem" value="meleeHandZombie02"/> <effect_group name="Base Effects"> <passive_effect name="HealthMax" operation="base_set" value="^healthCrawler"/> <property name="ExperienceGain" value="^xpNormal02"/><!-- zombieSteveCrawlerFeral --> </effect_group></entity_class>- Reproduction Steps
- N/A
- Link to Logs
- https://pastebin.com/
- Link to Screenshot/Video
- https://pastebin.com/