Drconfused
New member
Drconfused Power Series!
[TABLE=class: grid, width: 500, align: center]
[TR]
[TD]Power Series 1- Sources of Power[/TD]
[TD]adds extra power sources[/TD]
[TD=align: center]0.04[/TD]
[TD=align: center]March 19th[/TD]
[TD=align: center]Nexus[/TD]
[TD=align: center]Github[/TD]
[/TR]
[TR]
[TD=align: center]Power Series 2-
The Tools of Power
Auger - Chainsaw - Nailgun - Impact Wrench - Drill
[/TD]
[TD=align: center]adds auger and chainsaw specific item mods. Nailgun, Impact Wrench and drill[/TD]
[TD=align: center]0.13[/TD]
[TD=align: center]May 3rd[/TD]
[TD=align: center]Nexus[/TD]
[TD=align: center]Github[/TD]
[/TR]
[TR]
[TD=align: center]Oil & Gas Extractor[/TD]
[TD=align: center]roughly every 30 minutes turns into a lootable gaspump that has oil related products[/TD]
[TD=align: center]0.05[/TD]
[TD=align: center]March 22nd[/TD]
[TD=align: center]Nexus[/TD]
[TD=align: center]Github[/TD]
[/TR]
[TR]
[TD=align: center]Base Constructor Quest Series[/TD]
[TD=align: center]A quest series that focuses on base building [/TD]
[TD=align: center]0.03[/TD]
[TD=align: center]June 1st[/TD]
[TD=align: center]Nexus[/TD]
[TD=align: center]Github[/TD]
[/TR]
[TR]
[TD=align: center]Drs Auto Turret System[/TD]
[TD=align: center]At the workbench callibrate the autoturret to take different ammo[/TD]
[TD=align: center]0.01[/TD]
[TD=align: center]May 17th[/TD]
[TD=align: center]Nexus[/TD]
[TD=align: center]Github[/TD]
[/TR]
[TR]
[TD=align: center]Drs Milestone Zombie Killer[/TD]
[TD=align: center]
Quest series
After killing set numbers of zombies gain rewards
[/TD]
[TD=align: center]0.01[/TD]
[TD=align: center]May 8th[/TD]
[TD=align: center]Nexus[/TD]
[TD=align: center]Github[/TD]
[/TR]
[TR]
[TD=align: center]Drs Pickup Stuff[/TD]
[TD=align: center]Adds a large amount of items unable to be picked up to be capable of pickedup and scrapped[/TD]
[TD=align: center]0.06[/TD]
[TD=align: center]May 8th[/TD]
[TD=align: center]Nexus[/TD]
[TD=align: center]Github[/TD]
[/TR]
[TR]
[TD=align: center]Drs Cooked Canned Food[/TD]
[TD=align: center]allows to cook canned food at the camp fire to remove poison chance[/TD]
[TD=align: center]0.01[/TD]
[TD=align: center]April 22th[/TD]
[TD=align: center]Nexus[/TD]
[TD=align: center]Github[/TD]
[/TR]
[TR]
[TD=align: center]Golden Realm[/TD]
[TD=align: center]This is the complete Drconfused works merged into one mod.
This will likely become the focus of the Drs modding.
[/TD]
[TD=align: center]0.03[/TD]
[TD=align: center]June 6th[/TD]
[TD=align: center][/TD]
[TD=align: center]Github[/TD]
[/TR]
[/TABLE]
Drconfused Power Series 1 - Sources of Power
mini battery pack that takes small batteries like AA size! with a recipe for a low-cost disposable battery recharger!
single block solar panel!
upgrades to the battery pack, generator, and solar bank
adds in a recipe for the existing solar bank
and stuff!
Auger Chainsaw Nailgun -Power Series Upgrades
Auger and Chainsaw now have 8 slots at tier 6.
(NOTE * this will not update existing augers and chainsaws and must be built new or found)
Nailgun recipe to create the Quicker Fixer Upper that increases build speed of the nail gun.
Now includes Elucidus Impact Wrench
localization batch script added for ingame descriptions provided by RussianDood! be sure to execute it for in-game descriptions.
Auger & Chainsaw Attachments
modEngineTurbo1 = 10% increase in speed
modEngineTurbo2 = 25% increase in speed
modEngineTurbo3 = 50% increase in speed
modGasTank1 = 25% increase in gas tank size
modGasTank2 = 50% increase in gas tank size
modGasTank3 = 100% increase in gas tank size
modReserveGasTank1 = 25% increase in gas tank size
modReserveGasTank2 = 50% increase in gas tank size
modReserveGasTank3 = 100% increase in gas tank size
modMotorToolExtension1 = 10% increase in range
modMotorToolExtension2 = 25% increase in range
modMotorToolExtension3 = 50% increase in range
modDiamondTip1 = 10% increased block damage but -100% damage to wood
modDiamondTip2 = 25% increased block damage but -100% damage to wood
modDIamondTip3 = 50% increased block damage but -100% damage to wood
modMotorToolSilencer = makes it so you can now mine and chop in peace.
modChainsawTemperedFrame1 = 25% increase in degradation max and lower degradation per use
modChainsawTemperedFrame2 = 50% increase in degradation max and lower degradation per use
modChainsawTemperedFrame3 = 75% increase in degradation max and lower degradation per use
(***CAUTION the tempered frame is a permanent attachment and cannot be removed from the mod slot)
Oil & Gas Extractor
Based on Stallionsdens Mining Machine and Rain Catcher mod. In true oil country boy fashion Drconfused brings to your gaming needs an in house oil & gas extractor!
If your a base builder and running around to get oil and gas from other sources is a point of contention then this mod is for you!
Every few minutes the extractor is ready to be looted and may contain
Gas cans, oil shale, oil, oil-based terrain blocks, tar, motor tool fuel, and paraffin wax.
