PC Endgame activities?

You will absolutely adore A20 :)  There are so many new locations to experience--many of which are T4 which I think is the true POI sweet spot and even a few T5s which are also fun every once in awhile or co-op. If you keep to your philosophy, A20 POIs alone will probably secure you another couple thousand hours.
all i want roland is a massively improved RWG because right now it looks like someone drunk threw up on a blank canvas XD

 
Canute said:
There is no endgame goal. The goal is survival.
Then why is survival not very hard, or rewarding?

Why then is there no real penalty for dying?

This game is a looter shooter without the challenges that make finding loot great.

 
Then why is survival not very hard, or rewarding?

Why then is there no real penalty for dying?

This game is a looter shooter without the challenges that make finding loot great.


I assume you are playing vanilla and that you are experienced by now? Well, vanilla is supposed to be digestible to new players and there are a lot of new players who complain the game is hard for them. Players who played the game a few times and are still interested in it are supposed to eventually get their fun from playing mods.

 
Then why is survival not very hard, or rewarding?

Why then is there no real penalty for dying?

This game is a looter shooter without the challenges that make finding loot great.


Delete all on death is a pretty good optional penalty for dying. Try it out.  The game can be a looter shooter if you play it that way. But it can also be played otherwise.

7daystodierocks said:
all i want roland is a massively improved RWG because right now it looks like someone drunk threw up on a blank canvas XD


Granted!

 
Out of all the options presented, its the replayability that brings me back.   Also, when I want to look for a change of pace, I try to actively build outposts and expand operation here and there across the map.  I do this both in SP and MP.   This keeps the game fresh for me because sometimes I have to change my environment to feel like things are progressing.   I don't really have much fun sitting in giant fortresses and crafting bases for weeks at a time.   And that's the key thing to me.   When I get utterly bored of a map I make a new one, and start fresh and the challenges start anew.  Once I get to about gamestage 150+ everything slows down considerably for me.

I think keeping things fresh is really what gets me to cycle on.   Also, trying new scenarios REALLY digs me in.   I @#$#$ love Romero mod in single player.   The initial gamestage challenges make it damn near impossible for me to fully raid medium sized POI's from start to finish without having to drag the horde into the street and lining up your headshots.  Large POI's are a damn nightmare, but it just... gets to me.  The futility of survival.  Also, loosing your backpack and toolbelt I find to be integral to actually feeling like there's a death penalty.  If you never loose anything, the death penalty feels hollow.

That's when survival starts feeling like a reward, when you have SO much to loose.

 
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I think randomized Legendary Loot will be a big draw (if it's still coming, Madmole spoke of it long ago), so there's an incentive to keep looting POIs even after you have all T6 gear for those rare named items with randomized stats. Bandits obviously will add more replayability, and hopefully some kind of friendly NPC system with quests that makes the world feel more "alive". Like if you can keep rescuing NPCs and herd them into a village, you could keep seeing this place grow and thrive and you'd be invested in saving it from bandit attacks and the blood moon horde. The new shape menu will make building bases more fun, and the simplified system means you can build some creative stuff right away without needing concrete for advanced shapes.

Ultimately though, with a survival crafting game the best moments are always going to be the early and midgame where you're exploring the map, looting, and leveling. I'm glad Random Gen will be improved so new maps will feel different, and the same goes for all the dozens of new POIs being added. Sometimes you just gotta say, "I think we beat this map, let's go try another one!" and that's part of the experience.

 
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Out of all the options presented, its the replayability that brings me back.   Also, when I want to look for a change of pace, I try to actively build outposts and expand operation here and there across the map.  I do this both in SP and MP.   This keeps the game fresh for me because sometimes I have to change my environment to feel like things are progressing.   I don't really have much fun sitting in giant fortresses and crafting bases for weeks at a time.   And that's the key thing to me.   When I get utterly bored of a map I make a new one, and start fresh and the challenges start anew.  Once I get to about gamestage 150+ everything slows down considerably for me.
I have had playthroughs were I loaded up my 4x4, drove to a far away town, setup an outpost base with bench and forge, and just started looting the town.  Then when it came close to BM night, load everything back up, drive back to my base location, upgrade and prep for the horde.  Sometimes I would even just take over a sturdy POI for an one and done BM base.

 
Out of all the options presented, its the replayability that brings me back.   Also, when I want to look for a change of pace, I try to actively build outposts and expand operation here and there across the map.  I do this both in SP and MP.   This keeps the game fresh for me because sometimes I have to change my environment to feel like things are progressing.   I don't really have much fun sitting in giant fortresses and crafting bases for weeks at a time.   And that's the key thing to me.   When I get utterly bored of a map I make a new one, and start fresh and the challenges start anew.  Once I get to about gamestage 150+ everything slows down considerably for me.

