Hello! Thanks for asking!Hi, I am creating a modpack for live streaming, I was wondering if I have permission to use "Get Nailed" in a modlet of my own that I will create using xpath. I would like to make some loot and recipes settings, to make it a bit more difficult.
Some questions:@doughphunghus Hello, loving your mods. Thank you for the great work,
I have recently tried using your infection buff mod and ran into an issue. I have used mods such as snufkins Server Side Zombie mods, enzombies + patch. And it is being reported and experienced that the infections are not curable. they go to 0.0% and after that they then go back up once the pills/honey effect has warn off. Would you know how to fix this or at least find the code in the files which make sure the infection buff is removed once it is at 0?
A.20.3Some questions:
- Is this single player, or multiplayer (sounds like multiplayer)?
- What version of the game are you running? a19.? or a20.?
- Can you list the other mods you have loaded, if there are more than Snufkins and enzombies?
- Just to be clear: the infection goes to 0.0%, and there's still some "honey/cure" percentage left (like, more than 0.1%), and the infection icon doesn't go away. When the "cure" counter runs out, then the infection (whose icon never went away) starts counting up again?
My mod doesn't do too much with the "remove buff" parts, so that part should be working. Maybe there's something happening with the calculations. I had a similar issue like this and it turned out to be another mod that doesn't let infections be cured (forgot which mod it was though).
Wow, I would not have thought that mod would be it! I think there’s another mod that does a similar thing (once infected, you are always infected and just have to constantly keep it at bay) that I ran into as I haven’t loaded the seats mod ever (it’s a new one to me).Update: 07/03/2022: I have found the culprit, H7SB office seats: this had coding for infection state to always been enabled regardless of cure stage and also stopped people producing grease monkey bike handle bars.
Thanks! I wasn’t aware of this possibility. I’ll try to test this fri/sat. And see if I can reproduce.I've noticed when you use the breath mints ( from the you've got mail mod ) the buff never goes away ( at least for me ).
@swmeek: Bug confirmed and Fixed! I had a typo in 1 place that caused the "remove" part of the buff to fail, which I guess causes it to add "time forever". Anyway, I *think* you can just add it to an existing game, but the buff you already have likely will not be removed until you eat another breath mint (so the new "remove" code will be triggered), but it might take awhile to count down. I tried to test this but messed up and caused everything to clear and it's just a pain to re-break it, retest.Thanks! I wasn’t aware of this possibility. I’ll try to test this fri/sat. And see if I can reproduce.
just saw it this morning and was going to look into it. thanks for the update!Ignore this.
I’ll look into it. I’ve heard a bit about the hands spawning but I thought it was related to custom zed mods. My mail mod is unlikely to be it but it’s always a possibility. I tried to make it “just add new stuff” to existing groups but maybe something odd has changed it so an item I used was renamed or something.@doughphunghus Hello I hope you are well. I need to inquire about a serious issue and I'm not 100% sure it's coming from this but I would like to ask around. Hidden items such as player hands and custom zombies hands are appearing in mailboxes. We aren't sure if something is causing this from your YouGotMail mod? they're appearing in only mailboxes. Thank you For extra information, it seems zombie assets are spawning in, from snufkins and enzombies and robelotos. I have contacted the developers and scanned the code myself (limited knowledge) but they don't seem to show that they are supposed to be accessible and are classed as a creative item (not sure if this helps or adds context)
View attachment 24444
It might be, I’ll have to look. I added new junk items based on the acid icon and recomputed/renamed them. I’m not sure if I added any fun recipes to them to make them “semi useful” yet but I’ll have to check. I’m not sure anyone else has added paint stripper to their mods either. It’s a 95% chance it’s just junk to dilute out the useful loot, as is most of that mod (on purpose). With the clothing changes coming up (possibly in a21) I didn’t want to make too many recipes from the junk items in case things disappeared in me, so I just converted the mod for a20 and haven’t tried to add to it for a20. It’s Been awhile since I’ve looked at what’s in itIs it your you've got mail mod that adds the paint stripper to the game and if so what does it do ?
