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doughphunghus
Guest
That is excellent information! I ran some tests and it didn't seem to use up much more memory on the client side, and, other than taking a little bit longer to load the game, didn't seem to have any harmful effects (which is why I cranked it up to almost 5000 zeds, to really get the "randomness in. I found when you want the names to be "fun and interesting" you really needed a whole lot of zeds to make the effect complete. It was no fun getting the same 5 "burnt zombies" when you were in a place that spawns specific zombies.). Besides getting "maximum" random zombie property generation, the name/localization just seemed to make it fun as you (well, I) would spend a little bit trying *not* to kill the zed attacking me so I could try to read the nameI had issues with the 4920 zeds one. Mostly that I could load it locally just fine, but on my server it would run into a memory exception and get stuck in a loop while downloading configs trying to load in to the world. I went through and cut it down to a little over 400 and it works on the server just fine. Really love the zombie names, but my players didn't want health bars. Luckily since I'm also running a mod that makes the dead zombies lootable it shows the names then.

Anyway, thanks for the info, and let me know if you have any more issues/input with these!
I'll get some ~400 zed ones generated, and maybe a 2500 one so people can choose what works for their games. Did you load the animal packs as well with this?
Also: I test them out and play them a little but unless I see some nasty/bad edge cases (legless zombie running, etc) I usually leave the minor bugs alone until I can work on it again. I blindly pulled the name generation from various massive lists so I'm not sure how well it all turned out. Having teh name be seen when "lootable" is a great idea. Is that mod one publicly available on the forums?
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