Genosis
New member
I'm unsure if this has been suggested in the past, but this would be a really useful feature.
When creating/continuing a game, add a new settings tab called "Mods". In it is the listing of all currently installed modlets, with the description populated by the modinfo.xml file. Have a simple check enabled/disable on the mods, so for a particular play through (or trouble shooting!) a player could specify which installed mods are functional on that session.
The implementation would be super easy, a simple matter of including an "ignore" list when the system is validating mods while loading a save file.
As an example, I wrote a modlet for my wife's "No crafting challenge" where I disabled all crafting recipes, but when she plays on another game I have to go in an zip up the mod and remove it in order to play normally.
When creating/continuing a game, add a new settings tab called "Mods". In it is the listing of all currently installed modlets, with the description populated by the modinfo.xml file. Have a simple check enabled/disable on the mods, so for a particular play through (or trouble shooting!) a player could specify which installed mods are functional on that session.
The implementation would be super easy, a simple matter of including an "ignore" list when the system is validating mods while loading a save file.
As an example, I wrote a modlet for my wife's "No crafting challenge" where I disabled all crafting recipes, but when she plays on another game I have to go in an zip up the mod and remove it in order to play normally.