OldManBrian
New member
I think it would benefit this game greatly if like the original X-Com, the Civ Games, etc, you have this framework of end-game content where you basically fill in the "story" yourself through dynamic events and a certain number of goals. I know some of this is planned, but I wanted to lay it all out for the overall picture of what it could be like:
Building a Settlement - Builder Based Goal
Elimination of Zombie Threat - Combat Based Goal
Escape - Avoidance Based Goal
Bandit King - Conqueror Based Goal
Building a Settlement - Builder Based Goal
- Recruit NPCs
- Build Infrastructure To Support Them (Specialized equipment that zombies are drawn to target, ie water filtration etc)
- Eliminate or Ally with nearby NPC settlements\strongholds
- Survive X number of Horde Nights without losing NPCs or Infrastructure
- Trigger Final Super Hard Horde Night with Unique Threats
- Players get a "You've done it!" type prompt, and can keep playing.
- Zombies now completely avoid the radius around the settlement, even on horde nights.
- Players can pursue other end-game goals if they want.
Elimination of Zombie Threat - Combat Based Goal
- Kill X number of zombies
- Trigger Specialized Zombie Hordes that come from the direction of "Sources"
- Track Multiple Zombie Groups Back to "Sources" (A zombie nest, infestation, tainted water source, graveyard, mine, etc)
- Eliminate X number of sources (These would be big difficult battles on unique zombie "home turf" POI's)
- Eliminate Final Super Hard Source with non-stop horde until completed (Maybe something underground, etc)
- Players get a "You've done it!" type prompt, and can keep playing.
- 7 day horde is now disabled. Players must kill X number of zombies per week or 7 day horde starts again.
- Players can pursue other end-game goals if they want.
Escape - Avoidance Based Goal
- Go X number of days without killing a zombie, which triggers an NPC to give the player escape vehicle quest, or:
- Randomly find quest notes to build escape vehicle (blimp, RV, mad max-esque 18 wheeler, etc)
- Hunt down rare parts for escape vehicle in unique POIs, guarded by unique threats and hordes
- Build escape vehicle with the found parts, which triggers a Super Hard Non-Stop Horde while it's being done
- Players get a "You've done it!" type prompt once done, and can keep playing.
- Players spawn on new random map at the center of a unique city/stronghold/paradise with random map generated around it.
- Players can pursue other end-game goals if they want.
Bandit King - Conqueror Based Goal
- Kill X number of Bandit Leaders at their strongholds
- Trigger Bandit hordes that are invading armies or hit squads of bandits
- After defending against X number of bandit hordes, trigger quest for unique Bandit King POI that is a Bandit Fortress
- Accepting the bandit king quest causes non-stop bandit hit-squads to come for the players until they eliminate the Bandit King at his fortress.
- Players assume the mantle of the Bandit King and must defend against a final horde of zombies who were drawn by all the combat.
- Players get a "You've done it!" type prompt once done, and can keep playing.
- All Bandit NPCs are now friendly to the player. Bandits will randomly spawn on horde nights to help fight zombies. Random wandering bandit squads now spawn and fight any zombies they see.
- Players can pursue other end-game goals if they want.
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