I think keeping things fresh is really what gets me to cycle on.   Also, trying new scenarios REALLY digs me in.   I @#$#$ love Romero mod in single player.   The initial gamestage challenges make it damn near impossible for me to fully raid medium sized POI's from start to finish without having to drag the horde into the street and lining up your headshots.  Large POI's are a damn nightmare, but it just... gets to me.  The futility of survival.  Also, loosing your backpack and toolbelt I find to be integral to actually feeling like there's a death penalty.  If you never loose anything, the death penalty feels hollow.

That's when survival starts feeling like a reward, when you have SO much to loose.
this change of "rules" - like coh3   total war,dow2 retribution  etc. Just more advanced change of difficulty 

But this is not endgame - terraria have rly good endgame, some ff. 

For me 7dtd went from horror into  RUST or ARK

 
this change of "rules" - like coh3   total war,dow2 retribution  etc. Just more advanced change of difficulty 

But this is not endgame - terraria have rly good endgame, some ff. 

For me 7dtd went from horror into  RUST or ARK


Always trying to change the topic. But I will not bite 😉

I usually have three endgame activities: Branch out into far away towns, collect all the books and build stuff that may or may not be usefull but has some interesting property. For exampke a long time ago I built a ramp to find out the max height for jumping with a minibike without getting damage (or getting killed? Can't remember).

 
My endgame goal has always been watch the sun set and die of old age in this game.  Unfortunately, the zombies never allow me to reach my end goals  😉

 
Always trying to change the topic. But I will not bite 😉

I usually have three endgame activities: Branch out into far away towns, collect all the books and build stuff that may or may not be usefull but has some interesting property. For exampke a long time ago I built a ramp to find out the max height for jumping with a minibike without getting damage (or getting killed? Can't remember).
hah i think about endgame activities as "things to do  unlocked after : killed a boss, unlocked zone, finded unique item etc". Collect books you can do in every moment in theory and this is not locked by something- in terraria to you need to kill wall of flesh to unlock hardmode- after that you have new enemies, bosses weapons etc. Ofc 7dtd is not fantasy game as terraria but it can be done ( in theory) something similiar- in every map you can find stadium with gigantic zombie boss- you need to have good weapons a lot of ammo etc. after you kill this boss few thing are going to happen - spawning of new zombie types, sprawning of soldiers ( better version of bandits), you get a chance to find legendary weapon or tool etc

 
hah i think about endgame activities as "things to do  unlocked after : killed a boss, unlocked zone, finded unique item etc". Collect books you can do in every moment in theory and this is not locked by something- in terraria to you need to kill wall of flesh to unlock hardmode- after that you have new enemies, bosses weapons etc. Ofc 7dtd is not fantasy game as terraria but it can be done ( in theory) something similiar- in every map you can find stadium with gigantic zombie boss- you need to have good weapons a lot of ammo etc. after you kill this boss few thing are going to happen - spawning of new zombie types, sprawning of soldiers ( better version of bandits), you get a chance to find legendary weapon or tool etc


Well "endgame" is a very hazy concept, everyone has his own definition what that constitutes.

The (very small) difference to book collection at the start of the game is that you collect books for the advantages they bring. Collecting books to be complete in everything means looking for all the spear books even though you use no spear and have no points in perception. Some people are even addicted completionists, luckily I'm not.

 
My endgame goal has always been watch the sun set and die of old age in this game.  Unfortunately, the zombies never allow me to reach my end goals  😉


How many days would you have to live to reach end of life?  Ten years would be roughly 3652 days (if leap years were added in)... would that be enough?  :p

 
Ten years in apocalypse time would be... <calculating>... a lot more than 10 years of regular time.  :p

 
I saw a couple of people posting about restoring some POIs with the new blocks.  I stopped restoring buildings because the quests frequently will "reset" the POI and then all my work is for nothing.  Are there some POIs that never become quest locations or has the POI reset been changed?

 
One thing I really like about some city builders is when they have goals that don't require a specific task, but rather a metric be achieved.

ie.

Survive 7 days without needing to kill a zombie 

That would be an interesting end game achievement of sorts. This means you have crafted a self sustaining base and that in an of itself is my personal "win" goal when I play 7 days to die. If I can survive and get everything I need without leaving my land claim for 7 days, and without killing a single zombie myself, then the game has ceased to be a challenge, and in a certain sense, you have beaten it.

 
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I saw a couple of people posting about restoring some POIs with the new blocks.  I stopped restoring buildings because the quests frequently will "reset" the POI and then all my work is for nothing.  Are there some POIs that never become quest locations or has the POI reset been changed?
If I recall any poi you put bed in doesn't spawn quests but as for the rest maybe they need to add some sort of block that can be added to poi to stop it. It would be a shame to restore a house and then have a quest revert it.

 
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