Drconfused
Refugee
This is my first original mod that is not some mashup of merging other's mods. I was using mods that changed the gas tank size of the auger and chainsaw and got thinking that it would be nice to have those as attachments because who doesn't love putting an attachment into their gear!
[TABLE=class: grid, width: 500, align: center]
[TR]
[TD=align: center]
[/TD]
[TD=align: center]
Better handles[/TD]
[TD=align: center]Decreases kickback/recoil from the motor tools[/TD]
[/TR]
[TR]
[TD=align: center]
[/TD]
[TD=align: center]
Gas Tank 1, 2, 3[/TD]
[TD=align: center]10%, 50%, 100% increased size[/TD]
[/TR]
[TR]
[TD=align: center][/TD]
[TD=align: center]
Reserve Gas Tank 1, 2, 3[/TD]
[TD=align: center]10%, 50%, 100% increased size & stacks with Gas Tank 1,2,or 3[/TD]
[/TR]
[TR]
[TD=align: center]
[/TD]
[TD=align: center]
Barrel Extender 1, 2, 3[/TD]
[TD=align: center]10%, 25%, 50% increase in reach[/TD]
[/TR]
[TR]
[TD=align: center]
[/TD]
[TD=align: center]
Engine Turbo 1, 2, 3[/TD]
[TD=align: center]10%, 25%, 50% increase in speed[/TD]
[/TR]
[TR]
[TD=align: center]
[/TD]
[TD=align: center]
Diamond Tip for Auger 1, 2, 3[/TD]
[TD=align: center]10%, 25%, 50% increase in block damage but -100% damage to wood[/TD]
[/TR]
[TR]
[TD][/TD]
[TD=align: center]
Tempered Chainsaw Frame 1,2,3[/TD]
[TD=align: center]Increases durability and reduces peruse degradation.[/TD]
[/TR]
[TR]
[TD]
[/TD]
[TD=align: center]
Noise Dampning Field[/TD]
[TD=align: center]Reduces how far noise carries and lowers heatmap.[/TD]
[/TR]
[/TABLE]
Future of the mod
1. Work towards balance - fun, and challenge
2. Changing recipes to reflect their nature to make it more immersive
3. Test the car battery in items.xml effect_group ModSlots to see if the batteries can be affected by a mod_item and if that can carry into the battery bank
4. Discover if a wider auger can be built and how those attributes work
5. Carbon Alloy Framing for the motortools to increase durability related values
6. Figure out how the tools affect the heatmap and if it can be separated from the sound values or if those are intrinsically linked. If it is separate and there is a heat specific value than a heat sink could be developed to soak up the heat rather than the Noise Dampner doing both.
7. Considering making a Reserve Fuel Tank attachment that would allow for a 2nd fuel tank attachment for even more fuel.
8. Schematic icons built and schematics activated
9. Recipes built/balanced and added into the progression tables. Considering making unique recipe requirements so that engineering & science are both needed or finding loot to craft these items.
10. loot.xml additions so the added items can be distributed.
11. Nail gun additions
12. Impact Wrench additions if I can get permission from Elucidus.
13. Get a lawnmower icon in and see if something in hold position could be good candidate for a future model addition of a lawnmower.
14. Make an sdx version and add a localization for better in game look.
Note*
I have only tested these in 17.2experimental but I am basing it on code of mods and xml tutorials that predate 17.2 so assume they should work in 17.1
Thank you to the whole modding community for all the wonderful effort you have put in to making this a great community.
Version History
0.06 Feb 19th
-added in Reserve Gas Tank with icon and tints that can stack with the other Gas Tank for those that prefer more gas over the other attachments. (Currently keeping both using a percentage increase rather than hard number, but may change that)
-added tint to thecustomicon in diamond blades
-adding the progression file and putting the recipes in to be bound to the gating system.
-added tint to the gas tank 2, 3
-added Chainsaw Tempered Frame mod (be careful this is a permanent attachment to your chainsaw and you can't change it out.
0.05 Feb 17th
Adding in the modMotorToolSilencer and its icon- currently, a little op for my gaming taste and this will likely be nerfed in future versions
0.04 Feb 17th
adds in original icons for Better handles, Gas tank (looks too much like a present and will likely change), and Engine Turbo. No stat changes at this time.
0.03 Feb 16th
Added in Better Handles to reduce kickback/recoil and added an icon for the auger blade.
0.02 Feb 16th
made 3 grades of each attachment and added 3 grades of Diamond tip for the auger
-modEngineTurbo1 = 10% increase in speed
-modEngineTurbo2 = 25% increase in speed
-modEngineTurbo3 = 50% increase in speed
-modGasTank1 = 25% increase in gas tank size
-modGasTank2 = 50% increase in gas tank size
-modGasTank3 = 100% increase in gas tank size
-modMotorToolExtension1 = 10% increase in range
-modMotorToolExtension2 = 25% increase in range
-modMotorToolExtension3 = 50% increase in range
-modDiamondTip1 = 10% increased block damage but -100% damage to wood
-modDiamondTip2 = 25% increased block damage but -100% damage to wood
-modDIamondTip3 = 50% increased block damage but -100% damage to wood
0.01 Feb 15th
Attachment mods for the Auger and Chainsaw:
Gas tank = 50% increased gas tank
Engine Turbo = 40% speed increase
Extended Reach = 50% further reach
Power Tool Attachments - latest version 0.06 February 19th
Github Link Nexus Link
Additional Generators - Max Fuel increase - latest version 0.02 February 20th
Github Link Nexus Link
Github Link Nexus Link
Additional Generators - Max Fuel increase - latest version 0.02 February 20th
Github Link Nexus Link
[TABLE=class: grid, width: 500, align: center]
[TR]
[TD=align: center]

