エラーが出てしまう。

Version
version2.1
Platform
Windows
ワールドを生成して建物に怪しいと、必ずコンソールが出てきて操作ができなくなります。steamのライブラリから削除して再インストール・データファイルの整合性チェックを試しても直りません。その後ワールドを生成すると1個のファイルが欠損する事があります。これが原因だと思いますが、対処法はありますか?

ワールドを生成して建物に近づくと、必ずコンソールウィンドウがポップアップ表示され、操作できません。Steamライブラリから削除して再インストールし、データファイルの整合性チェックを実行してみましたが、改善しません。整合性チェックを実行した後にワールドを生成すると、ファイルが1つ欠けていることがあります。これが原因だと思いますが、解決策はありますか?
 
Reproduction Steps
ワールドを生成して建物に悪いと、必ずコンソールが出てきて操作ができなくなります。
おそらくゾンビの生成のファイルが欠損するバグだと思います。」
Link to Logs
https://datadeliver.net/receiver/file_boxes/b3c6bba4fc3d4050a9613b91d175f83c/rc/e534bd0fede5467c908e78d89d88e634
Link to Screenshot/Video
https://www.youtube.com/watch?v=xrQhUOOPxyQ

Attachments

  • スクリーンショット (14).png
    スクリーンショット (14).png
    1.6 MB · Views: 8
I didn't see any mods.

The screenshot shows the POI is Bobcats Bar (countrytown_business_10).

Didn't we used to see exceptions like this when a SleeperVolume didn't have enough sleepers in it?

2025-07-30T00:32:13 86.910 INF 77.94219 SleeperVolume 175, 41, -470: Spawning 184, 49, -466 (11, -30), group 'scoutHordeStageGS1', class zombieMoe, count 0
IndexOutOfRangeException: Index was outside the bounds of the array.
at EntityAlive.CopyPropertiesFromEntityClass () [0x0056f] in <6f6375162d3d4589aa2d1548306baa23>:0
at EntityHuman.CopyPropertiesFromEntityClass () [0x00000] in <6f6375162d3d4589aa2d1548306baa23>:0
at Entity.InitCommon () [0x00029] in <6f6375162d3d4589aa2d1548306baa23>:0
at EntityHuman.InitCommon () [0x00000] in <6f6375162d3d4589aa2d1548306baa23>:0
at Entity.Init (System.Int32 _entityClass) [0x00007] in <6f6375162d3d4589aa2d1548306baa23>:0
at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <6f6375162d3d4589aa2d1548306baa23>:0
at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <6f6375162d3d4589aa2d1548306baa23>:0
at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x00474] in <6f6375162d3d4589aa2d1548306baa23>:0
at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName, System.Int32 _spawnById, System.String _spawnByName) [0x0001b] in <6f6375162d3d4589aa2d1548306baa23>:0
at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <6f6375162d3d4589aa2d1548306baa23>:0
at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x00000] in <6f6375162d3d4589aa2d1548306baa23>:0
at SleeperVolume.Spawn (World _world, System.Int32 entityClass, System.Int32 spawnIndex, BlockSleeper block) [0x000cb] in <6f6375162d3d4589aa2d1548306baa23>:0
at SleeperVolume.UpdateSpawn (World _world) [0x00442] in <6f6375162d3d4589aa2d1548306baa23>:0
at SleeperVolume.Tick (World _world) [0x000ae] in <6f6375162d3d4589aa2d1548306baa23>:0
at World.TickSleeperVolumes () [0x00031] in <6f6375162d3d4589aa2d1548306baa23>:0
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0024a] in <6f6375162d3d4589aa2d1548306baa23>:0
at GameManager.UpdateTick () [0x00073] in <6f6375162d3d4589aa2d1548306baa23>:0
at GameManager.gmUpdate () [0x004d4] in <6f6375162d3d4589aa2d1548306baa23>:0
at GameManager.Update () [0x00000] in <6f6375162d3d4589aa2d1548306baa23>:0
 
恐らく間違いないです。建物に近づくとエラーが発生します。建物の中に入るとゾンビは一切生成されていません。

That's probably correct. An error occurs when approaching the building. When entering the building, no zombies are generated.
 
