Ramethzer0
Well-known member
They told us we could do it, so I'm going for it.
So survivors, many of us have lost crafting materials that we wish we hadn't in 7 Days to Die. Snapping and placing of doors and hatches has at one point in time or another been something of a pain when you aren't quite sure which is facing you and not. For basic doors, this is less of an issue but it would help as a small quality of life addition. Hatches on the other hand, seem to be more problematic. Garage double doors are centered no matter what direction you snap it to. The powered garage sliding doors would also feel improved. Not all versions of doors and hatches have obvious indicators of where they swing from. Some of them have visible hinges, but not all of them. This can potentially create several problems, especially with people that run the game on low detail settings because they have to, or like me - have vision issues.
So here is a suggestion that I think would be a worthwhile addition: I would love to see TFP modify the current meshes of Hatch and Door assets to reflect an obvious pattern in which they operate. This means adding some sort of indicator across the board for every hatch and door asset at all stages in which said item may be placed. Handles have been suggested.
Now - I personally feel while this request might seem small in theory (I'm not a coder, but I understand such things tend to affect everything around it, and thus we get bugs and 'features' that weren't intended) but it could also have deeper implications for TFP. Doors and hatches in particular are known to be problematic in other ways as well which have been pointed out in other threads.
And if nothing else can be done about it right this moment, taking a pulse on the public for such a change could very well inspire future iterations of the game.
So survivors, many of us have lost crafting materials that we wish we hadn't in 7 Days to Die. Snapping and placing of doors and hatches has at one point in time or another been something of a pain when you aren't quite sure which is facing you and not. For basic doors, this is less of an issue but it would help as a small quality of life addition. Hatches on the other hand, seem to be more problematic. Garage double doors are centered no matter what direction you snap it to. The powered garage sliding doors would also feel improved. Not all versions of doors and hatches have obvious indicators of where they swing from. Some of them have visible hinges, but not all of them. This can potentially create several problems, especially with people that run the game on low detail settings because they have to, or like me - have vision issues.
So here is a suggestion that I think would be a worthwhile addition: I would love to see TFP modify the current meshes of Hatch and Door assets to reflect an obvious pattern in which they operate. This means adding some sort of indicator across the board for every hatch and door asset at all stages in which said item may be placed. Handles have been suggested.
Now - I personally feel while this request might seem small in theory (I'm not a coder, but I understand such things tend to affect everything around it, and thus we get bugs and 'features' that weren't intended) but it could also have deeper implications for TFP. Doors and hatches in particular are known to be problematic in other ways as well which have been pointed out in other threads.
And if nothing else can be done about it right this moment, taking a pulse on the public for such a change could very well inspire future iterations of the game.
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