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Entity Spawn Mode

Baobab

New member
Entity Spawn Mode

Why i have Zeds, when in the Settings "Entity Spawn Mode is set OFF" ? Is that a bug or is it normal ?

1. New Map

2. Navezgane

3. MP 2 Player

 
Are you running any modlets
if you mean modlets with spawn in it, if yes only the GuppysRandomGeterUpper,GuppycurBloodMoonTrickle

 
Last edited by a moderator:
Lol it's the bloomoon hord mod. It overwrites everything since it gets loaded into memory. The server stars and loads all xmls. Then loads mods in memory to overwrite the loaded xml. Simply remove mods and it'll work as intended.

 
He shouldn't be experiencing zombies if he has them turned off in the menu setting; that doesn't change xml's, that stops the spawn mechanic from being active.

 
He shouldn't be experiencing zombies if he has them turned off in the menu setting; that doesn't change xml's, that stops the spawn mechanic from being active.

Thats why im posting it !

 
Disable the mods to make sure nothing has changed on the vanilla side. If you're still getting spawns, then yeh I'd report it, WITHOUT MODS.

 
Disable the mods to make sure nothing has changed on the vanilla side. If you're still getting spawns, then yeh I'd report it, WITHOUT MODS.
Wil try it later, does any other have that thingy going on ?

Update.: After Hours of searching and asking otherwise i figured out why i got Zeds when "Entity Spawn Mode is set OFF".

 


it was in the entityclasses, and entitygroups. Zeds where set instead of Animals, and invisibleAnimal was commented out.


 


All Fixed Now, thx for all Help.


 
Last edited by a moderator:
If he's using 7 days to die server manager since its outdated for Alpha 17 it has been doing weird things. Altering the server cfg is one of them and ingoringalot of stuff. Apparantly no ones working on updating it since Moose said he will not and has moved on to other games.

- - - Updated - - -

RAT has been updated for ALPHA 17, wrapper and mudlet work fine to manage it also.

 
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