Qnut
Refugee
Hello,
I have a problem with smooth terrain after editing a height map from RWG which was converted to PNG. I took the dtm.raw from the generated world and converteted it with old KingGen to 16 bit dtm.png. Also tried converting with Photoshop 2025 - same result. Problem is that the processed world has not that fine smoothing between several heights as it is with the original RAW file.
This is what it looks like with original dtm.raw as it should:

Here is the dtm.png processed with slight stairs:

And this is what happens if saved as Photoshop RAW, when just opened the original RAW in Photoshop:

Seems to be just 8 bit.
Has anybody any idea what is wrong with the PNGs or its grayscale colors/values? Even when I convert RAW to PNG, not touching the file and let process the world ingame, I have the same stairy result as in the second picture. In the PNG itself Gimp for example shows me comma values for colors.
Thanks in advance for your help.
I have a problem with smooth terrain after editing a height map from RWG which was converted to PNG. I took the dtm.raw from the generated world and converteted it with old KingGen to 16 bit dtm.png. Also tried converting with Photoshop 2025 - same result. Problem is that the processed world has not that fine smoothing between several heights as it is with the original RAW file.
This is what it looks like with original dtm.raw as it should:

Here is the dtm.png processed with slight stairs:

And this is what happens if saved as Photoshop RAW, when just opened the original RAW in Photoshop:

Seems to be just 8 bit.
Has anybody any idea what is wrong with the PNGs or its grayscale colors/values? Even when I convert RAW to PNG, not touching the file and let process the world ingame, I have the same stairy result as in the second picture. In the PNG itself Gimp for example shows me comma values for colors.
Thanks in advance for your help.