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drop event "Harvest" | how i can avoid this "misstake"

Hey guys im creating new Perks for Harvesting,Base set are done in entityclasses.xml,in progressions xml all setuped,items.xml perk books are maked.all working,

<block name="cntBookcaseFull">
<property name="CreativeMode" value="Player"/>
<property name="Material" value="Mwood_weak"/>
<property name="Shape" value="New"/>
<property name="Model" value="bookcase_full"/> <property name="Place" value="TowardsPlacer90"/>
<property name="Texture" value="67,269,269,269,269,269"/>
<property name="UseGlobalUV" value="Local"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="49"/>
<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
<drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<property name="FilterTags" value="floot,ffurniture"/>
<property name="SortOrder2" value="0060"/> <!-- SortShape -->
<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>


but if im adding more Items after

<drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/>

im still harvesting all Items... it seems like the first item prop chancing fine, the other items are with .05 to so i cant understand what im doing wrong here

if anyone can help me out , please tell me ! :D

 
Last edited by a moderator:
Hey guys im creating new Perks for Harvesting,Base set are done in entityclasses.xml,in progressions xml all setuped,items.xml perk books are maked.all working,

<block name="cntBookcaseFull">
<property name="CreativeMode" value="Player"/>
<property name="Material" value="Mwood_weak"/>
<property name="Shape" value="New"/>
<property name="Model" value="bookcase_full"/> <property name="Place" value="TowardsPlacer90"/>
<property name="Texture" value="67,269,269,269,269,269"/>
<property name="UseGlobalUV" value="Local"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="49"/>
<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
<drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<property name="FilterTags" value="floot,ffurniture"/>
<property name="SortOrder2" value="0060"/> <!-- SortShape -->
<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>


but if im adding more Items after

<drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/>

im still harvesting all Items... it seems like the first item prop chancing fine, the other items are with .05 to so i cant understand what im doing wrong here

if anyone can help me out , please tell me ! :D


Hi

If I understood you correctly, what you want is that each item added to be harvested when breaking the cntBookcaseFull comes out varied, not all at once.

Possible solution:
1- Reduce the probability to the other items,make it varied.

 
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