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EpicSpire's A19 Trader Reward system

EpicSpire

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EpicSpire's A19 Trader Reward system

The skill points you receive are for after completing each Tier, not after each quest. I've seen a lot of Mods/Modlets that increase the number of skill points per level, but personally think that this is more balanced for my style of play.  I'm not trying to dis on those mods, we need more skill points in the game, but i think earning them is a bit more balanced. Tier 1 =3 Skill PointsTier 2 = 4 Skill PointsTier 3 = 5 Skill PointsTier 4 = 5 Skill PointsTier 5 = 6 Skill PointsTier 6 = 8 Skill PointsFor Games already in Progress.

If you do not wish to restart your world, and have already completed some Tier quests for the trader, type the following lines into the game console (Press F1 in-game)For each tier that you completed:givequest quest_tier1completegivequest quest_tier2completegivequest quest_tier3completegivequest quest_tier4completegivequest quest_tier5completegivequest quest_tier6completeThen go talk to any trader. You'll get all the rewards including the skill points.

View attachment EpicSpire's Trader Tier Reward System A19.rar

 
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Just a heads up for those using WinRAR to extract this.  Older versions like 3.63 dont work, but the latest 5.91 does.  Thanks EpicSpire for a great mod!

 
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For some reasons mod doesn't seem to work - especially the commands. Even tho they give objective to go to the trader, after talking with him it doesn't give any skillpoints sadly.

 
For some reasons mod doesn't seem to work - especially the commands. Even tho they give objective to go to the trader, after talking with him it doesn't give any skillpoints sadly.
it only gives you the skill points when you finish the Tier..

to be clear.. when you complete a quest, and the trader gives you an reward, and then gives you a 2nd reward (indicating that you finished that Tier of quests), this is when you get the skill points. Not when you arrive to the new trader.

the mod still works on my end, and i am using this version of the mod. i have not tested the commands recently, so if the quest names/commands have changed.. then you may need to use this on a new world or check the Quests.xml to find the proper names for those quests.

 
Still working just great, and really seeing the benefit in bdubyah's 'The Wasteland' where tackling custom questable POIs with some heavy custom characters gives this extra skill expanded context.

 
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