Virtualburn
New member
Hi all,
Server seems to halt here and is forever initializing. Any idea what is causing this and what will fix it?
Server seems to halt here and is forever initializing. Any idea what is causing this and what will fix it?
Code:
2020-07-23T11:13:14 91.164 INF Processing world files
2020-07-23T11:13:23 100.657 EXC Win32 IO returned 112. Path: C:\SERVICES\ni1890120_1_SHARE\ftproot\sevendaysexperimental\Data\Worlds\Alisons Armpit\splat3_processed.tga
IOException: Win32 IO returned 112. Path: C:\SERVICES\ni1890120_1_SHARE\ftproot\sevendaysexperimental\Data\Worlds\Alisons Armpit\splat3_processed.tga
at System.IO.FileStream.WriteInternal (System.Byte[] src, System.Int32 offset, System.Int32 count) [0x00077] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.FileStream.Write (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00090] in <567df3e0919241ba98db88bec4c6696f>:0
at PNG2TGA.Save2 (System.String path) [0x0006f] in <8422025950ac4ac0a661ab795300a0e6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
PNG2TGA:Save2(String)
Utils:SaveTextureAsTG