I was just wondering if the food (and food icon) mods still work as of the new update, and if so, would they cause permanent changes to the game files (as some mods do) ?
Ty for making these!
I’m not sure actually, if they work perfectly in the latest version. They should work in a20 but several updates have been done aince I tested them, and I tested only lightly (mod loads without errors, items exist in creative menu and look ok, are a few, they spawn in loot and can be crafted, etc).
The dilemma with adding a mod that adds new blocks or items (and this one, that adds a mini perk tree) is that once it’s in there, it can be difficult to remove without issues as those items may exist on opened loot, storage containers, or your backpack/toolbelt. Someone asked me about mod removal for a different mod awhile back and I suggest that it might work to not remove the entire mod but instead to remove/rename certain files (recipes.xml, and the loot.xml (I think that’s the name… maybe also traders.xml… I’d have to look) and then that will stop you from finding any new items in loot or being able to craft them, but existing items you can still use or drop.
So:
- I’m not 100% sure. No one has told me it doesn’t work with newer versions since I released it for a20.
- I’m not 100% sure, as I normally don’t remove mods after adding them. These are xml only mods (no C#, no special resources except icons) but still I’m not sure what types of changes can break a game vs causing a lot of errors.
The food icon mod just recolors the default icons used and actually replaces it with other ones, so I imagine adding and removing it would cause less issues as it’s not new items or blocks, just prettier pictures.
the base “sous chef” one has that extra perk tree, which I could imagine if anyone put any points into any of it, it might cause weird issues if totally removed, But I honestly don’t know. It’s probably one you’d be safer not trying to remove.