So yes, I would agree that there need to be changes made, but a minigame (IMO) should not be the answer. What would I do?
- Lockpicking time is based on skill (just like today, no change)
the more points you put into it, the less time it takes, just like looting
[*]Keep the chance for breaks, but drastically reduce that chance
Also scale the decrease with your skill level, just like today, but it should be zero chance if fully spec'd
[*]Greatly reduce the number of picks you find
Since your chance of loosing picks is greatly reduced, there is no need to find as many in the world and the ability to craft them is unlocked pretty early with the new magazine system
Really the big difference here is how often you break picks. The fact that they break so often is more annoying than fun (really, it's not fun at all).
So, working as intended.even posts of moderators themselves get held back sometimes.
That is how it already works now, the timer is reset, but not completely, just to the last quarter and restarts from there every try.Instead of a pick breaking every time it fails, it should have a chance of just resetting the timer.
I don't really know about this. I mean I have not tried this, just watched a lot of the funny vids of e.g. thelockpickinglawyer, and yes it seems simple and a pick never breaks, but really, those flimsy picks will surely break very easy if you do it wrong or are too impatient or whatever. You have experience with this or just guessing?the biggest risk is not breaking your lock pick, as video games seem to imply. A failure to pick a lock generally just means beginning over again.
After doing a bit more looking things up, it does seem lockpicks CAN break, but it doesn't happen often. I imagine one would have to be going pretty heavy handed. It's just funny how video games tend to portray lock picks like they are made out of a thin rod of glass.That is how it already works now, the timer is reset, but not completely, just to the last quarter and restarts from there every try.
It is fine imo, a complete timer reset would be a pain in the a especially for the bigger safes and reinforced chests with 20s timer.
A failed pick should not break the pick every time, I agree there (maybe 50% would be nice?)
But you can raise the chance of succes in lockpicking, which in the end is identical to reducing your chance of the picks breaking (don't quite remember if it's a book or a perk or both, cause I don't spec into this)
I don't really know about this. I mean I have not tried this, just watched a lot of the funny vids of e.g. thelockpickinglawyer, and yes it seems simple and a pick never breaks, but really, those flimsy picks will surely break very easy if you do it wrong or are too impatient or whatever. You have experience with this or just guessing?
Btw I'm curious how DF will feel in this context, as Khaine imposes you the choice of picking it for the full loot, and breaking it open but with a reduced loot (like some stuff breaks inside when you brutally crack it open). Makes sense to me, but yet I'm not quite sure how I like it.
ロックピックは開けるのにただ待つだけなのが苛立つという問題しかありません。他の手段に比べて特に開錠にかかる時間が長いわけではありません。That is how it already works now, the timer is reset, but not completely, just to the last quarter and restarts from there every try.
It is fine imo, a complete timer reset would be a pain in the a especially for the bigger safes and reinforced chests with 20s timer.
A failed pick should not break the pick every time, I agree there (maybe 50% would be nice?)
But you can raise the chance of succes in lockpicking, which in the end is identical to reducing your chance of the picks breaking (don't quite remember if it's a book or a perk or both, cause I don't spec into this)
I don't really know about this. I mean I have not tried this, just watched a lot of the funny vids of e.g. thelockpickinglawyer, and yes it seems simple and a pick never breaks, but really, those flimsy picks will surely break very easy if you do it wrong or are too impatient or whatever. You have experience with this or just guessing?
Btw I'm curious how DF will feel in this context, as Khaine imposes you the choice of picking it for the full loot, and breaking it open but with a reduced loot (like some stuff breaks inside when you brutally crack it open). Makes sense to me, but yet I'm not quite sure how I like it.
After doing a bit more looking things up, it does seem lockpicks CAN break, but it doesn't happen often. I imagine one would have to be going pretty heavy handed.