Adds recipes for Duct tape, Torch, Paraffin Candle, Motor Tool Fuel.
Base Constructor Quest Series
This is very much in its alpha state, the basics are down and now needs testing and balance with other additions.
Removes the starting quests prior to having to find the Trader.
First quest is to find the trader, once finding the trader you are given starting items and included in there is a quest book/note that starts the Base Constructor series 1 through 8.
Completing Base Constructor 1 automatically starts Base Constructor 2 and you obtain a book that gives you access to Material Trades recipes.
Material Trades allow for you to trade resources for materials, I used the recipes of the materials as the base cost. To get 25 cobblestones would be the same as crafting 25 cobblestones, except now its instant on hand it to the Trader and you get 100 exp and 100 dukes. I kept the 100exp and 100 dukes regardless of which Material Trader level you are using (there are 6 total levels that unlock as you end the Base Constructor series).
The intentions with the Base Constructor is to lay a framework of base building and lay out the feel of being a community member with the Trader.
At Base Constructor 3 you will want to check your quests as you are also rewarded the Second Base Quest series which you will want to turn that to the active quest if you want to follow it. It will require you to get partiular items and than go to a location and place those items, once those items are placed zombies will spawn which you are required to kill at least 1/2 each type of spawn to complete the quest.
This mod also adds in Manux Quad as a reward and slightly revamps the Steel Bars mod of Xyth and mine. You will not need to have any of the mods that change the bars and they may conflict with this mod.
The only required mod for this to fully work is my Power Series 2 mod- The Tools of Power
Adds in a Skillbook as a reward at the end of each baseconstructor 1-8, the skill book is random out of all the skills that I figure could be learned through a book.
mini battery pack that takes small batteries like AA size! with a recipe for a low-cost disposable battery recharger!
single block solar panel!
upgrades to the battery pack, generator, and solar bank
adds in a recipe for the existing solar bank
and stuff!
Auger Chainsaw Nailgun -Power Series Upgrades
Auger and Chainsaw now have 8 slots at tier 6.
(NOTE * this will not update existing augers and chainsaws and must be built new or found)
Nailgun recipe to create the Quicker Fixer Upper that increases build speed of the nail gun.
Now includes Elucidus Impact Wrench
localization batch script added for ingame descriptions provided by RussianDood! be sure to execute it for in-game descriptions.
Auger & Chainsaw Attachments
modEngineTurbo1 = 10% increase in speed
modEngineTurbo2 = 25% increase in speed
modEngineTurbo3 = 50% increase in speed
modGasTank1 = 25% increase in gas tank size
modGasTank2 = 50% increase in gas tank size
modGasTank3 = 100% increase in gas tank size
modReserveGasTank1 = 25% increase in gas tank size
modReserveGasTank2 = 50% increase in gas tank size
modReserveGasTank3 = 100% increase in gas tank size
modMotorToolExtension1 = 10% increase in range
modMotorToolExtension2 = 25% increase in range
modMotorToolExtension3 = 50% increase in range
modDiamondTip1 = 10% increased block damage but -100% damage to wood
modDiamondTip2 = 25% increased block damage but -100% damage to wood
modDIamondTip3 = 50% increased block damage but -100% damage to wood
modMotorToolSilencer = makes it so you can now mine and chop in peace.
modChainsawTemperedFrame1 = 25% increase in degradation max and lower degradation per use
modChainsawTemperedFrame2 = 50% increase in degradation max and lower degradation per use
modChainsawTemperedFrame3 = 75% increase in degradation max and lower degradation per use
(***CAUTION the tempered frame is a permanent attachment and cannot be removed from the mod slot)
Oil & Gas Extractor
Based on Stallionsdens Mining Machine and Rain Catcher mod. In true oil country boy fashion Drconfused brings to your gaming needs an in house oil & gas extractor!
If your a base builder and running around to get oil and gas from other sources is a point of contention then this mod is for you!
Every few minutes the extractor is ready to be looted and may contain
Gas cans, oil shale, oil, oil-based terrain blocks, tar, motor tool fuel, and paraffin wax.
Adds recipes for Duct tape, Torch, Paraffin Candle, Motor Tool Fuel.
Base Constructor Quest Series
This is very much in its alpha state, the basics are down and now needs testing and balance with other additions.
Removes the starting quests prior to having to find the Trader.
First quest is to find the trader, once finding the trader you are given starting items and included in there is a quest book/note that starts the Base Constructor series 1 through 8.
Completing Base Constructor 1 automatically starts Base Constructor 2 and you obtain a book that gives you access to Material Trades recipes.
Material Trades allow for you to trade resources for materials, I used the recipes of the materials as the base cost. To get 25 cobblestones would be the same as crafting 25 cobblestones, except now its instant on hand it to the Trader and you get 100 exp and 100 dukes. I kept the 100exp and 100 dukes regardless of which Material Trader level you are using (there are 6 total levels that unlock as you end the Base Constructor series).
The intentions with the Base Constructor is to lay a framework of base building and lay out the feel of being a community member with the Trader.
At Base Constructor 3 you will want to check your quests as you are also rewarded the Second Base Quest series which you will want to turn that to the active quest if you want to follow it. It will require you to get partiular items and than go to a location and place those items, once those items are placed zombies will spawn which you are required to kill at least 1/2 each type of spawn to complete the quest.
This mod also adds in Manux Quad as a reward and slightly revamps the Steel Bars mod of Xyth and mine. You will not need to have any of the mods that change the bars and they may conflict with this mod.
The only required mod for this to fully work is my Power Series 2 mod- The Tools of Power
Adds in a Skillbook as a reward at the end of each baseconstructor 1-8, the skill book is random out of all the skills that I figure could be learned through a book.
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