PC Don't like a17

Just for some perspective, the developers love playing at every stage of the game.
Ehhhh.... maybe get someone who isn't Joel to make the dev videos then? Because watching him, it's easier to believe that the devs don't even know HOW to play the game, let alone that they love all the stages.

 
Nobody on the dev team rushes to try and skip "the boring early stuff" so they can get all the best things in the first week or two.
That explains quite more then i think was intended...

 
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Just for some perspective, the developers love playing at every stage of the game. They love the primitive stage and then spending time with iron tools and being weak and vulnerable and then becoming more powerful through perks, armor, weapons, and bases. The developers love the idea that unless actively defended there is a risk that a base can be breached and you have to fall back and perhaps abandon.
Nobody on the dev team rushes to try and skip "the boring early stuff" so they can get all the best things in the first week or two.

So if your play preference is to quickly progress because you can't stand the grind of the using brown stone tools for more than a day and you like to rush to the top stuff, then you are going to have mod out the level gates, and increase the xp gains, and increase the loot % from zombies, and whatever else you want to have fun because it's not so much that they are transitioning to an rpg froma survival sandbox as they are very interested in making every stage of the game they have designed signficant and something to be experienced rather than skipped.
Oh, well, good thing the devs are making a game that only they like. I guess it doesn't matter what the players enjoy.

 
Ehhhh.... maybe get someone who isn't Joel to make the dev videos then? Because watching him, it's easier to believe that the devs don't even know HOW to play the game, let alone that they love all the stages.
Did that feel good. You feeling a bit higher now because you made Joel out to be a bit lower? I hope so because this statement has nothing to to do with the topic so it would be nice if it served some sort of purpose for you.

 
Oh, well, good thing the devs are making a game that only they like. I guess it doesn't matter what the players enjoy.
They are making a game they like. If you think it is one that only they like, you are dreaming. If you think they have you personally in mind when they make design decisions then you're still dreaming. If you think you can influence them into doing the opposite of what they want to do....well, that's MY nightmare...

 
I like sandbox games with a slow progression, so being weak for a longer stretch is something positive.

(I dont like being told what FOV to use!)

The POIs are much more refined. But I think its taking the wrong approach:

they feel very gamy and staged. The positioned lights make absolutely no sense in this setting. (fire, flashlight etc.. this is a silly choice, who placed them there hours ago?)

Those lights are there probably to get some more variation in lighting into the indoor environment, wich have more flat light levels now.

Artificial lights should be plausible and few. Such as solar powered street lamps. Or solar powered lights from recent deceased survivors. Indoor light variation should come naturally from the sunlight though windows and cracked walls.

More Walking Dead atmosphere, less Borderlands sillyness.

It should really feel like a place that was abandoned several months to years ago.

A more fitting approach to "apocalypse content" would be offering a lot more different POIs. Since this is time intensive to make manually, the game should rather use a procedural approach (created out of sub-section that get mixed togeather randomly)

Procedural buildings could generate lots of variation out of a limited set of manually crafted subsections.

There can still be some manual POIs nevertheless..

That would make the random gen world way more interesting in the long run, as static POIs will repeat necessarily.

 
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Did that feel good. You feeling a bit higher now because you made Joel out to be a bit lower? I hope so because this statement has nothing to to do with the topic so it would be nice if it served some sort of purpose for you.
Well, his tone was rude, but then you do the exact same thing to make someone else feel "lower" right in your next post.

They are making a game they like. If you think it is one that only they like, you are dreaming. If you think they have you personally in mind when they make design decisions then you're still dreaming. If you think you can influence them into doing the opposite of what they want to do....well, that's MY nightmare...
Yeah the guy is exaggerating about no one liking A17, but you seem to be doing the exact same thing that you just criticized someone else for.

 
Well, his tone was rude, but then you do the exact same thing to make someone else feel "lower" right in your next post.
Not at all. My point was that my preferences don't align with pav's. It would be my nightmare if he was able to influence the developers to do the opposite of what they are doing because then I wouldn't enjoy the game as much. Read again what I wrote and you'll see that in no way did I do to Pav what Feycat did in her post. I was being clever about how I said what I did to Pav but how does me saying that if he gets the changes in that he wants make the game worse for me make him lower to make myself feel higher?

 
Did that feel good. You feeling a bit higher now because you made Joel out to be a bit lower? I hope so because this statement has nothing to to do with the topic so it would be nice if it served some sort of purpose for you.
No, it was a serious suggestion, actually. Presentation is important. I assume that's why you guys had a group of LPers and streamers showcasing A16 for you. If someone is presenting new content, they should be doing that in a manner that SHOWCASES it, especially if it is an official dev video. It's much easier to actually see the new features while watching the streamers who are showing it now than it is to watch Joel's videos because he rambles and isn't very good at the game. At one point he even said he hadn't played it in a while, so okay.

Sorry you feel like you need to bite my head off for it, bro.

 
No, it was a serious suggestion, actually. Presentation is important. I assume that's why you guys had a group of LPers and streamers showcasing A16 for you. If someone is presenting new content, they should be doing that in a manner that SHOWCASES it, especially if it is an official dev video. It's much easier to actually see the new features while watching the streamers who are showing it now than it is to watch Joel's videos because he rambles and isn't very good at the game. At one point he even said he hadn't played it in a while, so okay.
Sorry you feel like you need to bite my head off for it, bro.
That wasn't close to biting your head off. :)

Since you were making a serious suggestion, thanks for the feedback. Glad you enjoyed the streamer event.

 
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