So, I tried a new basic base design that has 4 ways into my base 2 blocks wide covered by electrical fences. Total I have 16 posts hooked up to a generator and 4 switches - one for each entrance. Each pathway is on its own circuit so that the others will not interfere if they break. The problem is that the fences will simply cease to work at all and I have no idea why. Is there a max number of fence posts that work on a single generator or some other such bug I do not know about? Has anyone else had problems with their fence posts just stopping altogether? I also have an issue where the electrified wire will randomly decide to attach itself to the bottom of the post rather than the proper spot but picking up and replacing the post (and rewiring it) fixes this. Nothing but a reload seems to fix it when the entire system just stops working.
The lack of effective base designs and lack of useful traps is really killing the game for me. Losing fence posts almost makes any design pointless now. I may as well just build a sea of spikes.
The lack of effective base designs and lack of useful traps is really killing the game for me. Losing fence posts almost makes any design pointless now. I may as well just build a sea of spikes.