I was comparing mods to see what they really do. In the past I have used both of these on my AR. Should the T2 mod not be better than the T1? The stock is such a POS it isn't worth using. If the effects were identical to the foregrip it would possibly be worth using still or even just double the hip fire effect I guess or swap the tiers, but as is this is stupid. Probably another oversight.
<item_modifier name="modGunForegrip" installable_tags="bottomAttachments,turretRanged" modifier_tags="grips" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon" />
<property name="UnlockedBy" value="modGunForegripSchematic" />
<property name="TraderStageTemplate" value="modsTier1" />
<effect_group tiered="false">
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.15" />
<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.15" />
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value="-.15" />
<passive_effect name="WeaponHandling" operation="perc_add" value=".13" />
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08">
<requirement name="HasBuff" buff="buffHoldBreathAiming01" />
</passive_effect>
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.5" />
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.5" />
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.5" />
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.5" />
</effect_group>
</item_modifier>
<item_modifier name="modGunRetractingStock" installable_tags="stock" modifier_tags="stocks" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon" />
<property name="UnlockedBy" value="modGunRetractingStockSchematic" />
<property name="TraderStageTemplate" value="modsTier2" />
<effect_group tiered="false">
<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.15" />
</effect_group>
</item_modifier>
<!--Reduces vertical kick when firing by x%, increases move speed by a small amount when holding the weapon is attached to
<item_modifier name="modGunFoldingStock" installable_tags="stock" modifier_tags="stocks" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster"/>
<property name="UnlockedBy" value="modGunFoldingStockSchematic"/>
<property name="CustomIcon" value="partsAK47_stock"/>
<effect_group tiered="false">
</effect_group>
</item_modifier>-->
This should probably be moved to bug reports or pimp dreams (depending if y'all see it as a bug or a suggestion...I consider it a bug that I suggest fixing
)
<item_modifier name="modGunForegrip" installable_tags="bottomAttachments,turretRanged" modifier_tags="grips" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon" />
<property name="UnlockedBy" value="modGunForegripSchematic" />
<property name="TraderStageTemplate" value="modsTier1" />
<effect_group tiered="false">
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.15" />
<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.15" />
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value="-.15" />
<passive_effect name="WeaponHandling" operation="perc_add" value=".13" />
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08">
<requirement name="HasBuff" buff="buffHoldBreathAiming01" />
</passive_effect>
<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-.5" />
<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-.5" />
<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-.5" />
<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-.5" />
</effect_group>
</item_modifier>
<item_modifier name="modGunRetractingStock" installable_tags="stock" modifier_tags="stocks" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon" />
<property name="UnlockedBy" value="modGunRetractingStockSchematic" />
<property name="TraderStageTemplate" value="modsTier2" />
<effect_group tiered="false">
<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.15" />
</effect_group>
</item_modifier>
<!--Reduces vertical kick when firing by x%, increases move speed by a small amount when holding the weapon is attached to
<item_modifier name="modGunFoldingStock" installable_tags="stock" modifier_tags="stocks" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster"/>
<property name="UnlockedBy" value="modGunFoldingStockSchematic"/>
<property name="CustomIcon" value="partsAK47_stock"/>
<effect_group tiered="false">
</effect_group>
</item_modifier>-->
This should probably be moved to bug reports or pimp dreams (depending if y'all see it as a bug or a suggestion...I consider it a bug that I suggest fixing

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