Thank you for reporting.
Do you get the error when playing on other maps as well? Or is it only when playing on the Pregen08k02 map?
Do you only get the error when going near that POI? Or do you also get it when going near other POIs as well?

Edit :
Also, have you ever had a Mod installed that adds modded or new POIs?

It is normal to have 1 failed file when you verify your files, so that is not the cause.
 
Last edited:
回答ありがとうございます。先程「Pregen06k02」のマップで試したところ、同じエラーが出ました。
基本建物に近づくとエラーが検出されます。移動しているときにしたの画像のエラーも出てきたので送ります。
半年くらい前にDarkness Falls Modを使用しています。その際は別フォルダを使用していたので問題はないかなと思ったのですが・・・
現在はDarkness Fallsは削除しています。

Thank you for your reply. I just tried it on the "Pregen06k02" map and got the same error.

An error is detected when I approach a base building. I also got the error in the image below while moving, so I'm sending it here.

I used the Darkness Falls mod about six months ago. I was using a different folder at the time, so I thought there wouldn't be any problems...

I have now deleted Darkness Falls.
スクリーンショット (16).png
 
回答ありがとうございます。先程「Pregen06k02」のマップで試したところ、同じエラーが出ました。
基本建物に近づくとエラーが検出されます。移動しているときにしたの画像のエラーも出てきたので送ります。
半年くらい前にDarkness Falls Modを使用しています。その際は別フォルダを使用していたので問題はないかなと思ったのですが・・・
現在はDarkness Fallsは削除しています。

Thank you for your reply. I just tried it on the "Pregen06k02" map and got the same error.

An error is detected when I approach a base building. I also got the error in the image below while moving, so I'm sending it here.

I used the Darkness Falls mod about six months ago. I was using a different folder at the time, so I thought there wouldn't be any problems...

I have now deleted Darkness Falls.
View attachment 36013

If you used Vortex to install it, that can cause hard linking issues.

Let's make sure you get a clean copy of the game though:

  1. Backup any games/worlds you wish to have, easy to just take the entire 7daystodie folder in appdata and rename it. When you are done, make sure this folder is now empty
  2. In Steam, right click 7 days to die and go to properties, under General, select Show Game Launcher in the launch options
  3. Now, launch the game and the launcher will show up
  4. Go under Tools, go to the Clean Game Data option
  5. In this section, check everything in it to clean it all
  6. Go back into Steam, right click the game and click Browse Game Files inside Manage
  7. Open the Data folder and delete everything inside of this (all of the folders)
  8. Now, go back into Steam and verify the game files -- do this two or three times in a row
Launch the game now, and your Continue Game should be greyed out. If it is, go ahead and try to reproduce this
 
試したのですがやはり同じエラーが出ます・・・
セーブデータはすべて消えても構わないので改善策はありますか?

I tried that, but I still get the same error...

I don't mind losing all my save data, so is there any way to fix this?
 
Have you tried manually deleting the "Prefabs" and "Worlds" folders inside SteamLibrary\steamapps\common\7 Days To Die\Data before verifying your files?
Also, check to see if you have anything in your "LocalPrefabs" inside AppData\Roaming\7DaysToDie. If you do, delete those as well.
 
Yeah if you want to go full destruction and get a clean install, uninstall the game, go into %appdata%/7daystodie (you can copy and paste this into the run box: windows key+r )and delete that entire folder (the entire folder called 7daystodie). Then, install the game again and use the launcher to wipe everything again in the cleaning tool.

Something is causing your prefabs to load the incorrect sleeper names. If you ever used Vortex from Nexus mods, that might be doing it also, as it does something with links that overrides data, it won't show up as a Mod but it could be forcing the game to load Prefabs from your old Darkness falls install or something.
 
データを削除したらバグが直って新たに始めることができました!!
コミュニティで相談に参加してくれたみんなに感謝します!ありがとう!!

Deleting my data fixed the bug and allowed me to start afresh!!

Thank you to everyone who participated in the community and helped out! Thank you!!
 
I'm glad you were able to solve the issue.
It looks like you had some old prefab data left from the mods you had installed.
I will be sending this to "not a bug".
 
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