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Downtown Guppy

I had them in medieval mod... rope/pully version of the blade trap, um, spikes from the ground, and a fire trap. But we broke a lot of ground on that mod.

...the buildings were done in 99% vanilla blocks, but the decor (and doors) were custom to give it a more authentic feel. The whole thing was a learning curve for me as well.

 
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Not at all; as I said earlier, it impresses me the things you guys can do with ordinary blocks. I get how that would be a "thrill". <shrug>

 
I had them in medieval mod... rope/pully version of the blade trap, um, spikes from the ground, and a fire trap. But we broke a lot of ground on that mod.

It was a great mod. One of the very few I liked even though she (yeah mods are female, like ships) stayed in a work in progress state... So why was she never developed further? Ofc the custom blocks are to blame! ;)

 
Lol actually a17, as much as it helped modding, ruined two key pieces for it... 1, the textures are no longer in an atlas so we can't access them, so that means no replacing them with medieval textures. 2, the animations got REALLY screwed up for entities, and they slide around a bunch.

...that, and StompyNZ (the main programmer for the mod) is taking a break. That mod did WAAAAY too much to keep up with alpha to alpha, so we're going to wait until closer to gold, if not gold.

 
...so, back on topic. Did some work, lost some work, it's been a ride...

I didn't know that if I used custom blocks and saved them in the in-game editor, then brought them to pille's editor and save, that I'd lose the blocks because I didn't have a mods checkbox checked, so lesson learned... thanks to Pille for helping me through that. =) I had a recent backup so I wasn't too worried though.

[video=youtube_share;p15_okrdnZk]

...this is the kind of thing I'm going for but I've a long way to go to make it look cool, but basically buildings side by side with a unique look...

Downtown_Main_Street_MG_8155.jpg


 
Yeah, same idea. Long avenues like the meat district in New York with buildings side by side. But no skyscrapers. 4-5 levels max.

 
Yeh I loved that prefab back in the day, but RWG never really made it look like it belonged, which is why I'm loving the custom worlds and being able to not only set up the terrain exactly how I want, but the roads, prefabs, and biomes...

 
Yeh I loved that prefab back in the day, but RWG never really made it look like it belonged, which is why I'm loving the custom worlds and being able to not only set up the terrain exactly how I want, but the roads, prefabs, and biomes...
Agreed, it will be amazing what custom worlds are generated through the world editor. Slaan has demonstrated the power of this in several of his slaanhatten project videos.

If ever I get time for it, there are enough tools in place nowadays for me to recreate twd world with iconic locals such as Woodbury, Alexandria, terminus, and of course the prison. 😎

 
Making a lot of progress on the front facade, and designed a lot of the interior walls as well.

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I agree with this in essence.

Still, it's a little far-fetched. The essence of the thought is very interesting.

I think that still, the impact of mods is not so significant in practice on game developers.

 
I agree with this in essence.Still, it's a little far-fetched. The essence of the thought is very interesting.

I think that still, the impact of mods is not so significant in practice on game developers.
*ahem*

"I agree with the spirit of this; it's not realistic, but the thought behind this is interesting.

But I don't think modding is new do game developers, so I don't agree it will be that bad."

(how did I do?) ;)

 
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