[TD=align: center]
Better handles[/TD]
[TD=align: center]Decreases kickback/recoil from the motor tools[/TD]
[/TR]
[TR]
[TD=align: center]

[TD=align: center]
Gas Tank 1, 2, 3[/TD]
[TD=align: center]10%, 50%, 100% increased size[/TD]
[/TR]
[TR]
[TD=align: center][/TD]
[TD=align: center]
Reserve Gas Tank 1, 2, 3[/TD]
[TD=align: center]10%, 50%, 100% increased size & stacks with Gas Tank 1,2,or 3[/TD]
[/TR]
[TR]
[TD=align: center]

[TD=align: center]
Barrel Extender 1, 2, 3[/TD]
[TD=align: center]10%, 25%, 50% increase in reach[/TD]
[/TR]
[TR]
[TD=align: center]

[TD=align: center]
Engine Turbo 1, 2, 3[/TD]
[TD=align: center]10%, 25%, 50% increase in speed[/TD]
[/TR]
[TR]
[TD=align: center]

[TD=align: center]
Diamond Tip for Auger 1, 2, 3[/TD]
[TD=align: center]10%, 25%, 50% increase in block damage but -100% damage to wood[/TD]
[/TR]
[TR]
[TD][/TD]
[TD=align: center]
Tempered Chainsaw Frame 1,2,3[/TD]
[TD=align: center]Increases durability and reduces peruse degradation.[/TD]
[/TR]
[TR]
[TD]

[TD=align: center]
Noise Dampning Field[/TD]
[TD=align: center]Reduces how far noise carries and lowers heatmap.[/TD]
[/TR]
[/TABLE]
Future of the mod
1. Work towards balance - fun, and challenge
2. Changing recipes to reflect their nature to make it more immersive
3. Test the car battery in items.xml effect_group ModSlots to see if the batteries can be affected by a mod_item and if that can carry into the battery bank
4. Discover if a wider auger can be built and how those attributes work
5. Carbon Alloy Framing for the motortools to increase durability related values
6. Figure out how the tools affect the heatmap and if it can be separated from the sound values or if those are intrinsically linked. If it is separate and there is a heat specific value than a heat sink could be developed to soak up the heat rather than the Noise Dampner doing both.
7. Considering making a Reserve Fuel Tank attachment that would allow for a 2nd fuel tank attachment for even more fuel.
8. Schematic icons built and schematics activated
9. Recipes built/balanced and added into the progression tables. Considering making unique recipe requirements so that engineering & science are both needed or finding loot to craft these items.
10. loot.xml additions so the added items can be distributed.
11. Nail gun additions
12. Impact Wrench additions if I can get permission from Elucidus.
13. Get a lawnmower icon in and see if something in hold position could be good candidate for a future model addition of a lawnmower.
14. Make an sdx version and add a localization for better in game look.
Note*
I have only tested these in 17.2experimental but I am basing it on code of mods and xml tutorials that predate 17.2 so assume they should work in 17.1
Thank you to the whole modding community for all the wonderful effort you have put in to making this a great community.
Version History
0.06 Feb 19th
-added in Reserve Gas Tank with icon and tints that can stack with the other Gas Tank for those that prefer more gas over the other attachments. (Currently keeping both using a percentage increase rather than hard number, but may change that)
-added tint to thecustomicon in diamond blades
-adding the progression file and putting the recipes in to be bound to the gating system.
-added tint to the gas tank 2, 3
-added Chainsaw Tempered Frame mod (be careful this is a permanent attachment to your chainsaw and you can't change it out.
0.05 Feb 17th
Adding in the modMotorToolSilencer and its icon- currently, a little op for my gaming taste and this will likely be nerfed in future versions
0.04 Feb 17th
adds in original icons for Better handles, Gas tank (looks too much like a present and will likely change), and Engine Turbo. No stat changes at this time.
0.03 Feb 16th
Added in Better Handles to reduce kickback/recoil and added an icon for the auger blade.
0.02 Feb 16th
made 3 grades of each attachment and added 3 grades of Diamond tip for the auger
-modEngineTurbo1 = 10% increase in speed
-modEngineTurbo2 = 25% increase in speed
-modEngineTurbo3 = 50% increase in speed
-modGasTank1 = 25% increase in gas tank size
-modGasTank2 = 50% increase in gas tank size
-modGasTank3 = 100% increase in gas tank size
-modMotorToolExtension1 = 10% increase in range
-modMotorToolExtension2 = 25% increase in range
-modMotorToolExtension3 = 50% increase in range
-modDiamondTip1 = 10% increased block damage but -100% damage to wood
-modDiamondTip2 = 25% increased block damage but -100% damage to wood
-modDIamondTip3 = 50% increased block damage but -100% damage to wood
0.01 Feb 15th
Attachment mods for the Auger and Chainsaw:
Gas tank = 50% increased gas tank
Engine Turbo = 40% speed increase
Extended Reach = 50% further reach
Last edited by a moderator: