As an Ultima 3, Might and Magic and Wasteland player on my C64 in 1988, these game were unforgiving, (I remember having saved a game in Wasteland that was at a point that I could not continue and all my characters died over and over again, so i had to restart the game from scratch which sucked) such as others like Wizardry and the Bards Tale series and you had very little save game option back then. I was unaware of the term "Save Scumming" until recently and I actually felt like I was cheating all these years later on with games like Stonekeep and Fallout 1 and 2 and that generation, I was using a lot of "Save Scumming" when I could and I used this tactic in almost every game I played from Quake to Thief to Morrowind, not overly excessive, but enough that it was destroying some of the challenge.
Well I hate to say it but this tactic is beyond Save Scumming, while It does not make you a bad player or anything, it seems like this is just not a way to enjoy playing the game as it was intended.
Don't get me wrong I have done this a few times myself. One time as I remember, I was using a code in System Shock 2 to get boatloads of rifle ammo, I was out of ammo trying to take down massive bot which was turning out to be impossible otherwise.
I am not attempting to judge you in this but wouldn't you rather just raid a crack a book or two and have say 3 week loot respawn. The again I guess some would think loot respawn is a form of cheating.
I have noticed a lot of people using the CM to spawn things for whatever reason. This is cool and all as I like to build massive bases and using the CM to do so would be an easy way to build, but I think I actually prefer to do my building in game after collecting all the massive resources I would need to build and then defend my build and continue building, I prefer that type of gameplay over just using the editor. I never think of the game in a Gary's Mod kind of way, I still treat the game as a game and what I get i get I have to find in game. Although I did make a Day of Defeat Source map in the level editor for Half Life 2 called Hammer 4.0 Editor, the same editor that Gary's Mod was used, I never finished the map with only 4 buildings and I was literally only 10% done at about 4-6 months in, then Steam deleted all of my saved editor files after I uninstalled and reinstalled steam in I think 2006, when Steam was relatively new, and I did not want to restart the map so I moved on to something else. I hated Steam for this and probably cussed them out quite a bit but I do no remember doing so.
Please do not think of this as "holier than thou" thing, its just my opinion.