K_3_F_1_R
Refugee
- Version
- 2.4b6
- Platform
- Windows
Players play on the server normally for a period ranging from 5 days to a month, roughly speaking. However, at very rare and random intervals, different unrelated players encounter the following issue.
A player is playing actively—experiencing a Blood Moon or completing quests—and gets disconnected from the server. When trying to log back in, the player receives an error and cannot get in at all.
The only solution is to delete the player's profile.
Is there any known fix or understanding of what this is related to?
Below are the Client Log and the Server Log from the moment the error occurred.
```css
2025-10-07T15:25:40 26110.358 ERR NCSimple_Deserializer (ch=0) Message: Attempted to read past the end of the stream.
2025-10-07T15:25:40 26110.359 EXC Attempted to read past the end of the stream.
at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <f95002e37de447f8a0a96297c77ae885>:0
at PooledBinaryReader.ReadString () [0x00049] in <f95002e37de447f8a0a96297c77ae885>:0
at EntityAlive+EntityNetworkStats.read (PooledBinaryReader _reader) [0x00060] in <f95002e37de447f8a0a96297c77ae885>:0
at NetPackagePlayerStats.read (PooledBinaryReader _reader) [0x0000c] in <f95002e37de447f8a0a96297c77ae885>:0
at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <f95002e37de447f8a0a96297c77ae885>:0
at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x00289] in <f95002e37de447f8a0a96297c77ae885>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskDeserialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
```
The server data is too large: I've uploaded it to a file sharing service.: https://dropmefiles.com/RjovL
A player is playing actively—experiencing a Blood Moon or completing quests—and gets disconnected from the server. When trying to log back in, the player receives an error and cannot get in at all.
The only solution is to delete the player's profile.
Is there any known fix or understanding of what this is related to?
Below are the Client Log and the Server Log from the moment the error occurred.
```css
2025-10-07T15:25:40 26110.358 ERR NCSimple_Deserializer (ch=0) Message: Attempted to read past the end of the stream.
2025-10-07T15:25:40 26110.359 EXC Attempted to read past the end of the stream.
at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <f95002e37de447f8a0a96297c77ae885>:0
at PooledBinaryReader.ReadString () [0x00049] in <f95002e37de447f8a0a96297c77ae885>:0
at EntityAlive+EntityNetworkStats.read (PooledBinaryReader _reader) [0x00060] in <f95002e37de447f8a0a96297c77ae885>:0
at NetPackagePlayerStats.read (PooledBinaryReader _reader) [0x0000c] in <f95002e37de447f8a0a96297c77ae885>:0
at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <f95002e37de447f8a0a96297c77ae885>:0
at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x00289] in <f95002e37de447f8a0a96297c77ae885>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskDeserialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
```
Post automatically merged:
The server data is too large: I've uploaded it to a file sharing service.: https://dropmefiles.com/RjovL
- Reproduction Steps
- -
- Link to Logs
- https://pastebin.com/2vYBqZdu
- Link to Screenshot/Video
- https://skrinshoter.ru/sXyNctyHZni