The mod adds an item called "Paint Stripper" and doesn't do anything useful yet as there are no recipes so far. You can drink it and it will likely kill you, based on the buffs attached to it.Is it your you've got mail mod that adds the paint stripper to the game and if so what does it do ?
just a cursory look at my mail mod is showing this:@doughphunghus Hello I hope you are well. I need to inquire about a serious issue and I'm not 100% sure it's coming from this but I would like to ask around. Hidden items such as player hands and custom zombies hands are appearing in mailboxes. We aren't sure if something is causing this from your YouGotMail mod? they're appearing in only mailboxes. Thank you For extra information, it seems zombie assets are spawning in, from snufkins and enzombies and robelotos. I have contacted the developers and scanned the code myself (limited knowledge) but they don't seem to show that they are supposed to be accessible and are classed as a creative item (not sure if this helps or adds context)
View attachment 24444
So I can list all mods which I believe are conflicting with this:The mod adds an item called "Paint Stripper" and doesn't do anything useful yet as there are no recipes so far. You can drink it and it will likely kill you, based on the buffs attached to it.
just a cursory look at my mail mod is showing this:
1. it only appends items to the mailbox (its not trying to delete or do anything that might mess up a loot group I can see) via:
<!-- misc metal container mailbox -->
<append xpath="/lootcontainers/lootgroup[@name='groupMailbox01']">
<item group="doughs_Parcels_Sorry" loot_prob_template="low" />
<item group="doughs_Parcels_Games" loot_prob_template="low" />
<item group="doughs_Parcels_UnopenedPackage" loot_prob_template="low" />
<item group="doughs_Parcels_ReturnedItem" loot_prob_template="low" />
<item group="doughs_Parcels_Family" loot_prob_template="low" />
<item group="doughs_GovFlyers" loot_prob_template="low" />
<item group="doughs_PaperNotes" loot_prob_template="low" />
<item group="doughs_Parcels_BuildKitPackage" loot_prob_template="low" />
<item group="doughs_GeneralMail" loot_prob_template="low" />
</append>
All of these are "groups" so its a bit difficult to just track down how zed hands could get into any of these groups as they're all custom loot groups, but it looks like they are all hand made 'append" groups just like the rest. no XPATH choosing random stuff with wildcard matching.
There are "gore blocks" added to the cars loot group.. but those are just bodies you can get and place (and not in mailboxes)
<append xpath="/lootcontainers/lootgroup[@name='groupCars01']">
<item group="doughs_UselessItems_Toys" count="1" loot_prob_template="low" />
<item name="doughs_UselessItem_StiffSocks" count="1" loot_prob_template="veryLow" />
<item name="doughs_UselessItem_JarOfUrine" count="1" loot_prob_template="veryLow" />
<item name="goreBlockHumanCorpse" count="1" loot_prob_template="veryLow" />
<item name="goreBlockHumanCorpse1" count="1" loot_prob_template="low" />
<item name="goreBlockHumanCorpse2" count="1" loot_prob_template="med" />
<item name="decoCarTireFlat" count="1" loot_prob_template="veryLow" />
<item name="decoCarTireSmallFlat" count="1" loot_prob_template="med" />
<item name="decoCarWheelFlat" count="1" loot_prob_template="low" />
<item name="doughs_Mail_Junk_003" loot_prob_template="low" /> <!-- extended warranty -->
</append>
Other than that its not obvious what could cause the zed hands to be lootable from mailboxes. If anyone wants to give me a bit of help I'll research it, I just woudl like:
- the version of the game you're running
- what mods are loaded ( and try to get a minimum amount of them to show the issue if you can. its not easy to track down 100 mods, and getting the exact versions might be impossible unless someone zipped up their mods and made them available to just load into a fresh game for testing with those exact mods.)
- a way to reproduce ( even if its just like 'open mailboxes') it would be nice if there were any more info.
can you confirm that after the game was started no mods were added or removed (or edited to remove any blocks or items) while people kept playing?So I can list all mods which I believe are conflicting with this:
- A20.3 game version
- Enzombies
-Enzombies harvesting pack
- Snufkin Zombies
- Snufkin compatibility pack
- Robeloto Zombies
- Robeloto Compatbility pack
-YouGotMail (Recent version)
I Have the exact mods I can send you as we used a custom XML.
Reproducing is that they appear in server in mailboxes on in players chests over time. It seems after restarts they are appearing in peoples inventory randomly. I can confirm with that the zombie packs are coded to have the hands as hidden assets and not visible. So there's something else.
just an update:So I can list all mods which I believe are conflicting with this:
- A20.3 game version
- Enzombies
-Enzombies harvesting pack
- Snufkin Zombies
- Snufkin compatibility pack
- Robeloto Zombies
- Robeloto Compatbility pack
I Have the exact mods I can send you as we used a custom XML.